makes moretrees game agnostic (#37)

* at least boot into minetest

* start using some xcompat materials

* transition some more materials

* translate and default lock some more stuff

* handle more stuff

* translate leaves and bugfix jungle nodes near

* fallback on moretrees spaling texture when default not present

* fix https://github.com/mt-mods/moretrees/pull/37#discussion_r1615147786
This commit is contained in:
wsor4035
2024-05-26 11:08:14 -04:00
committed by GitHub
parent 670f7f4e61
commit f49b1c42c9
9 changed files with 122 additions and 112 deletions

View File

@ -5,8 +5,8 @@
local dirt_surfaces = {
set = true,
["default:dirt"] = true,
["default:dirt_with_grass"] = true,
[xcompat.materials.dirt] = true,
[xcompat.materials.dirt_with_grass] = true,
["default:dirt_with_dry_grass"] = true,
["default:dirt_with_coniferous_litter"] = true,
["default:dirt_with_rainforest_litter"] = true,
@ -18,8 +18,8 @@ local dirt_surfaces = {
local conifer_surfaces = {
set = true,
["default:dirt"] = true,
["default:dirt_with_grass"] = true,
[xcompat.materials.dirt] = true,
[xcompat.materials.dirt_with_grass] = true,
["default:dirt_with_dry_grass"] = true,
["default:dirt_with_coniferous_litter"] = true,
["default:dirt_with_rainforest_litter"] = true,
@ -32,8 +32,8 @@ local conifer_surfaces = {
local sand_surfaces = {
set = true,
["default:sand"] = true,
["default:desert_sand"] = true,
[xcompat.materials.sand] = true,
[xcompat.materials.desert_sand] = true,
["cottages:loam"] = true,
-- note, no silver sand here.
-- too cold for a palm, too... well... sandy for anything else.