forked from mtcontrib/moretrees
makes moretrees game agnostic (#37)
* at least boot into minetest * start using some xcompat materials * transition some more materials * translate and default lock some more stuff * handle more stuff * translate leaves and bugfix jungle nodes near * fallback on moretrees spaling texture when default not present * fix https://github.com/mt-mods/moretrees/pull/37#discussion_r1615147786
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@ -25,8 +25,8 @@ moretrees.apple_tree_model={
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random_level=0,
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trunk_type="single",
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thin_branches=true,
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fruit="default:apple",
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fruit_chance=15,
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fruit=minetest.get_modpath("default") and "default:apple" or nil,
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fruit_chance=minetest.get_modpath("default") and 15 or nil,
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}
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moretrees.oak_model={
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@ -252,7 +252,7 @@ moretrees.jungletree_model={
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rules_a=nil,
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rules_b=nil,
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trunk="moretrees:jungletree_trunk",
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leaves="default:jungleleaves",
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leaves=xcompat.materials.jungle_leaves,
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leaves2=nil,
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leaves2_chance=nil,
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angle=45,
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