Fix replacement of default trees so that it works correctly. Beeches
now use default tree nodes, but L-systems models. This redefines the
default tree, wood, leaves, and saplings so that they use moretrees'
textures "Beech" in their descriptions, but only if replacement of
default trees is enabled.
Added backward-compat aliases for this change.
Moved tree replacement mapgen->air aliases to a more logical spot in the
code.
Also, changed out all leaf decay dig_node() calls for nodeupdate(), since the
former calls the latter anyway, and the latter is what does the job.
Increased the palm leaf decay radius to 12.
so we don't need them in moretrees anymore. They're still used by moretrees
to generate out versions of jungletrees, though, and red/green/yellow leaves
are also still provided and defined.
leaves out of the avoidnodes table, there's really no reason to have them
there and having them causes too much spacing between trees. Reduced the
prevalence of sequoias.
rather than just any trunk being enough to stop just any leaves from decaying.
Re-tuned the leaf decay interval/chance values accordingly. Changed a few
variables to avoid possible conflicts. Added a setting to allow one to disable
the new leaf decay code. Moved sapling growth code into its own file. Minor
changes to comments here and there. Got rid of simple trees list (made the
code do various checks in realtime instead, since it's just startup code
anyway). Fixed messed-up crafting for jungle trees; condensed most of the
crafting code into main craft registry loop. Mostly fixed broken aliases of
default jungletrees.
to comply with new plantlife API
In addition to that, there have been numerous other, smaller changes:
* Tweaked palm tree model to add coconuts
* Tweaked size of all "fruit" items (really just cones). Rotated their images
in inventory and wield.
* Changed descriptions of sideways trunks to "Sideways Xxxx Trunk"
* Tweaked names of jungle tree leaves to be Jungle Tree Leaves (Xxxx)
* Moved jungletree trunk, sideways trunk, sapling into nodedef loop
* Renamed trunks and trunk tops to bear "_trunk" and "_trunk_top" in their
filenames.
* Added copies of default jungle tree trunks and tops, with naming similar to
the above change.
* Re-arranged init.lua to put all leaves/needles definitions in one place.
* Deleted some outdated textures.
* combined leaves definitions back into main loop with an exception for
jungletrees (if that one is called for, it is skipped, because leaves for
those trees are explicitly defined later)
* Made all leaves drop saplings when dug, 1/20 chance.
* Added leafdecay radii to main tree table but disabled the use of it. To be
implemented in the future. Disabled leaf decay for firs.
mods, added aliases for backwards compatibility.
All nodes are named
moretrees:something_sapling,
moretrees:something_trunk
moretrees:something_leaves
moretrees:something_planks
Also, added sideways trunks for all trees and crafting recipes for them, plus
added in the missing trunks -> planks recipes.
Most of the added code written by RealBadAngel
Also adds a couple of additional biome controls to jungle trees and conifers.
Also adds a text file describing the biome settings in a human-readable manner.
At present, this doesn't actually add anything new, it just refactors the
code to allow for more trees, and adds a bunch of biome definitions, tree
models, textures, etc. but no code to use them, yet.