forked from mtcontrib/moretrees
404 lines
9.2 KiB
Lua
404 lines
9.2 KiB
Lua
-- More trees!
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--
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-- This mod adds more types of trees to the game
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-- at present, they consist of jungle trees and conifers
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--
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-- Much of the code here came from cisoun's conifers mod and bas080's
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-- jungle trees mod.
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--
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-- Brought together into one mod and made L-systems compatible by Vanessa
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-- Ezekowitz.
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--
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-- Jungle tree axioms/rules tweaked by RealBadAngel
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--
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local DEBUG = false
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-- Jungletree init stuff:
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local JT_SPAWN_INTERVAL = 100
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local JT_SPAWN_CHANCE = 10
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local JT_GROW_INTERVAL = 1000
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local JT_GROW_CHANCE = 100
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local JT_RADIUS = 8
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local JT_WATER_RADIUS = 25
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local JT_WATER_COUNT = 10
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local jungletree_seed_diff = plantlife_seed_diff
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-- Conifers init stuff:
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local CONIFERS_SPAWN_SAPLING_CHANCE = 500
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local CONIFERS_SPAWN_SAPLING_INTERVAL = 3600
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local CONIFERS_GROW_SAPLING_CHANCE = 100
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local CONIFERS_GROW_SAPLING_INTERVAL = 3600
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--local CONIFERS_TRUNK_MINHEIGHT = 7
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--local CONIFERS_TRUNK_MAXHEIGHT = 25
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--local CONIFERS_LEAVES_MINHEIGHT = 2
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--local CONIFERS_LEAVES_MAXHEIGHT = 6
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--local CONIFERS_LEAVES_MAXRADIUS = 5
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--local CONIFERS_LEAVES_NARROWRADIUS = 3 -- For narrow typed conifers.
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local CONIFERS_DISTANCE = 9 -- how far apart should conifer saplings spawn?
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local CONIFERS_ALTITUDE = 25
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local CONIFERS_REMOVE_TREES = false -- Remove trees above CONIFERS_ALTITUDE?
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local CONIFERS_RTREES_INTERVAL = 360
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local CONIFERS_RTREES_CHANCE = 10
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local conifers_seed_diff = plantlife_seed_diff+30
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-- Spawning functions
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spawn_on_surfaces(
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JT_SPAWN_INTERVAL, -- ABM interval parameter
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"jungletree:sapling", -- We want to spawn a sapling
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JT_RADIUS, -- Keep this much room around saplings
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JT_SPAWN_CHANCE, -- ABM chance parameter
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"default:dirt_with_grass", -- must grow on grass only
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{"jungletree:sapling","default:jungletree"}, -- avoid spawning near these
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jungletree_seed_diff, -- duh? :-)
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5, -- minimum light needed
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nil, -- maximim (default, 14)
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nil, -- ABM neighbors parameter...
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nil, -- don't care what else is around
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nil, -- we don't care about facedir
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nil, -- or water depth
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-5, -- must be 5m below sea level or higher
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15, -- but no higher than 15m
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{"default:water_source"}, -- Jungle trees must be near water
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JT_WATER_RADIUS, -- within this radius of it (default 25)
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JT_WATER_COUNT -- with this many water nodes in the area
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)
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spawn_on_surfaces(
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CONIFERS_SPAWN_SAPLING_INTERVAL,
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"conifers:sapling",
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CONIFERS_DISTANCE,
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CONIFERS_SPAWN_SAPLING_CHANCE,
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"default:dirt_with_grass",
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{"conifers:sapling", "conifers:trunk"},
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conifers_seed_diff,
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nil,
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nil,
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{"default:dirt_with_grass"},
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3,
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nil,
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nil,
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CONIFERS_ALTITUDE,
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nil
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)
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-- growing functions
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grow_plants(
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JT_GROW_INTERVAL,
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JT_GROW_CHANCE,
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"jungletree:sapling",
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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"grow_jungletree",
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jungletree_seed_diff
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)
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grow_plants(
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CONIFERS_GROW_SAPLING_INTERVAL,
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CONIFERS_GROW_SAPLING_CHANCE,
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"conifers:sapling",
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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"grow_conifer",
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conifers_seed_diff
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)
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-- Code that actually spawns the trees!
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function grow_jungletree(pos, noise)
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minetest.env:remove_node(pos)
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if math.random(1, 2) > 1.5 then
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minetest.env:spawn_tree(pos,jungle_tree1)
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else
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minetest.env:spawn_tree(pos,jungle_tree2)
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end
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end
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function grow_conifer(pos, noise)
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minetest.env:remove_node(pos)
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if math.random(1, 2) > 1.5 then
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minetest.env:spawn_tree(pos,conifer_tree1)
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else
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minetest.env:spawn_tree(pos,conifer_tree2)
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end
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end
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-- Other stuff
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-- Should we remove all the trees above the conifers altitude?
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if CONIFERS_REMOVE_TREES == true then
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minetest.register_abm({
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nodenames = {
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"default:tree",
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"default:leaves"
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},
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interval = CONIFERS_RTREES_INTERVAL,
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chance = CONIFERS_RTREES_CHANCE,
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action = function(pos, node, _, _)
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if minetest.env:get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air"
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and pos.y >= CONIFERS_ALTITUDE
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then
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minetest.env:add_node(pos , {name = "air"})
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end
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end
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})
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end
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-- L-System Tree definitions
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jungle_tree1={
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axiom="FFFFFA",
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rules_a="FFFFF[&&-FFFBF[&&&FFf]^^^FFf][&&+FFFBFF[&&&FFf]^^^FFf][&&---FFFBFF[&&&FFf]^^^FFf][&&+++FFFBFF[&&&FFf]^^^FFf]FF/A",
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rules_b="[-FFf&F][+FFf&F]B",
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trunk="default:jungletree",
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leaves="jungletree:leaves_green",
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leaves2="jungletree:leaves_yellow",
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leaves2_chance=50,
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angle=45,
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iterations=4,
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random_level=2,
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trunk_type="crossed",
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thin_branches=true;
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fruit_chance=15,
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fruit="vines:vine"
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}
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jungle_tree2={
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axiom="FFFFFA",
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rules_a="FFFFF[&&-FFFBF[&&&FFf]^^^FFf][&&+FFFBFF[&&&FFf]^^^FFf][&&---FFFBFF[&&&FFf]^^^FFf][&&+++FFFBFF[&&&FFf]^^^FFf]FF/A",
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rules_b="[-FFf&F][+FFf&F]B",
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trunk="default:jungletree",
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leaves="jungletree:leaves_green",
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leaves2="jungletree:leaves_red",
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leaves2_chance=50,
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angle=45,
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iterations=4,
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random_level=2,
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trunk_type="crossed",
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thin_branches=true;
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fruit_chance=15,
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fruit="vines:vine"
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}
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conifer_tree1={
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axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]FF",
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rules_a="FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A",
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rules_b="[-FB][+FB]",
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trunk="conifers:trunk",
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leaves="conifers:leaves",
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angle=45,
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iterations=7,
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random_level=4,
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thin_trunks=true
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}
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conifer_tree2={
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axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]FF",
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rules_a="FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A",
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rules_b="[-FB][+FB]",
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trunk="conifers:trunk",
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leaves="conifers:leaves_special",
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angle=45,
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iterations=7,
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random_level=4,
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thin_trunks=true
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}
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-- Nodes for jungle trees
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minetest.register_node(":jungletree:sapling", {
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description = "Jungle Tree Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"jungletree_sapling.png"},
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inventory_image = "jungletree_sapling.png",
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wield_image = "default_sapling.png",
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3,flammable=2},
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})
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local leaves = {"green","yellow","red"}
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for color = 1, 3 do
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local leave_name = ":jungletree:leaves_"..leaves[color]
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minetest.register_node(leave_name, {
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description = "Jungle Tree Leaves",
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drawtype = "allfaces_optional",
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tiles = {"jungletree_leaves_"..leaves[color]..".png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'jungletree:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {leave_name},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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-- Nodes for conifers
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minetest.register_node(":conifers:trunk", {
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description = "Conifer trunk",
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tile_images = {
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"conifers_trunktop.png",
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"conifers_trunktop.png",
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"conifers_trunk.png",
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"conifers_trunk.png",
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"conifers_trunk.png",
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"conifers_trunk.png"
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},
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paramtype = "facedir_simple",
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is_ground_content = true,
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groups = {
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tree = 1,
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snappy = 2,
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choppy = 2,
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oddly_breakable_by_hand = 1,
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flammable = 2
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node(":conifers:trunk_reversed", {
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description = "Conifer reversed trunk",
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tile_images = {
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"conifers_trunk_reversed.png",
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"conifers_trunk_reversed.png",
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"conifers_trunktop.png",
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"conifers_trunktop.png",
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"conifers_trunk_reversed.png",
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"conifers_trunk_reversed.png"
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},
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--inventory_image = minetest.inventorycube(
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--"conifers_trunk.png",
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--"conifers_trunktop.png",
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--"conifers_trunk.png"
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--),
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paramtype = "facedir_simple",
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material = minetest.digprop_woodlike(1.0),
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legacy_facedir_simple = true,
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is_ground_content = true,
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groups = {
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tree = 1,
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snappy = 2,
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choppy = 2,
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oddly_breakable_by_hand = 1,
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flammable = 2
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_node(":conifers:leaves", {
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description = "Conifer leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tile_images = { "conifers_leaves.png" },
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paramtype = "light",
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groups = {
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snappy = 3,
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leafdecay = 3,
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flammable = 2
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},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'conifers:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'conifers:leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults()
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})
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minetest.register_node(":conifers:leaves_special", {
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description = "Bright conifer leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tile_images = { "conifers_leaves_special.png" },
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paramtype = "light",
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groups = {
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snappy = 3,
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leafdecay = 3,
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flammable = 2
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},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'conifers:sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'conifers:leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults()
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})
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minetest.register_node(":conifers:sapling", {
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description = "Conifer sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tile_images = {"conifers_sapling.png"},
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inventory_image = "conifers_sapling.png",
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wield_image = "conifers_sapling.png",
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paramtype = "light",
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walkable = false,
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groups = {
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snappy = 2,
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dig_immediate = 3,
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flammable = 2
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},
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sounds = default.node_sound_defaults(),
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})
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