pclasses/init.lua

93 lines
2.4 KiB
Lua
Executable File

-------------------
-- Player Classes
--
-- NOTE: This is a very simple interface for classes, more features will be
-- added depending on the various mechanisms we will need
-- Global namespace
pclasses = {}
-- API
pclasses.api = {}
pclasses.api.util = {}
-- Configuration
pclasses.conf = {}
pclasses.conf.default_class = "adventurer"
pclasses.conf.superuser_class = "admin"
pclasses.conf.save_interval = 3 * 60
pclasses.conf.datafile = minetest.get_worldpath() .. "/pclasses"
pclasses.conf.gravefile = minetest.get_worldpath() .. "/graveyards"
-- Classes
pclasses.classes = {}
-- Data
pclasses.data = {}
pclasses.data.players = {}
pclasses.data.reserved_items = {}
pclasses.data.hud_ids = {} -- HUD maybe?
dofile(minetest.get_modpath("pclasses") .. "/api.lua")
dofile(minetest.get_modpath("pclasses") .. "/inventory.lua")
dofile(minetest.get_modpath("pclasses") .. "/nodes.lua")
function pclasses.data.load()
local file = io.open(pclasses.conf.datafile, "r")
if file then
local loaded = minetest.deserialize(file:read("*all"))
file:close()
if loaded then
pclasses.data.players = loaded.players or pclasses.data.players
minetest.log("action", "[PClasses] Loaded data")
end
end
end
function pclasses.data.save()
local file, err = io.open(pclasses.conf.datafile, "w")
if file then
file:write(minetest.serialize({
players = pclasses.data.players,
}))
file:close()
--minetest.log("action", "[PClasses] Saved data")
else
minetest.log("error", "[PClasses] Data save failed: open failed: " .. err)
end
end
local function data_save_loop()
pclasses.data.save()
minetest.after(pclasses.conf.save_interval, data_save_loop)
end
pclasses.data.load()
------------------
-- Default class
--
if pclasses.conf.default_class then
dofile(minetest.get_modpath("pclasses") .. "/" .. pclasses.conf.default_class .. ".lua")
end
minetest.register_on_joinplayer(function(player)
local pname = player:get_player_name()
pclasses.api.create_graveyard_inventory(player) --create inventory before
local cname = pclasses.api.get_player_class(pname)
if cname ~= nil and pclasses.api.get_class_by_name(cname) then
pclasses.api.set_player_class(pname, cname)
elseif pclasses.api.get_class_by_name(pclasses.conf.default_class) then
pclasses.api.set_player_class(pname, pclasses.conf.default_class)
end
end)
minetest.register_on_shutdown(function()
pclasses.data.save()
end)
data_save_loop()