From 46d44eebcf9bb148cea505fcb4f25a97efcd6368 Mon Sep 17 00:00:00 2001 From: Zefram Date: Tue, 22 Jul 2014 15:33:16 +0100 Subject: [PATCH] Refactor deployer and dispenser Merge implementations into a single "wielder" mechanism. Clean up the code a bit. Fix get_player_control_bits for the dispenser (it wasn't indicating the sneak setting). Fix drops for dispenser (dispenser_on was dropping as itself). Show item image, as well as name, at head of form. --- deployer.lua | 289 -------------------------------------------------- dispenser.lua | 200 ---------------------------------- init.lua | 3 +- wielder.lua | 238 +++++++++++++++++++++++++++++++++++++++++ 4 files changed, 239 insertions(+), 491 deletions(-) delete mode 100644 deployer.lua delete mode 100644 dispenser.lua create mode 100644 wielder.lua diff --git a/deployer.lua b/deployer.lua deleted file mode 100644 index 360a0c5..0000000 --- a/deployer.lua +++ /dev/null @@ -1,289 +0,0 @@ - ---register aliases for when someone had technic installed, but then uninstalled it but not pipeworks -minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off") -minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on") - -minetest.register_craft({ - output = 'pipeworks:deployer_off 1', - recipe = { - {'group:wood', 'default:chest','group:wood'}, - {'default:stone', 'mesecons:piston','default:stone'}, - {'default:stone', 'mesecons:mesecon','default:stone'}, - } -}) - -local function swap_node(pos, name) - local node = minetest.get_node(pos) - if node.name == name then - return - end - node.name = name - minetest.swap_node(pos, node) -end - -local function delay(x) - return (function() return x end) -end - -local function deployer_on(pos, node) - if node.name ~= "pipeworks:deployer_off" then - return - end - - --locate the above and under positions - local dir = minetest.facedir_to_dir(node.param2) - local pos_under, pos_above = {x = pos.x - dir.x, y = pos.y - dir.y, z = pos.z - dir.z}, {x = pos.x - 2*dir.x, y = pos.y - 2*dir.y, z = pos.z - 2*dir.z} - - swap_node(pos, "pipeworks:deployer_on") - nodeupdate(pos) - - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local invlist = inv:get_list("main") - for i, stack in ipairs(invlist) do - if stack:get_name() ~= nil and stack:get_name() ~= "" then--and minetest.get_node(pos_under).name == "air" then --obtain the first non-empty item slot - local pitch - local yaw - if dir.z < 0 then - yaw = 0 - pitch = 0 - elseif dir.z > 0 then - yaw = math.pi - pitch = 0 - elseif dir.x < 0 then - yaw = 3*math.pi/2 - pitch = 0 - elseif dir.x > 0 then - yaw = math.pi/2 - pitch = 0 - elseif dir.y > 0 then - yaw = 0 - pitch = -math.pi/2 - else - yaw = 0 - pitch = math.pi/2 - end - local placer = { - get_inventory_formspec = delay(meta:get_string("formspec")), - get_look_dir = delay({x = -dir.x, y = -dir.y, z = -dir.z}), - get_look_pitch = delay(pitch), - get_look_yaw = delay(yaw), - get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}), - get_player_control_bits = delay(0), - get_player_name = delay(meta:get_string("owner")), - is_player = delay(true), - is_fake_player = true, - set_inventory_formspec = delay(), - getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height - get_hp = delay(20), - get_inventory = delay(inv), - get_wielded_item = delay(stack), - get_wield_index = delay(i), - get_wield_list = delay("main"), - moveto = delay(), - punch = delay(), - remove = delay(), - right_click = delay(), - setpos = delay(), - set_hp = delay(), - set_properties = delay(), - set_wielded_item = function(self, item) inv:set_stack("main", i, item) end, - set_animation = delay(), - set_attach = delay(), - set_detach = delay(), - set_bone_position = delay(), - } - local pointed_thing = {type="node", under=pos_under, above=pos_above} - local stack2 - if minetest.registered_items[stack:get_name()] then - stack2 = minetest.registered_items[stack:get_name()].on_place(stack, placer, pointed_thing) or stack - end - --if minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory") then --infinite stacks ahoy! - -- stack2:take_item() - --end - inv:set_stack("main", i, stack2) - return - end - end -end - -local deployer_off = function(pos, node) - if node.name == "pipeworks:deployer_on" then - swap_node(pos, "pipeworks:deployer_off") - nodeupdate(pos) - end -end - -minetest.register_node("pipeworks:deployer_off", { - description = "Deployer", - tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png", - "pipeworks_deployer_back.png","pipeworks_deployer_front_off.png"}, - mesecons = {effector={rules=pipeworks.rules_all,action_on=deployer_on,action_off=deployer_off}}, - tube={insert_object=function(pos,node,stack,direction) - local meta=minetest.get_meta(pos) - local inv=meta:get_inventory() - return inv:add_item("main",stack) - end, - can_insert=function(pos,node,stack,direction) - local meta=minetest.get_meta(pos) - local inv=meta:get_inventory() - return inv:room_for_item("main",stack) - end, - input_inventory="main", - connect_sides={back=1}, - can_remove = function(pos, node, stack, dir) - return stack:get_count() - end}, - is_ground_content = true, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1}, - sounds = default.node_sound_stone_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "invsize[8,9;]".. - "label[0,0;Deployer]".. - "list[current_name;main;4,1;3,3;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", "Deployer") - local inv = meta:get_inventory() - inv:set_size("main", 3*3) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - after_place_node = function (pos, placer) - pipeworks.scan_for_tube_objects(pos, placer) - local placer_pos = placer:getpos() - - --correct for the player's height - if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end - - --correct for 6d facedir - if placer_pos then - local dir = { - x = pos.x - placer_pos.x, - y = pos.y - placer_pos.y, - z = pos.z - placer_pos.z - } - local node = minetest.get_node(pos) - node.param2 = minetest.dir_to_facedir(dir, true) - minetest.set_node(pos, node) - minetest.log("action", "real (6d) facedir: " .. node.param2) - end - - minetest.get_meta(pos):set_string("owner", placer:get_player_name()) - end, - after_dig_node = pipeworks.scan_for_tube_objects, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return stack:get_count() - end -}) - -minetest.register_node("pipeworks:deployer_on", { - description = "Deployer", - tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png", - "pipeworks_deployer_back.png","pipeworks_deployer_front_on.png"}, - mesecons = {effector={rules=pipeworks.rules_all,action_on=deployer_on,action_off=deployer_off}}, - tube={insert_object=function(pos,node,stack,direction) - local meta=minetest.get_meta(pos) - local inv=meta:get_inventory() - return inv:add_item("main",stack) - end, - can_insert=function(pos,node,stack,direction) - local meta=minetest.get_meta(pos) - local inv=meta:get_inventory() - return inv:room_for_item("main",stack) - end, - input_inventory="main", - connect_sides={back=1}, - can_remove = function(pos, node, stack, dir) - return stack:get_count() - end}, - is_ground_content = true, - paramtype2 = "facedir", - tubelike=1, - drop = "pipeworks:deployer_off", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1}, - sounds = default.node_sound_stone_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "invsize[8,9;]".. - "label[0,0;Deployer]".. - "list[current_name;main;4,1;3,3;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", "Deployer") - local inv = meta:get_inventory() - inv:set_size("main", 3*3) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - after_place_node = function (pos, placer) - pipeworks.scan_for_tube_objects(pos, placer) - local placer_pos = placer:getpos() - - --correct for the player's height - if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end - - --correct for 6d facedir - if placer_pos then - local dir = { - x = pos.x - placer_pos.x, - y = pos.y - placer_pos.y, - z = pos.z - placer_pos.z - } - local node = minetest.get_node(pos) - node.param2 = minetest.dir_to_facedir(dir, true) - minetest.set_node(pos, node) - minetest.log("action", "real (6d) facedir: " .. node.param2) - end - - minetest.get_meta(pos):set_string("owner", placer:get_player_name()) - end, - after_dig_node = pipeworks.scan_for_tube_objects, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return stack:get_count() - end -}) diff --git a/dispenser.lua b/dispenser.lua deleted file mode 100644 index de78348..0000000 --- a/dispenser.lua +++ /dev/null @@ -1,200 +0,0 @@ -minetest.register_craft({ - output = "pipeworks:dispenser_off", - recipe = { - { "default:desert_sand", "default:chest", "default:desert_sand" }, - { "default:stone", "mesecons:piston", "default:stone" }, - { "default:stone", "mesecons:mesecon", "default:stone" }, - } -}) - -local function delay(x) - return (function() return x end) -end - -local function dispenser_on(pos, node) - if node.name ~= "pipeworks:dispenser_off" then - return - end - - node.name = "pipeworks:dispenser_on" - minetest.swap_node(pos, node) - nodeupdate(pos) - - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - local invlist = inv:get_list("main") - for i, stack in ipairs(invlist) do - if stack:get_name() ~= nil and stack:get_name() ~= "" then - local dir = minetest.facedir_to_dir(node.param2) - local pitch - local yaw - if dir.z < 0 then - yaw = 0 - pitch = 0 - elseif dir.z > 0 then - yaw = math.pi - pitch = 0 - elseif dir.x < 0 then - yaw = 3*math.pi/2 - pitch = 0 - elseif dir.x > 0 then - yaw = math.pi/2 - pitch = 0 - elseif dir.y > 0 then - yaw = 0 - pitch = -math.pi/2 - else - yaw = 0 - pitch = math.pi/2 - end - local dropper_pos = {x = pos.x, y = pos.y - 1.5, z = pos.z} -- Player height - local dropper = { - get_inventory_formspec = delay(meta:get_string("formspec")), - get_look_dir = delay({x = -dir.x, y = -dir.y, z = -dir.z}), - get_look_pitch = delay(pitch), - get_look_yaw = delay(yaw), - get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=true, aux1=false, down=false, up=false}), - get_player_control_bits = delay(0), - get_player_name = delay(":pipeworks:"..minetest.pos_to_string(pos)), - is_player = delay(true), - is_fake_player = true, - set_inventory_formspec = delay(), - getpos = delay(dropper_pos), - get_hp = delay(20), - get_inventory = delay(inv), - get_wielded_item = delay(stack), - get_wield_index = delay(i), - get_wield_list = delay("main"), - moveto = delay(), - punch = delay(), - remove = delay(), - right_click = delay(), - setpos = delay(), - set_hp = delay(), - set_properties = delay(), - set_wielded_item = function(self, item) inv:set_stack("main", i, item) end, - set_animation = delay(), - set_attach = delay(), - set_detach = delay(), - set_bone_position = delay(), - } - local stack2 - if minetest.registered_items[stack:get_name()] then - stack2 = minetest.registered_items[stack:get_name()].on_drop(stack, dropper, dropper_pos) or stack - end - inv:set_stack("main", i, stack2) - return - end - end -end - -local dispenser_off = function(pos, node) - if node.name == "pipeworks:dispenser_on" then - node.name = "pipeworks:dispenser_off" - minetest.swap_node(pos, node) - nodeupdate(pos) - end -end - -for _, state in ipairs({ "off", "on" }) do - local grps = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 } - if state == "on" then grps.not_in_creative_inventory = 1 end - minetest.register_node("pipeworks:dispenser_"..state, { - description = "Dispenser", - tile_images = { - "pipeworks_dispenser_top.png", - "pipeworks_dispenser_bottom.png", - "pipeworks_dispenser_side2.png", - "pipeworks_dispenser_side1.png", - "pipeworks_dispenser_back.png", - "pipeworks_dispenser_front_"..state..".png", - }, - mesecons = { - effector = { - rules = pipeworks.rules_all, - action_on = dispenser_on, - action_off = dispenser_off, - }, - }, - tube={insert_object=function(pos,node,stack,direction) - local meta=minetest.get_meta(pos) - local inv=meta:get_inventory() - return inv:add_item("main",stack) - end, - can_insert=function(pos,node,stack,direction) - local meta=minetest.get_meta(pos) - local inv=meta:get_inventory() - return inv:room_for_item("main",stack) - end, - input_inventory="main", - connect_sides={back=1}, - can_remove = function(pos, node, stack, dir) - return stack:get_count() - end}, - is_ground_content = true, - paramtype2 = "facedir", - tubelike = 1, - groups = grps, - sounds = default.node_sound_stone_defaults(), - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "invsize[8,9;]".. - "label[0,0;Dispenser]".. - "list[current_name;main;4,1;3,3;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", "Dispenser") - local inv = meta:get_inventory() - inv:set_size("main", 3*3) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - after_place_node = function (pos, placer) - pipeworks.scan_for_tube_objects(pos, placer) - local placer_pos = placer:getpos() - - --correct for the player's height - if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end - - --correct for 6d facedir - if placer_pos then - local dir = { - x = pos.x - placer_pos.x, - y = pos.y - placer_pos.y, - z = pos.z - placer_pos.z - } - local node = minetest.get_node(pos) - node.param2 = minetest.dir_to_facedir(dir, true) - minetest.set_node(pos, node) - minetest.log("action", "real (6d) facedir: " .. node.param2) - end - - minetest.get_meta(pos):set_string("owner", placer:get_player_name()) - end, - after_dig_node = pipeworks.scan_for_tube_objects, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return stack:get_count() - end, - }) -end diff --git a/init.lua b/init.lua index 265ae1d..625a99c 100644 --- a/init.lua +++ b/init.lua @@ -114,14 +114,13 @@ dofile(pipeworks.modpath.."/flowing_logic.lua") dofile(pipeworks.modpath.."/crafts.lua") dofile(pipeworks.modpath.."/tubes.lua") dofile(pipeworks.modpath.."/trashcan.lua") +dofile(pipeworks.modpath.."/wielder.lua") if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end if pipeworks.enable_redefines then dofile(pipeworks.modpath.."/compat.lua") end if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end -if pipeworks.enable_deployer then dofile(pipeworks.modpath.."/deployer.lua") end -if pipeworks.enable_dispenser then dofile(pipeworks.modpath.."/dispenser.lua") end if pipeworks.enable_node_breaker then dofile(pipeworks.modpath.."/node_breaker.lua") diff --git a/wielder.lua b/wielder.lua new file mode 100644 index 0000000..8c4cff9 --- /dev/null +++ b/wielder.lua @@ -0,0 +1,238 @@ +local assumed_eye_pos = vector.new(0, 1.5, 0) + +local function delay(x) + return (function() return x end) +end + +local function wielder_on(data, wielder_pos, wielder_node) + if wielder_node.name ~= data.name_base.."_off" then return end + wielder_node.name = data.name_base.."_on" + minetest.swap_node(wielder_pos, wielder_node) + nodeupdate(wielder_pos) + local wielder_meta = minetest.get_meta(wielder_pos) + local inv = wielder_meta:get_inventory() + local invlist = inv:get_list("main") + local wieldindex, wieldstack + for i, stack in ipairs(invlist) do + if not stack:is_empty() then + wieldindex = i + wieldstack = stack + break + end + end + if not wieldindex then return end + local dir = minetest.facedir_to_dir(wielder_node.param2) + local under_pos = vector.subtract(wielder_pos, dir) + local above_pos = vector.subtract(under_pos, dir) + local pitch + local yaw + if dir.z < 0 then + yaw = 0 + pitch = 0 + elseif dir.z > 0 then + yaw = math.pi + pitch = 0 + elseif dir.x < 0 then + yaw = 3*math.pi/2 + pitch = 0 + elseif dir.x > 0 then + yaw = math.pi/2 + pitch = 0 + elseif dir.y > 0 then + yaw = 0 + pitch = -math.pi/2 + else + yaw = 0 + pitch = math.pi/2 + end + local virtplayer = { + get_inventory_formspec = delay(wielder_meta:get_string("formspec")), + get_look_dir = delay(vector.multiply(dir, -1)), + get_look_pitch = delay(pitch), + get_look_yaw = delay(yaw), + get_player_control = delay({ jump=false, right=false, left=false, LMB=false, RMB=false, sneak=data.sneak, aux1=false, down=false, up=false }), + get_player_control_bits = delay(data.sneak and 64 or 0), + get_player_name = delay(data.masquerade_as_owner and wielder_meta:get_string("owner") or ":pipeworks:"..minetest.pos_to_string(wielder_pos)), + is_player = delay(true), + is_fake_player = true, + set_inventory_formspec = delay(), + getpos = delay(vector.subtract(wielder_pos, assumed_eye_pos)), + get_hp = delay(20), + get_inventory = delay(inv), + get_wielded_item = delay(wieldstack), + get_wield_index = delay(wieldindex), + get_wield_list = delay("main"), + moveto = delay(), + punch = delay(), + remove = delay(), + right_click = delay(), + setpos = delay(), + set_hp = delay(), + set_properties = delay(), + set_wielded_item = function(self, item) inv:set_stack("main", wieldindex, item) end, + set_animation = delay(), + set_attach = delay(), + set_detach = delay(), + set_bone_position = delay(), + } + local pointed_thing = { type="node", under=under_pos, above=above_pos } + virtplayer:set_wielded_item(data.on_act(virtplayer, pointed_thing) or wieldstack) +end + +local function wielder_off(data, pos, node) + if node.name == data.name_base.."_on" then + node.name = data.name_base.."_off" + minetest.swap_node(pos, node) + nodeupdate(pos) + end +end + +local function register_wielder(data) + for _, state in ipairs({ "off", "on" }) do + local groups = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 } + if state == "on" then groups.not_in_creative_inventory = 1 end + local tile_images = {} + for _, face in ipairs({ "top", "bottom", "side2", "side1", "back", "front" }) do + table.insert(tile_images, data.texture_base.."_"..face..(data.texture_stateful[face] and "_"..state or "")..".png") + end + minetest.register_node(data.name_base.."_"..state, { + description = data.description, + tile_images = tile_images, + mesecons = { + effector = { + rules = pipeworks.rules_all, + action_on = function (pos, node) + wielder_on(data, pos, node) + end, + action_off = function (pos, node) + wielder_off(data, pos, node) + end, + }, + }, + tube = { + insert_object = function(pos,node,stack,direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:add_item("main",stack) + end, + can_insert = function(pos,node,stack,direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:room_for_item("main",stack) + end, + input_inventory = "main", + connect_sides = {back=1}, + can_remove = function(pos, node, stack, dir) + return stack:get_count() + end, + }, + is_ground_content = true, + paramtype2 = "facedir", + tubelike = 1, + groups = groups, + sounds = default.node_sound_stone_defaults(), + drop = data.name_base.."_off", + on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", + "invsize[8,9;]".. + "item_image[0,0;1,1;"..data.name_base.."_off]".. + "label[1,0;"..minetest.formspec_escape(data.description).."]".. + "list[current_name;main;4,1;3,3;]".. + "list[current_player;main;0,5;8,4;]") + meta:set_string("infotext", data.description) + local inv = meta:get_inventory() + inv:set_size("main", 3*3) + end, + can_dig = function(pos,player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + after_place_node = function (pos, placer) + pipeworks.scan_for_tube_objects(pos, placer) + local placer_pos = placer:getpos() + if placer_pos and placer:is_player() then placer_pos = vector.add(placer_pos, assumed_eye_pos) end + if placer_pos then + local dir = vector.subtract(pos, placer_pos) + local node = minetest.get_node(pos) + node.param2 = minetest.dir_to_facedir(dir, true) + minetest.set_node(pos, node) + minetest.log("action", "real (6d) facedir: " .. node.param2) + end + minetest.get_meta(pos):set_string("owner", placer:get_player_name()) + end, + after_dig_node = pipeworks.scan_for_tube_objects, + allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) + local meta = minetest.get_meta(pos) + if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then + return 0 + end + return count + end, + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then + return 0 + end + return stack:get_count() + end, + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then + return 0 + end + return stack:get_count() + end, + }) + end +end + +if pipeworks.enable_deployer then + register_wielder({ + name_base = "pipeworks:deployer", + description = "Deployer", + texture_base = "pipeworks_deployer", + texture_stateful = { front = true }, + masquerade_as_owner = true, + sneak = false, + on_act = function(virtplayer, pointed_thing) + local wieldstack = virtplayer:get_wielded_item() + return (minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing) + end, + }) + minetest.register_craft({ + output = "pipeworks:deployer_off", + recipe = { + { "group:wood", "default:chest", "group:wood" }, + { "default:stone", "mesecons:piston", "default:stone" }, + { "default:stone", "mesecons:mesecon", "default:stone" }, + } + }) + -- aliases for when someone had technic installed, but then uninstalled it but not pipeworks + minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off") + minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on") +end + +if pipeworks.enable_dispenser then + register_wielder({ + name_base = "pipeworks:dispenser", + description = "Dispenser", + texture_base = "pipeworks_dispenser", + texture_stateful = { front = true }, + masquerade_as_owner = false, + sneak = true, + on_act = function(virtplayer, pointed_thing) + local wieldstack = virtplayer:get_wielded_item() + return (minetest.registered_items[wieldstack:get_name()] or {on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:getpos()) + end, + }) + minetest.register_craft({ + output = "pipeworks:dispenser_off", + recipe = { + { "default:desert_sand", "default:chest", "default:desert_sand" }, + { "default:stone", "mesecons:piston", "default:stone" }, + { "default:stone", "mesecons:mesecon", "default:stone" }, + } + }) +end