diff --git a/API.txt b/API.txt index 69cf250..f52cceb 100644 --- a/API.txt +++ b/API.txt @@ -4,7 +4,7 @@ This document briefly describes the Plantlife API. Functions ========= -There are five main functions defined by this mod: +There are five main functions defined by the main "plants" mod: spawn_on_surfaces() grow_plants() @@ -120,13 +120,6 @@ followed by the supplied string, via the print() function. Global Settings =============== -These first three allow you to turn the various classes of plants on or off. -By default, all three are "true", thus turning all three classes on. - - enable_flowers = true - enable_junglegrass = true - enable_poisonivy = true - Enable this if you want the mod to spam your console with debug info :-) plantlife_debug = false @@ -148,23 +141,31 @@ and more abundant plants. plantlife_limit = 0.6 -These two control the basic ABM settings for spawning plants - spawn_delay -is used as the 'interval' parameter and controls how often to run the ABM (in -in-game tenths of seconds), while spawn_chance is used for the ABM's "chance" -parameter, and is basically how likely the ABM is to actually execute -(a 1:(1/chance) probability). - - spawn_delay = 2000 - spawn_chance = 100 - -These next two control the same two settings used by the growing ABM. - - grow_delay = 1000 - grow_chance = 10 - -These three are pretty obvious :-) +These three are pretty obvious. Basically they control the shape and +distribution of the biomes in which the various plants will appear. flowers_seed_diff = plantlife_seed_diff junglegrass_seed_diff = plantlife_seed_diff + 10 poisonivy_seed_diff = plantlife_seed_diff + 10 +============== +Local settings +============== + +Each of the three components of this modpack has an init.lua file, as usual, +and at the top of those files are four variables that affect how and when the +ABMs are run. In each one, the spawn_delay value is used as the 'interval' +parameter and controls how often to run the ABM (in in-game tenths of +seconds), while spawn_chance is used for the ABM's "chance" parameter, and is +basically how likely the ABM is to actually execute (a 1 to (1/chance) +probability). + + spawn_delay = 2000 + spawn_chance = 100 + +The other two in each init.lua file control the same two settings used by the +growing ABM. + + grow_delay = 1000 + grow_chance = 10 + diff --git a/flowers/depends.txt b/flowers/depends.txt index e69de29..1d85616 100644 --- a/flowers/depends.txt +++ b/flowers/depends.txt @@ -0,0 +1 @@ +plants diff --git a/flowers-changelog.txt b/flowers/flowers-changelog.txt similarity index 100% rename from flowers-changelog.txt rename to flowers/flowers-changelog.txt diff --git a/flowers/init.lua b/flowers/init.lua index e69de29..52377f3 100644 --- a/flowers/init.lua +++ b/flowers/init.lua @@ -0,0 +1,139 @@ +-- This module supplies flowers for the plantlife modpack + +local spawn_delay = 2000 -- 2000 +local spawn_chance = 100 -- 100 +local grow_delay = 1000 -- 1000 +local grow_chance = 10 -- 10 + +local flowers_list = { + { "Rose", "rose", spawn_delay, 10, spawn_chance , 10}, + { "Tulip", "tulip", spawn_delay, 10, spawn_chance , 10}, + { "Yellow Dandelion", "dandelion_yellow", spawn_delay, 10, spawn_chance*2 , 10}, + { "White Dandelion", "dandelion_white", spawn_delay, 10, spawn_chance*2 , 10}, + { "Blue Geranium", "geranium", spawn_delay, 10, spawn_chance , 10}, + { "Viola", "viola", spawn_delay, 10, spawn_chance , 10}, + { "Cotton Plant", "cotton", spawn_delay, 10, spawn_chance*2 , 10}, +} + +for i in ipairs(flowers_list) do + local flowerdesc = flowers_list[i][1] + local flower = flowers_list[i][2] + local delay = flowers_list[i][3] + local radius = flowers_list[i][4] + local chance = flowers_list[i][5] + + minetest.register_node(":flowers:flower_"..flower, { + description = flowerdesc, + drawtype = "plantlike", + tiles = { "flower_"..flower..".png" }, + inventory_image = "flower_"..flower..".png", + wield_image = "flower_"..flower..".png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + groups = { snappy = 3,flammable=2, flower=1 }, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, + }, + }) + + minetest.register_node(":flowers:flower_"..flower.."_pot", { + description = flowerdesc.." in a pot", + drawtype = "plantlike", + tiles = { "flower_"..flower.."_pot.png" }, + inventory_image = "flower_"..flower.."_pot.png", + wield_image = "flower_"..flower.."_pot.png", + sunlight_propagates = true, + paramtype = "light", + walkable = false, + groups = { snappy = 3,flammable=2 }, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 }, + }, + }) + + minetest.register_craft( { + type = "shapeless", + output = "flowers:flower_"..flower.."_pot", + recipe = { + "flowers:flower_pot", + "flowers:flower_"..flower + } + }) + + spawn_on_surfaces(delay, "flowers:flower_"..flower, radius, chance, "default:dirt_with_grass", {"group:flower", "group:poisonivy"}, flowers_seed_diff) +end + +minetest.register_node(":flowers:flower_waterlily", { + description = "Waterlily", + drawtype = "raillike", + tiles = { "flower_waterlily.png" }, + inventory_image = "flower_waterlily.png", + wield_image = "flower_waterlily.png", + sunlight_propagates = true, + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + groups = { snappy = 3,flammable=2,flower=1 }, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 }, + }, +}) + +minetest.register_node(":flowers:flower_seaweed", { + description = "Seaweed", + drawtype = "signlike", + tiles = { "flower_seaweed.png" }, + inventory_image = "flower_seaweed.png", + wield_image = "flower_seaweed.png", + sunlight_propagates = true, + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + groups = { snappy = 3,flammable=2,flower=1 }, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "fixed", + fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 }, + }, +}) + +spawn_on_surfaces(spawn_delay/2, "flowers:flower_waterlily", 3, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 10, nil, nil, nil, nil, 4) + +spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:dirt_with_grass"}, 0, 1) +spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:dirt_with_grass", {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 1, 1) +spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:stone" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 6, 1) + + +minetest.register_craftitem(":flowers:flower_pot", { + description = "Flower Pot", + inventory_image = "flower_pot.png", +}) + +minetest.register_craft( { + output = "flowers:flower_pot", + recipe = { + { "default:clay_brick", "", "default:clay_brick" }, + { "", "default:clay_brick", "" } + }, +}) + +minetest.register_craftitem(":flowers:cotton", { + description = "Cotton", + image = "cotton.png", +}) + +minetest.register_craft({ + output = "flowers:cotton 3", + recipe ={ + {"flowers:flower_cotton"}, + } +}) + +enabled_flowers = true diff --git a/junglegrass/depends.txt b/junglegrass/depends.txt index e69de29..1d85616 100644 --- a/junglegrass/depends.txt +++ b/junglegrass/depends.txt @@ -0,0 +1 @@ +plants diff --git a/junglegrass/init.lua b/junglegrass/init.lua index e69de29..397e610 100644 --- a/junglegrass/init.lua +++ b/junglegrass/init.lua @@ -0,0 +1,79 @@ +-- This file supplies jungle grass for the plantlife modpack + +local spawn_delay = 2000 -- 2000 +local spawn_chance = 100 -- 100 +local grow_delay = 1000 -- 1000 +local grow_chance = 10 -- 10 + +local grasses_list = { + {"junglegrass:shortest","junglegrass:short" }, + {"junglegrass:short" ,"junglegrass:medium" }, + {"junglegrass:medium" ,"default:junglegrass" }, + {"default:junglegrass" , nil} +} + +minetest.register_node(':junglegrass:medium', { + description = "Jungle Grass (medium height)", + drawtype = 'plantlike', + tile_images = { 'junglegrass_medium.png' }, + inventory_image = 'junglegrass_medium.png', + wield_image = 'junglegrass_medium.png', + sunlight_propagates = true, + paramtype = 'light', + walkable = false, + groups = { snappy = 3, flammable=2, junglegrass=1 }, + sounds = default.node_sound_leaves_defaults(), + drop = 'default:junglegrass', + + selection_box = { + type = "fixed", + fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, + }, +}) + +minetest.register_node(':junglegrass:short', { + description = "Jungle Grass (short)", + drawtype = 'plantlike', + tile_images = { 'junglegrass_short.png' }, + inventory_image = 'junglegrass_short.png', + wield_image = 'junglegrass_short.png', + sunlight_propagates = true, + paramtype = 'light', + walkable = false, + groups = { snappy = 3, flammable=2, junglegrass=1 }, + sounds = default.node_sound_leaves_defaults(), + drop = 'default:junglegrass', + selection_box = { + type = "fixed", + fixed = {-0.4, -0.5, -0.4, 0.4, 0.3, 0.4}, + }, +}) + +minetest.register_node(':junglegrass:shortest', { + description = "Jungle Grass (very short)", + drawtype = 'plantlike', + tile_images = { 'junglegrass_shortest.png' }, + inventory_image = 'junglegrass_shortest.png', + wield_image = 'junglegrass_shortest.png', + sunlight_propagates = true, + paramtype = 'light', + walkable = false, + groups = { snappy = 3, flammable=2, junglegrass=1 }, + sounds = default.node_sound_leaves_defaults(), + drop = 'default:junglegrass', + selection_box = { + type = "fixed", + fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}, + }, +}) + +spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance, "default:dirt_with_grass", {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) +spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*2, "default:sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) +spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) +spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) + +for i in ipairs(grasses_list) do + grow_plants(grow_delay, grow_chance/2, grasses_list[i][1], grasses_list[i][2], "default:desert_sand", {"default:dirt_with_grass", "default:sand", "default:desert_sand"}) +end + +enabled_junglegrass = true diff --git a/junglegrass-changelog.txt b/junglegrass/junglegrass-changelog.txt similarity index 100% rename from junglegrass-changelog.txt rename to junglegrass/junglegrass-changelog.txt diff --git a/plants/init.lua b/plants/init.lua index 731a35c..8715047 100644 --- a/plants/init.lua +++ b/plants/init.lua @@ -10,66 +10,21 @@ -- WTFPL for the flowers textures -- WTFPL for all code and everything else +-- Various settings - most of these probably won't need to be changed --- Edit these first few variables to turn the various parts on/off --- or to tweak the overall settings. - -local enable_flowers = true -local enable_junglegrass = true -local enable_poisonivy = true - -local plantlife_debug = true +local plantlife_debug = false -- ...unless you want the modpack to spam the console ;-) local plantlife_seed_diff = 123 local perlin_octaves = 3 local perlin_persistence = 0.2 local perlin_scale = 25 -local plantlife_limit = 0.5 -- compared against perlin noise. lower = more abundant - -local spawn_delay = 2000 -- 2000 -local spawn_chance = 100 -- 100 -local grow_delay = 1000 -- 1000 -local grow_chance = 10 -- 10 - --- Stuff from here on down shouldn't need to be edited. - -local loadstr = "[Plantlife] Loaded (enabled" +local plantlife_limit = 0.1 -- compared against perlin noise. lower = more abundant local flowers_seed_diff = plantlife_seed_diff local junglegrass_seed_diff = plantlife_seed_diff + 10 local poisonivy_seed_diff = plantlife_seed_diff + 10 -local flowers_list = { - { "Rose", "rose", spawn_delay, 10, spawn_chance , 10}, - { "Tulip", "tulip", spawn_delay, 10, spawn_chance , 10}, - { "Yellow Dandelion", "dandelion_yellow", spawn_delay, 10, spawn_chance*2 , 10}, - { "White Dandelion", "dandelion_white", spawn_delay, 10, spawn_chance*2 , 10}, - { "Blue Geranium", "geranium", spawn_delay, 10, spawn_chance , 10}, - { "Viola", "viola", spawn_delay, 10, spawn_chance , 10}, - { "Cotton Plant", "cotton", spawn_delay, 10, spawn_chance*2 , 10}, -} - -local grasses_list = { - {"junglegrass:shortest","junglegrass:short" }, - {"junglegrass:short" ,"junglegrass:medium" }, - {"junglegrass:medium" ,"default:junglegrass" }, - {"default:junglegrass" , nil} -} - -local verticals_list = { - "default:dirt", - "default:dirt_with_grass", - "default:stone", - "default:cobble", - "default:mossycobble", - "default:brick", - "default:tree", - "default:jungletree", - "default:coal", - "default:iron" -} - -- Local functions math.randomseed(os.time()) @@ -109,7 +64,7 @@ spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface, savoid, local noise = perlin:get2d({x=p_top.x, y=p_top.z}) if ( noise > plantlife_limit ) and (n_top.name == "air") and is_node_loaded(p_top) then local n_light = minetest.env:get_node_light(p_top, nil) - if (minetest.env:find_node_near(p_top, sradius, savoid) == nil ) + if (minetest.env:find_node_near(p_top, sradius + math.random(-1.5,2), savoid) == nil ) and (n_light >= lightmin) and (n_light <= lightmax) and table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, nneighbors)) > ocount @@ -200,258 +155,12 @@ plant_valid_wall = function(wallpos) return walldir end --- ########################################################################### --- Flowers section +local enstr = "" -if enable_flowers then - loadstr = loadstr.." flowers" - for i in ipairs(flowers_list) do - local flowerdesc = flowers_list[i][1] - local flower = flowers_list[i][2] - local delay = flowers_list[i][3] - local radius = flowers_list[i][4] - local chance = flowers_list[i][5] +if enabled_flowers then enstr = enstr.." flowers" end +if enabled_junglegrass then enstr = enstr.." junglegrass" end +if enabled_poisonivy then enstr = enstr.." poisonivy" end - minetest.register_node(":flowers:flower_"..flower, { - description = flowerdesc, - drawtype = "plantlike", - tiles = { "flower_"..flower..".png" }, - inventory_image = "flower_"..flower..".png", - wield_image = "flower_"..flower..".png", - sunlight_propagates = true, - paramtype = "light", - walkable = false, - groups = { snappy = 3,flammable=2, flower=1 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, - }, - }) +if enstr == "" then enstr = "...er...nothing!" end - minetest.register_node(":flowers:flower_"..flower.."_pot", { - description = flowerdesc.." in a pot", - drawtype = "plantlike", - tiles = { "flower_"..flower.."_pot.png" }, - inventory_image = "flower_"..flower.."_pot.png", - wield_image = "flower_"..flower.."_pot.png", - sunlight_propagates = true, - paramtype = "light", - walkable = false, - groups = { snappy = 3,flammable=2 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 }, - }, - }) - - minetest.register_craft( { - type = "shapeless", - output = "flowers:flower_"..flower.."_pot", - recipe = { - "flowers:flower_pot", - "flowers:flower_"..flower - } - }) - - spawn_on_surfaces(delay, "flowers:flower_"..flower, radius, chance, "default:dirt_with_grass", {"group:flower", "group:poisonivy"}, flowers_seed_diff) - end - - minetest.register_node(":flowers:flower_waterlily", { - description = "Waterlily", - drawtype = "raillike", - tiles = { "flower_waterlily.png" }, - inventory_image = "flower_waterlily.png", - wield_image = "flower_waterlily.png", - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "wallmounted", - walkable = false, - groups = { snappy = 3,flammable=2,flower=1 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 }, - }, - }) - - minetest.register_node(":flowers:flower_seaweed", { - description = "Seaweed", - drawtype = "signlike", - tiles = { "flower_seaweed.png" }, - inventory_image = "flower_seaweed.png", - wield_image = "flower_seaweed.png", - sunlight_propagates = true, - paramtype = "light", - paramtype2 = "wallmounted", - walkable = false, - groups = { snappy = 3,flammable=2,flower=1 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 }, - }, - }) - - spawn_on_surfaces(spawn_delay/2, "flowers:flower_waterlily", 3, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 10, nil, nil, nil, nil, 4) - - spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:dirt_with_grass"}, 0, 1) - spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:dirt_with_grass", {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 1, 1) - spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:stone" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 6, 1) - - - minetest.register_craftitem(":flowers:flower_pot", { - description = "Flower Pot", - inventory_image = "flower_pot.png", - }) - - minetest.register_craft( { - output = "flowers:flower_pot", - recipe = { - { "default:clay_brick", "", "default:clay_brick" }, - { "", "default:clay_brick", "" } - }, - }) - - minetest.register_craftitem(":flowers:cotton", { - description = "Cotton", - image = "cotton.png", - }) - - minetest.register_craft({ - output = "flowers:cotton 3", - recipe ={ - {"flowers:flower_cotton"}, - } - }) - -end - --- ########################################################################### --- Jungle Grass section - -if enable_junglegrass then - loadstr = loadstr.." junglegrass" - - minetest.register_node(':junglegrass:medium', { - description = "Jungle Grass (medium height)", - drawtype = 'plantlike', - tile_images = { 'junglegrass_medium.png' }, - inventory_image = 'junglegrass_medium.png', - wield_image = 'junglegrass_medium.png', - sunlight_propagates = true, - paramtype = 'light', - walkable = false, - groups = { snappy = 3, flammable=2, junglegrass=1 }, - sounds = default.node_sound_leaves_defaults(), - drop = 'default:junglegrass', - - selection_box = { - type = "fixed", - fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, - }, - }) - - minetest.register_node(':junglegrass:short', { - description = "Jungle Grass (short)", - drawtype = 'plantlike', - tile_images = { 'junglegrass_short.png' }, - inventory_image = 'junglegrass_short.png', - wield_image = 'junglegrass_short.png', - sunlight_propagates = true, - paramtype = 'light', - walkable = false, - groups = { snappy = 3, flammable=2, junglegrass=1 }, - sounds = default.node_sound_leaves_defaults(), - drop = 'default:junglegrass', - selection_box = { - type = "fixed", - fixed = {-0.4, -0.5, -0.4, 0.4, 0.3, 0.4}, - }, - }) - - minetest.register_node(':junglegrass:shortest', { - description = "Jungle Grass (very short)", - drawtype = 'plantlike', - tile_images = { 'junglegrass_shortest.png' }, - inventory_image = 'junglegrass_shortest.png', - wield_image = 'junglegrass_shortest.png', - sunlight_propagates = true, - paramtype = 'light', - walkable = false, - groups = { snappy = 3, flammable=2, junglegrass=1 }, - sounds = default.node_sound_leaves_defaults(), - drop = 'default:junglegrass', - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}, - }, - }) - - spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance, "default:dirt_with_grass", {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) - spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*2, "default:sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) - spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) - spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) - - for i in ipairs(grasses_list) do - grow_plants(grow_delay, grow_chance/2, grasses_list[i][1], grasses_list[i][2], "default:desert_sand", {"default:dirt_with_grass", "default:sand", "default:desert_sand"}) - end -end - --- ########################################################################### --- Poison Ivy section - -if enable_poisonivy then - loadstr = loadstr.." poisonivy" - - minetest.register_node(':poisonivy:seedling', { - description = "Poison ivy (seedling)", - drawtype = 'plantlike', - tile_images = { 'poisonivy_seedling.png' }, - inventory_image = 'poisonivy_seedling.png', - wield_image = 'poisonivy_seedling.png', - sunlight_propagates = true, - paramtype = 'light', - walkable = false, - groups = { snappy = 3, poisonivy=1 }, - sounds = default.node_sound_leaves_defaults(), - }) - - minetest.register_node(':poisonivy:sproutling', { - description = "Poison ivy (sproutling)", - drawtype = 'plantlike', - tile_images = { 'poisonivy_sproutling.png' }, - inventory_image = 'poisonivy_sproutling.png', - wield_image = 'poisonivy_sproutling.png', - sunlight_propagates = true, - paramtype = 'light', - walkable = false, - groups = { snappy = 3, poisonivy=1 }, - sounds = default.node_sound_leaves_defaults(), - }) - - minetest.register_node(':poisonivy:climbing', { - description = "Poison ivy (climbing plant)", - drawtype = 'signlike', - tile_images = { 'poisonivy_climbing.png' }, - inventory_image = 'poisonivy_climbing.png', - wield_image = 'poisonivy_climbing.png', - sunlight_propagates = true, - paramtype = 'light', - paramtype2 = 'wallmounted', - walkable = false, - groups = { snappy = 3, poisonivy=1 }, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "wallmounted", - --wall_side = = - }, - }) - - spawn_on_surfaces(spawn_delay, "poisonivy:seedling", 10 , spawn_chance/10, "default:dirt_with_grass", {"group:poisonivy","group:flower"}, poisonivy_seed_diff, 7) - grow_plants(spawn_delay, grow_chance, "poisonivy:seedling", "poisonivy:sproutling", nil, {"default:dirt_with_grass"}) - grow_plants(spawn_delay, grow_chance*2, "poisonivy:climbing", nil, nil, nil) -end - -print(loadstr..")") +print("[Plantlife] Loaded (enabled"..enstr..")") diff --git a/poinsonivy/depends.txt b/poinsonivy/depends.txt index e69de29..1d85616 100644 --- a/poinsonivy/depends.txt +++ b/poinsonivy/depends.txt @@ -0,0 +1 @@ +plants diff --git a/poinsonivy/init.lua b/poinsonivy/init.lua index e69de29..702bc2b 100644 --- a/poinsonivy/init.lua +++ b/poinsonivy/init.lua @@ -0,0 +1,69 @@ +-- This file supplies poison ivy for the plantlife modpack + +local spawn_delay = 2000 -- 2000 +local spawn_chance = 100 -- 100 +local grow_delay = 1000 -- 1000 +local grow_chance = 10 -- 10 + +local verticals_list = { + "default:dirt", + "default:dirt_with_grass", + "default:stone", + "default:cobble", + "default:mossycobble", + "default:brick", + "default:tree", + "default:jungletree", + "default:coal", + "default:iron" +} + +minetest.register_node(':poisonivy:seedling', { + description = "Poison ivy (seedling)", + drawtype = 'plantlike', + tile_images = { 'poisonivy_seedling.png' }, + inventory_image = 'poisonivy_seedling.png', + wield_image = 'poisonivy_seedling.png', + sunlight_propagates = true, + paramtype = 'light', + walkable = false, + groups = { snappy = 3, poisonivy=1 }, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node(':poisonivy:sproutling', { + description = "Poison ivy (sproutling)", + drawtype = 'plantlike', + tile_images = { 'poisonivy_sproutling.png' }, + inventory_image = 'poisonivy_sproutling.png', + wield_image = 'poisonivy_sproutling.png', + sunlight_propagates = true, + paramtype = 'light', + walkable = false, + groups = { snappy = 3, poisonivy=1 }, + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_node(':poisonivy:climbing', { + description = "Poison ivy (climbing plant)", + drawtype = 'signlike', + tile_images = { 'poisonivy_climbing.png' }, + inventory_image = 'poisonivy_climbing.png', + wield_image = 'poisonivy_climbing.png', + sunlight_propagates = true, + paramtype = 'light', + paramtype2 = 'wallmounted', + walkable = false, + groups = { snappy = 3, poisonivy=1 }, + sounds = default.node_sound_leaves_defaults(), + selection_box = { + type = "wallmounted", + --wall_side = = + }, +}) + +spawn_on_surfaces(spawn_delay, "poisonivy:seedling", 10 , spawn_chance/10, "default:dirt_with_grass", {"group:poisonivy","group:flower"}, poisonivy_seed_diff, 7) +grow_plants(spawn_delay, grow_chance, "poisonivy:seedling", "poisonivy:sproutling", nil, {"default:dirt_with_grass"}) +grow_plants(spawn_delay, grow_chance*2, "poisonivy:climbing", nil, nil, nil) + +enabled_poisonivy = true