From d3a2e839c7401118a9184c9c8d8b63310c63344f Mon Sep 17 00:00:00 2001 From: Vanessa Ezekowitz Date: Fri, 16 May 2014 17:23:55 -0400 Subject: [PATCH] Updated the badly-outdated README --- README | 66 ++++++++++++++++++++-------------------------------------- 1 file changed, 22 insertions(+), 44 deletions(-) diff --git a/README b/README index 26503fa..15cebeb 100644 --- a/README +++ b/README @@ -1,13 +1,14 @@ README file for Plantlife mod, by Vanessa Ezekowitz --------------------------------------------------- -Plantlife is a combined form of my Flowers, Jungle Grass, and Poison Ivy mods -and has been significantly rewritten and re-organized. This mod supplies all -three of these components and should be 100% compatible with mods that used the -old versions. +Plantlife is a combined form of my Flowers and Poison Ivy mods and an expanded +version of the old Bushes mod, now called bushes_classic. The entire package +has been significantly rewritten and re-organized. This mod supplies all +three of these components and should be 100% compatible with mods that used +the old versions. Its purpose is to add various kinds of flowers, cotton plants, water foliage, -poison ivy, and jungle grass in a few sizes. All of these are spawned as +poison ivy, and fruit bushes, obviously. :-) All of these are spawned as normal nodes and can be collected and used in any recipes that depend on the old mods. @@ -21,9 +22,10 @@ the same surface that is necessary for them to spawn on, so they won't grow if placed on e.g. cobble or homedecor flower pot, etc. This doesn't affect wall-climbing poison ivy, since it uses a different growth pattern. -All plants use perlin noise to keep where they grow under control - no more -random spread of plants! In addition, the density of the plants in any region -they appear in has been fixed and brought under control. +All plants use multiple controls provided by plants_lib, to keep where they +grow under control - no more random spread of plants! In addition, the density +of the plants in any region they appear in has been fixed and brought under +control. Poison ivy is found sparsely among junglegrass, but will not grow near flowers. @@ -31,59 +33,35 @@ Poison ivy is found sparsely among junglegrass, but will not grow near flowers. Important details: -Configuration: Any of the three components of this mod can be disabled by -editing plants/init.lua, near the beginning of the file, and changing one or -more of these lines to false: - -local enable_flowers = true -local enable_junglegrass = true -local enable_poisonivy = true +Configuration: Any of the three components of this mod can be disabled +by just removing their respective directories. Dependencies: Just the game's default stuff. Recommends: Nothing in particular. -Conflicts: This mod should not be installed alongside the original Flowers, -Jungle Grass, or Poison Ivy mods. If those exist, delete them, as this mod -supplies all of their functionality. +Conflicts: This mod should not be installed alongside the original, separate +Poison Ivy, or old Bushes mods. If those exist, delete them, as this mod +supplies their functionality. If you still use the old Jungle Grass mod +either as previously supplied with this modpack, or in its standalone form, +you'll want to delete the "junglegrass" directory from this modpack to get rid +of the aliases-to-air that it supplies. -Software Requirements: This mod required Minetest 0.4.4 from January 7, 2013 or -later. It will NOT work with any prior version. +Software Requirements: This mod requires Minetest 0.4.9 or later. It is +unlikely to work with old versions. ------------------------------------------------------------------------------ Crafting: -Only Flowers have crafting recipes. For a flower pot, put three -clay bricks in the crafting grid in a "v" shape like so (yields 1): +For crafting recipes, please see the forum thread for this modpack: - - - - - B - B - - B - - -To put a flower into a pot, just put one of each into the crafting grid. +https://forum.minetest.net/viewtopic.php?f=11&t=3898 ------------------------------------------------------------------------------ Notes: -Flowers has been completely rewritten, almost from scratch, using the most -recent and advanced features the game engine has to offer. It should be -significantly faster than the original Ironzorg Flowers mod. Flowers and -cotton spawn on grass only, seaweed spawns on water or grass close to the -shoreline, or on very small stone islands in water. Waterlilies of course -spawn on water. - -There are four different sizes of jungle grasses, all of which yield a single -junglegrass object when gathered (so all four sizes may be used where jungle -grass is called for). The largest size uses the game's standard jungle grass -node, while the others are defined by this mod. - -Junglegrass will spawn on grass, sand, desert sand and the tops of papyrus and -cactus (though rarely), and will do so anywhere in the map. Grass on the -ground will grow and eventually disappear (die), while grass in the desert will -grow and eventually turn into dry shrubs. - Poison Ivy will spawn on grass and in some cases, on vertical surfaces including trees and jungle trees where they meet the dirt or grass. Ivy previously spawned on the ground taller/thicker or start climbing up said