-- Plantlife mod by Vanessa Ezekowitz -- 2012-11-29 -- -- This mod combines all of the functionality from poison ivy, -- flowers, and jungle grass. If you have any of these, you no -- longer need them. -- -- License: -- CC-BY-SA for most textures, except flowers -- WTFPL for the flowers textures -- WTFPL for all code and everything else -- Edit these first few variables to turn the various parts on/off -- or to tweak the overall settings. local enable_flowers = true local enable_junglegrass = true local enable_poisonivy = true local plantlife_debug = false local plantlife_seed_diff = 123 local perlin_octaves = 3 local perlin_persistence = 0.2 local perlin_scale = 25 local plantlife_limit = 0.5 -- compared against perlin noise. lower = more abundant local spawn_delay = 2000 -- 2000 local spawn_chance = 100 -- 100 local grow_delay = 1000 -- 1000 local grow_chance = 10 -- 10 -- Stuff from here on down shouldn't need to be edited. local loadstr = "[Plantlife] Loaded (enabled" local flowers_seed_diff = plantlife_seed_diff local junglegrass_seed_diff = plantlife_seed_diff + 10 local poisonivy_seed_diff = plantlife_seed_diff + 10 local flowers_list = { { "Rose", "rose", spawn_delay, 10, spawn_chance , 10}, { "Tulip", "tulip", spawn_delay, 10, spawn_chance , 10}, { "Yellow Dandelion", "dandelion_yellow", spawn_delay, 10, spawn_chance*2 , 10}, { "White Dandelion", "dandelion_white", spawn_delay, 10, spawn_chance*2 , 10}, { "Blue Geranium", "geranium", spawn_delay, 10, spawn_chance , 10}, { "Viola", "viola", spawn_delay, 10, spawn_chance , 10}, { "Cotton Plant", "cotton", spawn_delay, 10, spawn_chance*2 , 10}, } local grasses_list = { {"junglegrass:shortest","junglegrass:short" }, {"junglegrass:short" ,"junglegrass:medium" }, {"junglegrass:medium" ,"default:junglegrass" }, {"default:junglegrass" , nil} } local verticals_list = { "default:dirt", "default:dirt_with_grass", "default:stone", "default:cobble", "default:mossycobble", "default:brick", "default:tree", "default:jungletree", "default:coal", "default:iron" } -- Local functions math.randomseed(os.time()) local dbg = function(s) if plantlife_debug then print("[Plantlife] " .. s) end end local is_node_loaded = function(node_pos) n = minetest.env:get_node_or_nil(node_pos) if (n == nil) or (n.name == "ignore") then return false end return true end -- The spawning ABM spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface, savoid, seed_diff, lightmin, lightmax, nneighbors, ocount, facedir) if seed_diff == nil then seed_diff = 0 end if lightmin == nil then lightmin = 0 end if lightmax == nil then lightmax = LIGHT_MAX end if nneighbors == nil then nneighbors = ssurface end if ocount == nil then ocount = 0 end dbg(sdelay.." "..splant.." "..sradius.." "..schance.." "..ssurface.." "..dump(savoid).." "..lightmin.." "..lightmax.." "..dump(nneighbors).." "..ocount) minetest.register_abm({ nodenames = { ssurface }, interval = sdelay, chance = schance, neighbors = nneighbors, action = function(pos, node, active_object_count, active_object_count_wider) local p_top = { x = pos.x, y = pos.y + 1, z = pos.z } local n_top = minetest.env:get_node(p_top) local perlin = minetest.env:get_perlin(seed_diff, perlin_octaves, perlin_persistence, perlin_scale ) local noise = perlin:get2d({x=p_top.x, y=p_top.z}) if ( noise > plantlife_limit ) and (n_top.name == "air") and is_node_loaded(p_top) then local n_light = minetest.env:get_node_light(p_top, nil) if (minetest.env:find_node_near(p_top, sradius, savoid) == nil ) and (n_light >= lightmin) and (n_light <= lightmax) and table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, nneighbors)) > ocount then local walldir = plant_valid_wall(p_top) if splant == "poisonivy:seedling" and walldir ~= nil then dbg("Spawn: poisonivy:climbing at "..dump(p_top).." on "..ssurface) minetest.env:add_node(p_top, { name = "poisonivy:climbing", param2 = walldir }) else dbg("Spawn: "..splant.." at "..dump(p_top).." on "..ssurface) minetest.env:add_node(p_top, { name = splant, param2 = facedir }) end end end end }) end -- The growing ABM grow_plants = function(gdelay, gchance, gplant, gresult, dry_early_node, grow_nodes, facedir) minetest.register_abm({ nodenames = { gplant }, interval = gdelay, chance = gchance, action = function(pos, node, active_object_count, active_object_count_wider) local p_top = {x=pos.x, y=pos.y+1, z=pos.z} local p_bot = {x=pos.x, y=pos.y-1, z=pos.z} local n_top = minetest.env:get_node(p_top) local n_bot = minetest.env:get_node(p_bot) if string.find(dump(grow_nodes), n_bot.name) ~= nil and n_top.name == "air" then -- corner case for wall-climbing poison ivy if gplant == "poisonivy:climbing" then local walldir=plant_valid_wall(p_top) if walldir ~= nil then dbg("Grow: "..gplant.." upwards to ("..dump(p_top)..")") minetest.env:add_node(p_top, { name = gplant, param2 = walldir }) end -- corner case for changing short junglegrass to dry shrub in desert elseif n_bot.name == dry_early_node and gplant == "junglegrass:short" then dbg("Die: "..gplant.." becomes default:dry_shrub at ("..dump(pos)..")") minetest.env:add_node(pos, { name = "default:dry_shrub" }) elseif gresult == nil then dbg("Die: "..gplant.." at ("..dump(pos)..")") minetest.env:remove_node(pos) elseif gresult ~= nil then dbg("Grow: "..gplant.." becomes "..gresult.." at ("..dump(pos)..")") if facedir == nil then minetest.env:add_node(pos, { name = gresult }) else minetest.env:add_node(pos, { name = gresult, param2 = facedir }) end end end end }) end -- function to decide if a node has a wall that's in verticals_list{} -- returns wall direction of valid node, or nil if invalid. plant_valid_wall = function(wallpos) local walldir = nil local verts = dump(verticals_list) local testpos = { x = wallpos.x-1, y = wallpos.y, z = wallpos.z } if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=3 end local testpos = { x = wallpos.x+1, y = wallpos.y, z = wallpos.z } if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=2 end local testpos = { x = wallpos.x , y = wallpos.y, z = wallpos.z-1 } if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=5 end local testpos = { x = wallpos.x , y = wallpos.y, z = wallpos.z+1 } if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=4 end return walldir end -- ########################################################################### -- Flowers section if enable_flowers then loadstr = loadstr.." flowers" for i in ipairs(flowers_list) do local flowerdesc = flowers_list[i][1] local flower = flowers_list[i][2] local delay = flowers_list[i][3] local radius = flowers_list[i][4] local chance = flowers_list[i][5] minetest.register_node(":flowers:flower_"..flower, { description = flowerdesc, drawtype = "plantlike", tiles = { "flower_"..flower..".png" }, inventory_image = "flower_"..flower..".png", wield_image = "flower_"..flower..".png", sunlight_propagates = true, paramtype = "light", walkable = false, groups = { snappy = 3,flammable=2, flower=1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, }, }) minetest.register_node(":flowers:flower_"..flower.."_pot", { description = flowerdesc.." in a pot", drawtype = "plantlike", tiles = { "flower_"..flower.."_pot.png" }, inventory_image = "flower_"..flower.."_pot.png", wield_image = "flower_"..flower.."_pot.png", sunlight_propagates = true, paramtype = "light", walkable = false, groups = { snappy = 3,flammable=2 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 }, }, }) minetest.register_craft( { type = "shapeless", output = "flowers:flower_"..flower.."_pot", recipe = { "flowers:flower_pot", "flowers:flower_"..flower } }) spawn_on_surfaces(delay, "flowers:flower_"..flower, radius, chance, "default:dirt_with_grass", {"group:flower", "group:poisonivy"}, flowers_seed_diff) end minetest.register_node(":flowers:flower_waterlily", { description = "Waterlily", drawtype = "raillike", tiles = { "flower_waterlily.png" }, inventory_image = "flower_waterlily.png", wield_image = "flower_waterlily.png", sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", walkable = false, groups = { snappy = 3,flammable=2,flower=1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 }, }, }) minetest.register_node(":flowers:flower_seaweed", { description = "Seaweed", drawtype = "signlike", tiles = { "flower_seaweed.png" }, inventory_image = "flower_seaweed.png", wield_image = "flower_seaweed.png", sunlight_propagates = true, paramtype = "light", paramtype2 = "wallmounted", walkable = false, groups = { snappy = 3,flammable=2,flower=1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 }, }, }) spawn_on_surfaces(spawn_delay/2, "flowers:flower_waterlily", 10 , spawn_chance*3, "default:water_source" , {"group:flower"}, flowers_seed_diff, 10, nil, {"default:dirt_with_grass"}, nil, nil,10) spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:water_source" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:dirt_with_grass"}, 0, 1) spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:dirt_with_grass", {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 1, 1) spawn_on_surfaces(spawn_delay*2, "flowers:flower_seaweed" , 0.1, spawn_chance*2, "default:stone" , {"group:flower"}, flowers_seed_diff, 4, 10, {"default:water_source"} , 6, 1) minetest.register_craftitem(":flowers:flower_pot", { description = "Flower Pot", inventory_image = "flower_pot.png", }) minetest.register_craft( { output = "flowers:flower_pot", recipe = { { "default:clay_brick", "", "default:clay_brick" }, { "", "default:clay_brick", "" } }, }) minetest.register_craftitem(":flowers:cotton", { description = "Cotton", image = "cotton.png", }) minetest.register_craft({ output = "flowers:cotton 3", recipe ={ {"flowers:flower_cotton"}, } }) end -- ########################################################################### -- Jungle Grass section if enable_junglegrass then loadstr = loadstr.." junglegrass" minetest.register_node(':junglegrass:medium', { description = "Jungle Grass (medium height)", drawtype = 'plantlike', tile_images = { 'junglegrass_medium.png' }, inventory_image = 'junglegrass_medium.png', wield_image = 'junglegrass_medium.png', sunlight_propagates = true, paramtype = 'light', walkable = false, groups = { snappy = 3, flammable=2, junglegrass=1 }, sounds = default.node_sound_leaves_defaults(), drop = 'default:junglegrass', selection_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, }, }) minetest.register_node(':junglegrass:short', { description = "Jungle Grass (short)", drawtype = 'plantlike', tile_images = { 'junglegrass_short.png' }, inventory_image = 'junglegrass_short.png', wield_image = 'junglegrass_short.png', sunlight_propagates = true, paramtype = 'light', walkable = false, groups = { snappy = 3, flammable=2, junglegrass=1 }, sounds = default.node_sound_leaves_defaults(), drop = 'default:junglegrass', selection_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 0.3, 0.4}, }, }) minetest.register_node(':junglegrass:shortest', { description = "Jungle Grass (very short)", drawtype = 'plantlike', tile_images = { 'junglegrass_shortest.png' }, inventory_image = 'junglegrass_shortest.png', wield_image = 'junglegrass_shortest.png', sunlight_propagates = true, paramtype = 'light', walkable = false, groups = { snappy = 3, flammable=2, junglegrass=1 }, sounds = default.node_sound_leaves_defaults(), drop = 'default:junglegrass', selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}, }, }) spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance, "default:dirt_with_grass", {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*2, "default:sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5) for i in ipairs(grasses_list) do grow_plants(grow_delay, grow_chance/2, grasses_list[i][1], grasses_list[i][2], "default:desert_sand", {"default:dirt_with_grass", "default:sand", "default:desert_sand"}) end end -- ########################################################################### -- Poison Ivy section if enable_poisonivy then loadstr = loadstr.." poisonivy" minetest.register_node(':poisonivy:seedling', { description = "Poison ivy (seedling)", drawtype = 'plantlike', tile_images = { 'poisonivy_seedling.png' }, inventory_image = 'poisonivy_seedling.png', wield_image = 'poisonivy_seedling.png', sunlight_propagates = true, paramtype = 'light', walkable = false, groups = { snappy = 3, poisonivy=1 }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node(':poisonivy:sproutling', { description = "Poison ivy (sproutling)", drawtype = 'plantlike', tile_images = { 'poisonivy_sproutling.png' }, inventory_image = 'poisonivy_sproutling.png', wield_image = 'poisonivy_sproutling.png', sunlight_propagates = true, paramtype = 'light', walkable = false, groups = { snappy = 3, poisonivy=1 }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node(':poisonivy:climbing', { description = "Poison ivy (climbing plant)", drawtype = 'signlike', tile_images = { 'poisonivy_climbing.png' }, inventory_image = 'poisonivy_climbing.png', wield_image = 'poisonivy_climbing.png', sunlight_propagates = true, paramtype = 'light', paramtype2 = 'wallmounted', walkable = false, groups = { snappy = 3, poisonivy=1 }, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "wallmounted", --wall_side = = }, }) spawn_on_surfaces(spawn_delay, "poisonivy:seedling", 10 , spawn_chance/10, "default:dirt_with_grass", {"group:poisonivy","group:flower"}, poisonivy_seed_diff, 7) grow_plants(spawn_delay, grow_chance, "poisonivy:seedling", "poisonivy:sproutling", nil, {"default:dirt_with_grass"}) grow_plants(spawn_delay, grow_chance*2, "poisonivy:climbing", nil, nil, nil) end print(loadstr..")")