-- Plantlife mod by Vanessa Ezekowitz -- 2012-11-29 -- -- This mod combines all of the functionality from poison ivy, -- flowers, and jungle grass. If you have any of these, you no -- longer need them. -- -- License: -- CC-BY-SA for most textures, except flowers -- WTFPL for the flowers textures -- WTFPL for all code and everything else -- Various settings - most of these probably won't need to be changed local plantlife_debug = false -- ...unless you want the modpack to spam the console ;-) local plantlife_seed_diff = 123 local perlin_octaves = 3 local perlin_persistence = 0.2 local perlin_scale = 25 local plantlife_limit = 0.1 -- compared against perlin noise. lower = more abundant local flowers_seed_diff = plantlife_seed_diff local junglegrass_seed_diff = plantlife_seed_diff + 10 local poisonivy_seed_diff = plantlife_seed_diff + 10 -- Local functions math.randomseed(os.time()) local dbg = function(s) if plantlife_debug then print("[Plantlife] " .. s) end end local is_node_loaded = function(node_pos) n = minetest.env:get_node_or_nil(node_pos) if (n == nil) or (n.name == "ignore") then return false end return true end -- The spawning ABM spawn_on_surfaces = function(sdelay, splant, sradius, schance, ssurface, savoid, seed_diff, lightmin, lightmax, nneighbors, ocount, facedir, depthmax) if seed_diff == nil then seed_diff = 0 end if lightmin == nil then lightmin = 0 end if lightmax == nil then lightmax = LIGHT_MAX end if nneighbors == nil then nneighbors = ssurface end if ocount == nil then ocount = 0 end if depthmax == nil then depthmax = 1 end minetest.register_abm({ nodenames = { ssurface }, interval = sdelay, chance = schance, neighbors = nneighbors, action = function(pos, node, active_object_count, active_object_count_wider) local p_top = { x = pos.x, y = pos.y + 1, z = pos.z } local n_top = minetest.env:get_node(p_top) local perlin = minetest.env:get_perlin(seed_diff, perlin_octaves, perlin_persistence, perlin_scale ) local noise = perlin:get2d({x=p_top.x, y=p_top.z}) if ( noise > plantlife_limit ) and (n_top.name == "air") and is_node_loaded(p_top) then local n_light = minetest.env:get_node_light(p_top, nil) if (minetest.env:find_node_near(p_top, sradius + math.random(-1.5,2), savoid) == nil ) and (n_light >= lightmin) and (n_light <= lightmax) and table.getn(minetest.env:find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, nneighbors)) > ocount then local walldir = plant_valid_wall(p_top) if splant == "poisonivy:seedling" and walldir ~= nil then dbg("Spawn: poisonivy:climbing at "..dump(p_top).." on "..ssurface) minetest.env:add_node(p_top, { name = "poisonivy:climbing", param2 = walldir }) else local deepnode = minetest.env:get_node({ x = pos.x, y = pos.y-depthmax-1, z = pos.z }).name if (ssurface ~= "default:water_source") or (ssurface == "default:water_source" and deepnode ~= "default:water_source") then dbg("Spawn: "..splant.." at "..dump(p_top).." on "..ssurface) minetest.env:add_node(p_top, { name = splant, param2 = facedir }) end end end end end }) end -- The growing ABM grow_plants = function(gdelay, gchance, gplant, gresult, dry_early_node, grow_nodes, facedir, need_wall, grow_vertically, height_limit, ground_nodes) if need_wall ~= true then need_wall = false end if grow_vertically ~= true then grow_vertically = false end if height_limit == nil then height_limit = 62000 end if ground_node == nil then ground_nodes = { "default:dirt_with_grass" } end minetest.register_abm({ nodenames = { gplant }, interval = gdelay, chance = gchance, action = function(pos, node, active_object_count, active_object_count_wider) local p_top = {x=pos.x, y=pos.y+1, z=pos.z} local p_bot = {x=pos.x, y=pos.y-1, z=pos.z} local n_top = minetest.env:get_node(p_top) local n_bot = minetest.env:get_node(p_bot) local groundnode = minetest.env:get_node({x=pos.x, y=pos.y-height_limit, z=pos.z}) if string.find(dump(grow_nodes), n_bot.name) ~= nil and n_top.name == "air" then if grow_vertically then if find_first_node(pos, height_limit, ground_nodes) ~= nil then if need_wall then local walldir=plant_valid_wall(p_top) if walldir ~= nil then dbg("Grow: "..gplant.." upwards to ("..dump(p_top)..") on wall "..walldir) minetest.env:add_node(p_top, { name = gplant, param2 = walldir }) end else dbg("Grow: "..gplant.." upwards to ("..dump(p_top)..")") minetest.env:add_node(p_top, { name = gplant }) end end -- corner case for changing short junglegrass to dry shrub in desert elseif n_bot.name == dry_early_node and gplant == "junglegrass:short" then dbg("Die: "..gplant.." becomes default:dry_shrub at ("..dump(pos)..")") minetest.env:add_node(pos, { name = "default:dry_shrub" }) elseif gresult == nil then dbg("Die: "..gplant.." at ("..dump(pos)..")") minetest.env:remove_node(pos) elseif gresult ~= nil then dbg("Grow: "..gplant.." becomes "..gresult.." at ("..dump(pos)..")") if facedir == nil then minetest.env:add_node(pos, { name = gresult }) else minetest.env:add_node(pos, { name = gresult, param2 = facedir }) end end end end }) end -- function to decide if a node has a wall that's in verticals_list{} -- returns wall direction of valid node, or nil if invalid. plant_valid_wall = function(wallpos) local walldir = nil local verts = dump(verticals_list) local testpos = { x = wallpos.x-1, y = wallpos.y, z = wallpos.z } if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=3 end local testpos = { x = wallpos.x+1, y = wallpos.y, z = wallpos.z } if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=2 end local testpos = { x = wallpos.x , y = wallpos.y, z = wallpos.z-1 } if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=5 end local testpos = { x = wallpos.x , y = wallpos.y, z = wallpos.z+1 } if string.find(verts, minetest.env:get_node(testpos).name) ~= nil then walldir=4 end return walldir end -- Function to search straight down from (pos) to find first node in match list. find_first_node = function(pos, height_limit, nodelist) for i = 1, height_limit do n = minetest.env:get_node({x=pos.x, y=pos.y-i, z=pos.z}) if string.find(dump(nodelist),n.name) ~= nil then return n.name end end return nil end local enstr = "" if enabled_flowers then enstr = enstr.." flowers" end if enabled_junglegrass then enstr = enstr.." junglegrass" end if enabled_poisonivy then enstr = enstr.." poisonivy" end if enstr == "" then enstr = "...er...nothing!" end print("[Plantlife] Loaded (enabled"..enstr..")")