quests is a simple quest framework for minetest that lets you define your own quests and handels the representation. You can see a full list of your active quests with the chatcommand /quests API: quests.register_quest(playername, questname, description, max, autoaccept, callback) -- registers a quest for the specified player -- -- playername is the name of the player, who gets the quest -- questname is the name of the quest to identify it later -- it should follow the naming conventions: "modname:questname" -- description is shown to the player and should contain usefull information about the quest. -- max is the desired maximum -- autoaccept is true or false, wether the result of the quest should be dealt -- by this mode or the registering mod -- when autoaccept is true, at the end of the quest, it gets removed and -- callback is called -- -- returns true, when the quest was successfully registered -- returns falls, when there was already such a quest quests.update_quest(playername, questname, value) -- when something happens that has effect on a quest, a mod should call this method -- playername is the name of the player -- questname is the quest which gets updated -- the quest gets updated by value -- this method calls a previously specified callback if autoaccept is true -- returns true if the quest is finished -- returns false if there is no such quest or the quest continues quests.accept_quest(playername, questname) -- When the mod handels the end of quests himself, e.g. you have to talk to somebody to finish the quest, -- you have to call this method to end a quest -- returns true, when the quest is completed -- returns false, when the quest is still ongoing quests.abort_quest(playername, questname) -- call this method, when you want to end a quest even when it was not finished -- example: the player failed quests.show_hud(playername) -- shows the hud to player playername quests.hide_hud(playername) -- hides the hud for player playername