local minetest = minetest --Should make things a bit faster. local c local function define_contents() c = { ignore = minetest.get_content_id("ignore"), air = minetest.get_content_id("air"), stone = minetest.get_content_id("default:stone"), dirt = minetest.get_content_id("default:dirt"), desert_sand = minetest.get_content_id("default:desert_sand"), dry_shrub = minetest.get_content_id("default:dry_shrub"), ground = minetest.get_content_id("riesenpilz:ground"), riesenpilz_brown = minetest.get_content_id("riesenpilz:brown"), riesenpilz_red = minetest.get_content_id("riesenpilz:red"), riesenpilz_fly_agaric = minetest.get_content_id("riesenpilz:fly_agaric"), riesenpilz_lavashroom = minetest.get_content_id("riesenpilz:lavashroom"), riesenpilz_glowshroom = minetest.get_content_id("riesenpilz:glowshroom"), riesenpilz_parasol = minetest.get_content_id("riesenpilz:parasol"), GROUND = {}, TREE_STUFF = { minetest.get_content_id("default:tree"), minetest.get_content_id("default:leaves"), minetest.get_content_id("default:apple"), minetest.get_content_id("default:jungletree"), minetest.get_content_id("default:jungleleaves"), minetest.get_content_id("default:junglegrass"), }, USUAL_STUFF = { minetest.get_content_id("default:cactus"), minetest.get_content_id("default:papyrus"), }, } for name,data in pairs(minetest.registered_nodes) do local groups = data.groups if groups then if groups.crumbly == 3 or groups.soil == 1 then table.insert(c.GROUND, minetest.get_content_id(name)) end end end end local function find_ground(a,list) for i = 1,#list do if a == list[i] then return true end end return false end local data, area function riesenpilz_circle(nam, pos, radius, chance) for _,p in pairs(vector.circle(radius)) do if pr:next(1,chance) == 1 then local p = vector.add(pos, p) local p_p = area:indexp(p) if (data[p_p] == c.air or data[p_p] == c.ignore) and find_ground(data[area:index(p.x, p.y-1, p.z)], c.GROUND) then data[p_p] = nam end end end end local function say_info(info) local info = "[riesenpilz] "..info print(info) minetest.chat_send_all(info) end -- perlin noise "hills" are not peaks but looking like sinus curve local function upper_rarity(rarity) return math.sign(rarity)*math.sin(math.abs(rarity)*math.pi/2) end local rarity = riesenpilz.mapgen_rarity local riesenpilz_size = riesenpilz.mapgen_size local nosmooth_rarity = 1-rarity/50 local perlin_scale = riesenpilz_size*100/rarity local smooth_rarity_max, smooth_rarity_min, smooth_rarity_dif local smooth = riesenpilz.smooth if smooth then local smooth_trans_size = riesenpilz.smooth_trans_size smooth_rarity_max = upper_rarity(nosmooth_rarity+smooth_trans_size*2/perlin_scale) smooth_rarity_min = upper_rarity(nosmooth_rarity-smooth_trans_size/perlin_scale) smooth_rarity_dif = smooth_rarity_max-smooth_rarity_min end nosmooth_rarity = upper_rarity(nosmooth_rarity) --local USUAL_STUFF = {"default:leaves","default:apple","default:tree","default:cactus","default:papyrus"} local contents_defined minetest.register_on_generated(function(minp, maxp, seed) if maxp.y <= 0 or minp.y >= 150 then --avoid generation in the sky return end local x0,z0,x1,z1 = minp.x,minp.z,maxp.x,maxp.z -- Assume X and Z lengths are equal local perlin1 = minetest.get_perlin(51,3, 0.5, perlin_scale) --Get map specific perlin if not riesenpilz.always_generate then local biome_allowed for x = x0, x1, 16 do for z = z0, z1, 16 do if perlin1:get2d({x=x, y=z}) > nosmooth_rarity then biome_allowed = true break end end if biome_allowed then break end end if not biome_allowed then return end end local t1 = os.clock() riesenpilz.inform("tries to generate a giant mushroom biome at: x=["..minp.x.."; "..maxp.x.."]; y=["..minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]", 2) if not contents_defined then define_contents() contents_defined = true end local divs = (maxp.x-minp.x); local num = 1 local tab = {} pr = PseudoRandom(seed+68) local heightmap = minetest.get_mapgen_object("heightmap") local hmi = 1 local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") data = vm:get_data() area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} for p_pos in area:iterp(minp, maxp) do --remove tree stuff local d_p_pos = data[p_pos] for _,nam in ipairs(c.TREE_STUFF) do if d_p_pos == nam then data[p_pos] = c.air break end end end for j=0,divs do for i=0,divs do local x,z = x0+i,z0+j --Check if we are in a "riesenpilz biome" local in_biome = false local test = perlin1:get2d({x=x, y=z}) --smooth mapgen if riesenpilz.always_generate then in_biome = true elseif smooth then if test >= smooth_rarity_max or ( test > smooth_rarity_min and pr:next(1, 1000) <= ((test-smooth_rarity_min)/smooth_rarity_dif)*1000 ) then in_biome = true end elseif test > nosmooth_rarity then in_biome = true end if in_biome then local ymin = math.max(heightmap[hmi]-5, minp.y) -- -1 -- skip the air part local ground for y = math.min(heightmap[hmi]+20, maxp.y),ymin,-1 do if data[area:index(x, y, z)] ~= c.air then ground = y break end end local ground_y if ground then for y = ground,ymin,-1 do local p_pos = area:index(x, y, z) local d_p_pos = data[p_pos] for _,nam in pairs(c.USUAL_STUFF) do --remove usual stuff if d_p_pos == nam then data[p_pos] = c.air p_pos = nil break end end if p_pos --else search ground_y and find_ground(d_p_pos, c.GROUND) then ground_y = y break end end end if ground_y then data[area:index(x, ground_y, z)] = c.ground for i = -1,-5,-1 do local p_pos = area:index(x, ground_y+i, z) if data[p_pos] == c.desert_sand then data[p_pos] = c.dirt else break end end local bigtype local boden = {x=x,y=ground_y+1,z=z} if pr:next(1,15) == 1 then data[area:index(x, ground_y+1, z)] = c.dry_shrub elseif pr:next(1,80) == 1 then riesenpilz_circle(c.riesenpilz_brown, boden, pr:next(3,4), 3) elseif pr:next(1,85) == 1 then riesenpilz_circle(c.riesenpilz_parasol, boden, pr:next(3,5), 3) elseif pr:next(1,90) == 1 then riesenpilz_circle(c.riesenpilz_red, boden, pr:next(4,5), 3) elseif pr:next(1,100) == 1 then riesenpilz_circle(c.riesenpilz_fly_agaric, boden, 4, 3) elseif pr:next(1,340) == 10 then bigtype = 2 elseif pr:next(1,380) == 1 then bigtype = 1 elseif pr:next(1,390) == 20 then bigtype = 3 elseif pr:next(1,800) == 7 then bigtype = 5 elseif pr:next(1,4000) == 1 then riesenpilz_circle(c.riesenpilz_lavashroom, boden, pr:next(5,6), 3) elseif pr:next(1,5000) == 1 then riesenpilz_circle(c.riesenpilz_glowshroom, boden, 3, 3) elseif pr:next(1,6000) == 2 then if pr:next(1,200) == 15 then bigtype = 4 elseif pr:next(1,2000) == 54 then bigtype = 6 end end if bigtype then tab[num] = {bigtype, boden} num = num+1 end end end hmi = hmi+1 end end riesenpilz.inform("ground finished", 2, t1) local param2s if num ~= 1 then local t2 = os.clock() for _,v in pairs(tab) do local p = v[2] local m = v[1] if m == 1 then riesenpilz.red(p, data, area) elseif m == 2 then riesenpilz.brown(p, data, area) elseif m == 3 then if not param2s then param2s = vm:get_param2_data() end riesenpilz.fly_agaric(p, data, area, param2s) elseif m == 4 then riesenpilz.lavashroom(p, data, area) elseif m == 5 then riesenpilz.parasol(p, data, area) elseif m == 6 then riesenpilz.red45(p, data, area) end end riesenpilz.inform("giant shrooms generated", 2, t2) end local t2 = os.clock() vm:set_data(data) if param2s then vm:set_param2_data(param2s) end vm:set_lighting({day=0, night=0}) vm:calc_lighting() vm:write_to_map() data = nil area = nil riesenpilz.inform("data set", 2, t2) riesenpilz.inform("done", 1, t1) end)