Make missing strings translatable, update locale files and German (#19)

* Make a bunch of strings translatable

* Update locale files

* Update German translation
This commit is contained in:
Wuzzy
2023-07-04 19:03:49 +02:00
committed by GitHub
parent ed3a679bca
commit 1dd01e3bc6
8 changed files with 68 additions and 132 deletions

View File

@ -1,27 +1,12 @@
# textdomain: signs_lib
Locked sign, owned by @1@n=защищенная табличка, пренадлежит @1@n
Skims through all currently-loaded sign-bearing mapblocks, clears away any entities within each sign's node space, and regenerates their text entities, if any.=
There are no signs in the currently-loaded terrain.=
Found a total of @1 sign nodes across @2 blocks.=
Regenerating sign entities ...=
Finished.=
Write=записать
@1 wrote "@2" to sign at @3=
@1 flipped the wide-font switch to "@2" at @3=
@1 flipped the unicode-font switch to "@2" at @3=
##### not used anymore #####
locked =защищенный
@1 wrote "@2" to @3sign at @4=@1 записал "@2" в @3sign на @4
Sign=табличка
Can edit all locked signs=Может редактировать все защищенные таблички
Locked Sign=защищенная табличка
green=зеленая
yellow=желтая
red=красная
white_red=краснобелая
white_black=чернобелая
orange=оранжевая
blue=синея
brown=коричневая
Sign (@1, metal)=Табличка (@1, металл)
Attempt to register unknown node as fence=Попытка зарегистрировать неизвестный узел как забор
Registered @1 and @2=Зарегистрировано @1 для @2
[MOD] signs loaded=[MOD] мод табличек загружен
Unicode font=
Wide font=
Wooden Wall Sign=
Steel Wall Sign=