Fix bad UV mapping and font settings on standard signs

This commit is contained in:
Vanessa Dannenberg
2019-09-12 00:29:40 -04:00
parent 261e519e72
commit e86ab17aea
6 changed files with 120 additions and 120 deletions

12
api.lua
View File

@ -10,13 +10,13 @@ signs_lib.allowed_poles = {}
-- Settings used for a standard wood or steel wall sign
signs_lib.standard_lines = 6
signs_lib.standard_hscale = 1.7
signs_lib.standard_vscale = 1.75
signs_lib.standard_hscale = 1
signs_lib.standard_vscale = 1
signs_lib.standard_lspace = 1
signs_lib.standard_fsize = 15
signs_lib.standard_xoffs = 5
signs_lib.standard_yoffs = 38
signs_lib.standard_cpl = 25
signs_lib.standard_xoffs = 4
signs_lib.standard_yoffs = 2
signs_lib.standard_cpl = 35
signs_lib.standard_wood_groups = {choppy = 2, flammable = 2, oddly_breakable_by_hand = 3}
signs_lib.standard_steel_groups = {cracky = 2, oddly_breakable_by_hand = 3}
@ -550,7 +550,7 @@ end
minetest.register_entity("signs_lib:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "mesh",
mesh = "signs_lib_basic_entity.obj",
mesh = "signs_lib_standard_wall_sign_entity.obj",
textures = {},
on_activate = signs_text_on_activate,
})