allow using "Sneak"/Shift to skip the on-pole/hanging/yard checks

(makes it possible to directly place a sign flat on the ground or
ceiling, among other things.)
This commit is contained in:
Vanessa Dannenberg
2019-09-26 01:10:28 -04:00
parent e92177b83e
commit ebeb035fac
2 changed files with 11 additions and 5 deletions

14
api.lua
View File

@ -815,6 +815,9 @@ end
function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
local playername = placer:get_player_name()
local controls = placer:get_player_control()
local signname = itemstack:get_name()
local no_wall_name = string.gsub(signname, "_wall", "")
@ -824,7 +827,7 @@ function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locke
local pnode = minetest.get_node(ppos)
local pdef = minetest.registered_items[pnode.name]
if def.allow_onpole and signs_lib.check_for_pole(pos, pointed_thing) then
if def.allow_onpole and signs_lib.check_for_pole(pos, pointed_thing) and not controls.sneak then
local newparam2
local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
if def.paramtype2 == "wallmounted" then
@ -834,7 +837,7 @@ function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locke
end
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = no_wall_name.."_onpole", param2 = newparam2})
elseif def.allow_onpole_horizontal and signs_lib.check_for_horizontal_pole(pos, pointed_thing) then
elseif def.allow_onpole_horizontal and signs_lib.check_for_horizontal_pole(pos, pointed_thing) and not controls.sneak then
local newparam2
local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
if def.paramtype2 == "wallmounted" then
@ -844,12 +847,12 @@ function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locke
end
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = no_wall_name.."_onpole_horiz", param2 = newparam2})
elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) then
elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) and not controls.sneak then
local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = no_wall_name.."_hanging", param2 = newparam2})
elseif def.allow_yard and signs_lib.check_for_floor(pointed_thing) then
local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
elseif def.allow_yard and signs_lib.check_for_floor(pointed_thing) and not controls.sneak then
local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
local node = minetest.get_node(pos)
minetest.swap_node(pos, {name = no_wall_name.."_yard", param2 = newparam2})
elseif def.paramtype2 == "facedir" and signs_lib.check_for_ceiling(pointed_thing) then
@ -857,6 +860,7 @@ function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locke
elseif def.paramtype2 == "facedir" and signs_lib.check_for_floor(pointed_thing) then
minetest.swap_node(pos, {name = signname, param2 = 4})
end
if locked then
local meta = minetest.get_meta(pos)
meta:set_string("owner", playername)