Sticking great into nodes

This commit is contained in:
echoes91
2020-04-19 18:50:54 +02:00
parent bb6c36d7e5
commit 119116b89e
3 changed files with 90 additions and 41 deletions

View File

@ -6,14 +6,14 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
inventory_image = "spears_spear_" .. spear_type .. ".png^[transform4",
wield_scale= {x=2,y=1,z=1},
on_secondary_use = function(itemstack, user, pointed_thing)
spears_shot(itemstack, user)
spears_throw(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
spears_shot(itemstack, user)
spears_throw(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
@ -38,14 +38,14 @@ function spears_register_spear(spear_type, desc, base_damage, toughness, materia
minetest.register_craft({
output = 'spears:spear_' .. spear_type,
recipe = {
{'group:wood', 'group:wood', material},
{'group:stick', 'group:stick', material},
}
})
minetest.register_craft({
output = 'spears:spear_' .. spear_type,
recipe = {
{material, 'group:wood', 'group:wood'},
{material, 'group:stick', 'group:stick'},
}
})
end