Refinements

This commit is contained in:
echoes91
2020-04-20 23:50:20 +02:00
parent 6966f7f8b6
commit 7d2ae76dcb
5 changed files with 31 additions and 22 deletions

View File

@ -6,13 +6,12 @@ function spears_throw (itemstack, player, pointed_thing)
local throw_pos = vector.add(head_pos, vector.multiply(direction,0.5))
local pitch = player:get_look_vertical()
local yaw = player:get_look_horizontal()
local throw_speed = 15
local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
-- Stick into node
-- Plant into node
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then
local spear_object = minetest.add_entity(vector.add(throw_pos, vector.multiply(direction,0.5)), spear)
local spear_object = minetest.add_entity(vector.divide(vector.add(pointed_thing.above, pointed_thing.under), 2), spear)
spear_object:set_rotation(rotation)
minetest.sound_play("default_place_node", {pos = throw_pos}, true)
spear_object:get_luaentity()._wear = itemstack:get_wear()
@ -21,6 +20,7 @@ function spears_throw (itemstack, player, pointed_thing)
end
end
-- Avoid hitting yourself and throw
local throw_speed = 12
while vector.distance(player_pos, throw_pos) < 1 do
throw_pos = vector.add(throw_pos, vector.multiply(direction,0.1))
end
@ -38,9 +38,9 @@ function spears_set_entity(spear_type, base_damage, toughness)
initial_properties = {
physical = false,
visual = "item",
visual_size = {x = 0.25, y = 0.25, z = 0.25},
visual_size = {x = 0.3, y = 0.3, z = 0.3},
wield_item = "spears:spear_" .. spear_type,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
},
on_activate = function (self, staticdata, dtime_s)
@ -48,7 +48,7 @@ function spears_set_entity(spear_type, base_damage, toughness)
end,
on_punch = function (self, puncher)
if puncher:is_player() then
if puncher:is_player() then -- Grab the spear
local stack = {name='spears:spear_' .. spear_type, wear = self._wear}
local inv = puncher:get_inventory()
if inv:room_for_item("main", stack) then
@ -65,14 +65,15 @@ function spears_set_entity(spear_type, base_damage, toughness)
end
local velocity = self.object:get_velocity()
local speed = vector.length(velocity)
-- Spear is stuck ?
if self._stickpos then
local node = minetest.get_node(self._stickpos)
if not node or not minetest.registered_nodes[node.name].walkable then
if not node or not minetest.registered_nodes[node.name].walkable then -- Fall when node is removed
self.object:remove()
minetest.add_item(self.object:get_pos(), {name='spears:spear_' .. spear_type, wear = self._wear})
return
end
else
else -- Spear is flying
local direction = vector.normalize(velocity)
local yaw = minetest.dir_to_yaw(velocity)
local pitch = math.acos(velocity.y/speed) - math.pi/3
@ -91,9 +92,9 @@ function spears_set_entity(spear_type, base_damage, toughness)
return
end
end
-- Stick or get drag
-- Hit a node?
if node then
if minetest.registered_nodes[node.name].walkable then
if minetest.registered_nodes[node.name].walkable then -- Stick
self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:set_velocity({x = 0, y = 0, z = 0})
minetest.sound_play("default_place_node", {pos = pos}, true)
@ -104,10 +105,10 @@ function spears_set_entity(spear_type, base_damage, toughness)
return
end
self._stickpos = pos
else
else -- Get drag
local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1)
local acceleration = vector.multiply(velocity, -drag)
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)^2
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
self.object:set_acceleration(acceleration)
end
end