Update 2.3

This commit is contained in:
echoes91
2022-09-28 23:44:35 +02:00
parent a6ca632829
commit a523aff826
9 changed files with 33 additions and 15 deletions

View File

@ -7,7 +7,7 @@ function spears_throw (itemstack, player, pointed_thing)
local pitch = player:get_look_vertical()
local yaw = player:get_look_horizontal()
local rotation = vector.new(0, yaw + math.pi/2, pitch + math.pi/6)
-- Plant into node
-- Stick into node
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if minetest.registered_nodes[node.name].walkable and vector.distance(pointed_thing.above, throw_pos) < 1 then
@ -23,7 +23,7 @@ function spears_throw (itemstack, player, pointed_thing)
while vector.distance(player_pos, throw_pos) < 1.2 do
throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
end
local player_vel = player:get_player_velocity()
local player_vel = player:get_velocity()
local spear_object = minetest.add_entity(throw_pos, spear)
spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
spear_object:set_rotation(rotation)
@ -63,6 +63,7 @@ function spears_set_entity(spear_type, base_damage, toughness)
self.object:remove()
return
end
local pos = self.object:get_pos()
local velocity = self.object:get_velocity()
local speed = vector.length(velocity)
-- Spear is stuck ?
@ -72,21 +73,20 @@ function spears_set_entity(spear_type, base_damage, toughness)
if node_cracky and node_cracky < 3 then
minetest.sound_play("default_metal_footstep", {pos = pos}, true)
self.object:remove()
minetest.add_item(self.object:get_pos(), {name='spears:spear_' .. spear_type, wear = self._wear})
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
elseif not self._node_walkable then
minetest.sound_play("default_place_node", {pos = throw_pos}, true)
minetest.sound_play("default_place_node", {pos = pos}, true)
end
self._node_walkable = minetest.registered_nodes[node.name].walkable
if not node or not self._node_walkable then -- Fall when node is removed
self.object:remove()
minetest.add_item(self.object:get_pos(), {name='spears:spear_' .. spear_type, wear = self._wear})
minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
return
end
else -- Spear is flying
local direction = vector.normalize(velocity)
local yaw = minetest.dir_to_yaw(direction)
local pitch = math.acos(velocity.y/speed) - math.pi/3
local pos = self.object:get_pos()
local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
local node = minetest.get_node(spearhead_pos)
self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})