forked from mtcontrib/spears
Version 3.2.0
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@ -11,31 +11,28 @@ function spears_throw (itemstack, player, pointed_thing)
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local pointed_a = pointed_thing.above
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local pointed_b = pointed_thing.under
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if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node
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local node = minetest.get_node(pointed_b)
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local node = core.get_node(pointed_b)
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local check_node = spears_check_node(node.name)
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if check_node == nil then
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return false
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elseif check_node == 'cracky' then
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minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true)
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core.sound_play("default_metal_footstep", {pos = pointed_a}, true)
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return false
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elseif check_node == 'sticky' then
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local spear_object = minetest.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
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local spear_object = core.add_entity(vector.divide(vector.add(vector.multiply(pointed_a, 2), pointed_b), 3), spear)
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spear_object:set_rotation(rotation)
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spear_object:get_luaentity()._wear = wear
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spear_object:get_luaentity()._stickpos = pointed_b
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minetest.sound_play("default_place_node", {pos = pointed_a}, true)
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core.sound_play("default_place_node", {pos = pointed_a}, true)
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return false
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end
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else -- Throw
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local throw_speed = tonumber(minetest.settings:get("spears_throw_speed") or 13)
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--while vector.distance(player_pos, throw_pos) < 1.2 do
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-- throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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--end
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local throw_speed = tonumber(core.settings:get("spears_throw_speed"))
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local player_vel = player:get_velocity()
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local spear_object = minetest.add_entity(throw_pos, spear)
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local spear_object = core.add_entity(throw_pos, spear)
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spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
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spear_object:set_rotation(rotation)
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minetest.sound_play("spears_throw", {pos = player_pos}, true)
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core.sound_play("spears_throw", {pos = player_pos}, true)
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spear_object:get_luaentity()._wear = wear
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spear_object:get_luaentity()._stickpos = nil
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spear_object:get_luaentity()._owner = player:get_luaentity()
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@ -78,60 +75,60 @@ function spears_set_entity(spear_type, base_damage, toughness)
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local velocity = self.object:get_velocity()
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local speed = vector.length(velocity)
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if self._stickpos ~= nil then -- Spear is stuck
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local node = minetest.get_node(self._stickpos)
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local node = core.get_node(self._stickpos)
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local check_node = spears_check_node(node.name)
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if check_node ~= 'sticky' then -- Fall when node is removed
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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return false
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end
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else -- Spear is flying
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local direction = vector.normalize(velocity)
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local yaw = minetest.dir_to_yaw(direction)
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local yaw = core.dir_to_yaw(direction)
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local pitch = math.acos(velocity.y/speed) - math.pi/3
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local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
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self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
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-- Hit a target?
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local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 1)
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local objects_in_radius = core.get_objects_inside_radius(spearhead_pos, 1)
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for _,object in ipairs(objects_in_radius) do
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if spears_check_target(self, object, spearhead_pos) and object:get_armor_groups().fleshy then
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local damage = (speed + base_damage)^1.15 - 20
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object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
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self.object:remove()
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minetest.sound_play("spears_hit", {pos = pos}, true)
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core.sound_play("spears_hit", {pos = pos}, true)
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wear = spears_wear(wear, toughness)
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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return true
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end
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end
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-- Hit a node?
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local node = minetest.get_node(spearhead_pos)
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local node = core.get_node(spearhead_pos)
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local check_node = spears_check_node(node.name)
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if check_node == nil then
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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elseif check_node ~= 'through' then
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wear = spears_wear(wear, toughness)
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if wear >= 65535 then
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minetest.sound_play("default_tool_breaks", {pos = pos}, true)
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core.sound_play("default_tool_breaks", {pos = pos}, true)
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self.object:remove()
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minetest.add_item(pos, {name='defaut:stick'})
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core.add_item(pos, {name='defaut:stick'})
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return false
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elseif check_node == 'cracky' then
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minetest.sound_play("default_metal_footstep", {pos = pos}, true)
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core.sound_play("default_metal_footstep", {pos = pos}, true)
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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core.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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return false
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elseif check_node == 'sticky' then
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_velocity({x = 0, y = 0, z = 0})
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minetest.sound_play("default_place_node", {pos = pos}, true)
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core.sound_play("default_place_node", {pos = pos}, true)
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self._stickpos = spearhead_pos
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self._wear = wear
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end
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else -- Get drag
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local viscosity = minetest.registered_nodes[node.name].liquid_viscosity
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local drag_coeff = tonumber(minetest.settings:get("spears_drag_coeff") or 0.1)
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local viscosity = core.registered_nodes[node.name].liquid_viscosity
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local drag_coeff = tonumber(core.settings:get("spears_drag_coeff"))
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local drag = math.max(viscosity, drag_coeff)
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local acceleration = vector.multiply(velocity, -drag)
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acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
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@ -144,8 +141,8 @@ function spears_set_entity(spear_type, base_damage, toughness)
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end
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function spears_check_node(node_name)
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local node = minetest.registered_nodes[node_name]
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local cracky_limit = tonumber(minetest.settings:get("spears_node_cracky_limit") or 3)
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local node = core.registered_nodes[node_name]
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local cracky_limit = tonumber(core.settings:get("spears_node_cracky_limit"))
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if node == nil then
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return nil
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elseif node.groups.cracky ~= nil and node.groups.cracky < cracky_limit then
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@ -158,7 +155,7 @@ function spears_check_node(node_name)
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end
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function spears_wear(initial_wear, toughness)
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if not minetest.settings:get_bool("creative_mode") then
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if not core.settings:get_bool("creative_mode") then
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local wear = initial_wear + 65535/toughness
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return wear
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else
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