function spears_shot (itemstack, player) local spear = itemstack:get_name() .. '_entity' local playerpos = player:getpos() local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear) local dir = player:get_look_dir() local sp = .14 local dr = 0-- .2 local gravity = 0--9.8 obj:setvelocity({x=dir.x*sp, y=dir.y*sp, z=dir.z*sp}) obj:setacceleration({x=-dir.x*dr, y=-gravity, z=-dir.z*dr}) obj:setyaw(player:get_look_yaw()+math.pi) minetest.sound_play("spears_sound", {pos=playerpos}) obj:get_luaentity().wear = itemstack:get_wear() return true end