function spears_register_spear(kind, desc, eq, toughness, craft) minetest.register_tool("spears:spear_" .. kind, { description = desc .. " spear", inventory_image = "spears_spear_" .. kind .. ".png", wield_scale= {x=2,y=1,z=1}, on_drop = function(itemstack, user, pointed_thing) spears_shot(itemstack, user) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, on_place = function(itemstack, user, pointed_thing) minetest.add_item(pointed_thing.above, itemstack) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, tool_capabilities = { full_punch_interval = 1.5, max_drop_level=1, groupcaps={ cracky = {times={[3]=2}, uses=toughness, maxlevel=1}, }, damage_groups = {fleshy=eq}, } }) local SPEAR_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.15, y=0.1}, textures = {"spears:spear_" .. kind}, lastpos={}, collisionbox = {0,0,0,0,0,0}, on_punch = function(self, puncher) if puncher then if puncher:is_player() then local stack = {name='spears:spear_' .. kind, wear=self.wear+65535/toughness} local inv = puncher:get_inventory() if inv:room_for_item("main", stack) then inv:add_item("main", stack) self.object:remove() end end end end, } SPEAR_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() local node = minetest.get_node(pos) if not self.wear then self.object:remove() return end if self.lastpos.x~=nil then if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then self.object:remove() minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}) elseif self.timer>0.2 then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "spears:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then local speed = vector.length(self.object:getvelocity()) local damage = (speed + eq)^1.12-20 obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) self.object:remove() minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}) end end end end end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end minetest.register_entity("spears:spear_" .. kind .. "_entity", SPEAR_ENTITY) minetest.register_craft({ output = 'spears:spear_' .. kind .. ' 4', recipe = { {'group:wood', 'group:wood', craft}, } }) minetest.register_craft({ output = 'spears:spear_' .. kind .. ' 4', recipe = { {craft, 'group:wood', 'group:wood'}, } }) end if not DISABLE_STONE_SPEAR then spears_register_spear('stone', 'Stone', 4, 20, 'group:stone') end if not DISABLE_STEEL_SPEAR then spears_register_spear('steel', 'Steel', 6, 30, 'default:steel_ingot') end if not DISABLE_OBSIDIAN_SPEAR then spears_register_spear('obsidian', 'Obsidian', 8, 30, 'default:obsidian') end if not DISABLE_DIAMOND_SPEAR then spears_register_spear('diamond', 'Diamond', 8, 40, 'default:diamond') end