--[[ Sprint mod for Minetest by GunshipPenguin To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty. ]] sprint.players = {} local staminaHud = {} -- Lil' helping functions sprint.set_maxstamina = function(pname, mstamina) if sprint.players[pname] and mstamina > 0 then sprint.players[pname].maxStamina = mstamina if sprint.players[pname].stamina > sprint.players[pname].maxStamina then sprint.players[pname].stamina = sprint.players[pname].maxStamina end hb.change_hudbar(minetest.get_player_by_name(pname), "sprint", sprint.players[pname].stamina, sprint.players[pname].maxStamina) end end sprint.get_maxstamina = function(pname) if sprint.players[pname] then return sprint.players[pname].maxStamina end end sprint.increase_maxstamina = function(pname, sincrease) local stamina = sprint.get_maxstamina(pname) if stamina then sprint.set_maxstamina(pname, stamina + sincrease) end end sprint.decrease_maxstamina = function(pname, sdicrease) local stamina = sprint.get_maxstamina(pname) if stamina then sprint.set_maxstamina(pname, stamina - sdicrease) end end -- When you write shit english, don't write shit code. -- Writing it in your native language would be less of a pain. -- - gravgun sprint.dicrease_maxstamina = sprint.decrease_maxstamina sprint.set_default_maxstamina = function(pname) sprint.set_maxstamina(pname, SPRINT_STAMINA) end minetest.register_on_joinplayer(function(player) local playerName = player:get_player_name() sprint.players[playerName] = { sprinting = false, timeOut = 0, stamina = SPRINT_STAMINA, shouldSprint = false, maxStamina = SPRINT_STAMINA } if SPRINT_HUDBARS_USED then hb.init_hudbar(player, "sprint") else sprint.players[playerName].hud = player:hud_add({ hud_elem_type = "statbar", position = {x=0.5,y=1}, size = {x=24, y=24}, text = "stamina.png", number = 20, alignment = {x=0,y=1}, offset = {x=-320, y=-186}, } ) end end) minetest.register_on_leaveplayer(function(player) local playerName = player:get_player_name() sprint.players[playerName] = nil end) local gameTime = 0 minetest.register_globalstep(function(dtime) --Get the gametime gameTime = gameTime + dtime --Loop through all connected sprint.players for playerName,playerInfo in pairs(sprint.players) do local player = minetest.get_player_by_name(playerName) if player ~= nil then --Check if the player should be sprinting if player:get_player_control()["aux1"] and player:get_player_control()["up"] then sprint.players[playerName]["shouldSprint"] = true else sprint.players[playerName]["shouldSprint"] = false end --Stop sprinting if the player is pressing the LMB or RMB if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then setSprinting(playerName, false) playerInfo["timeOut"] = 3 end if gameTime > 0.4 then local pos = player:getpos() -- From playerplus : -- am I near a spiky cactus? pos.y = pos.y + 0.1 if minetest.find_node_near(pos, 1, "default:cactus_spiky") and player:get_hp() > 0 then player:set_hp(player:get_hp()-1) end --If the player is sprinting, create particles behind him/her if playerInfo["sprinting"] == true then local numParticles = math.random(1, 2) local playerPos = player:getpos() local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]}) if playerNode["name"] ~= "air" then for i=1, numParticles, 1 do minetest.add_particle({ pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2}, velocity = {x=0, y=5, z=0}, acc = {x=0, y=-13, z=0}, expirationtime = math.random(), size = math.random()+0.5, collisiondetection = true, vertical = false, texture = "sprint_particle.png", }) end end end end --Adjust player states if sprint.players[playerName]["shouldSprint"] == true and playerInfo["timeOut"] == 0 then --Stopped setSprinting(playerName, true) elseif sprint.players[playerName]["shouldSprint"] == false then setSprinting(playerName, false) end if playerInfo["timeOut"] > 0 then playerInfo["timeOut"] = playerInfo["timeOut"] - dtime if playerInfo["timeOut"] < 0 then playerInfo["timeOut"] = 0 end else --Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero if playerInfo["sprinting"] == true then playerInfo["stamina"] = playerInfo["stamina"] - dtime if playerInfo["stamina"] <= 0 then playerInfo["stamina"] = 0 setSprinting(playerName, false) playerInfo["timeOut"] = 1 minetest.sound_play("default_breathless",{object=player}) end end end --Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA if playerInfo["sprinting"] == false and playerInfo["stamina"] < playerInfo["maxStamina"] then playerInfo["stamina"] = playerInfo["stamina"] + dtime end -- Cap stamina at SPRINT_STAMINA if playerInfo["stamina"] > playerInfo["maxStamina"] then playerInfo["stamina"] = playerInfo["maxStamina"] end --Update the sprint.players's hud sprint stamina bar if SPRINT_HUDBARS_USED then hb.change_hudbar(player, "sprint", playerInfo["stamina"]) else local numBars = (playerInfo["stamina"]/playerInfo["maxStamina"])*20 player:hud_change(playerInfo["hud"], "number", numBars) end end end if gameTime > 0.4 then gameTime = 0 end end) function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting) local player = minetest.get_player_by_name(playerName) if sprint.players[playerName] then sprint.players[playerName]["sprinting"] = sprinting if sprinting == true then player_physics.set_stats(player, "sprint", {speed=SPRINT_SPEED, jump=SPRINT_JUMP}) elseif sprinting == false then player_physics.set_stats(player, "sprint", {speed=0, jump=0}) end return true end return false end