forked from minetest-mods/stained_glass
1a5f620a30
whole thing more readable. (VanessaE) Added low-glow and no-glow versions all colors/shades. (andersje)
211 lines
4.9 KiB
Lua
211 lines
4.9 KiB
Lua
--[[
|
|
|
|
Stained Glass 1.5
|
|
|
|
This mod provides luminescent stained glass blocks for Minetest 0.4.x.
|
|
|
|
Depends:
|
|
[moreblocks] by Calinou
|
|
[unifieddyes] by VanessaE
|
|
|
|
==============================================================================
|
|
Sat 04 May 2013 01:52:35 PM EDT
|
|
|
|
Copyright (C) 2013, Eli Innis
|
|
Email: doyousketch2 @ yahoo.com
|
|
|
|
Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
|
|
More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
|
|
|
|
Additional changes by VanessaEzekowitz in July 2013 to take all items
|
|
out of creative inventory.
|
|
|
|
August 2013 -- Jeremy Anderson tries to get this working after the new color
|
|
changes, and to resurrect the craft recipes. Still GPL'd as far as I'm concerned.
|
|
|
|
|
|
August 2013 -- rewritten a bit by VanessaEzekowitz to further condense the code.
|
|
|
|
==============================================================================
|
|
|
|
|
|
Recipe for standard colors:
|
|
|
|
dye
|
|
super glow glass
|
|
super glow glass
|
|
super glow glass
|
|
|
|
|
|
Recipe for pastel colors:
|
|
|
|
light dye
|
|
white paint
|
|
super glow glass
|
|
super glow glass
|
|
super glow glass
|
|
|
|
|
|
Recipe for faint colors:
|
|
|
|
light dye
|
|
white paint
|
|
white paint
|
|
super glow glass
|
|
super glow glass
|
|
super glow glass
|
|
|
|
|
|
All recipes produce three stained glass blocks.
|
|
|
|
==============================================================================
|
|
]]--
|
|
|
|
function makenode(arg)
|
|
name=arg.blockname
|
|
|
|
--register item attributes
|
|
|
|
minetest.register_node("stained_glass:"..arg.prefix..name, {
|
|
description = "Stained Glass - "..arg.prefix..name,
|
|
drawtype = "glasslike",
|
|
tiles = {"stained_glass_" .. name .. ".png"},
|
|
paramtype = "light",
|
|
sunlight_propagates = true,
|
|
use_texture_alpha = true,
|
|
light_source = arg.light,
|
|
is_ground_content = true,
|
|
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, -- , not_in_creative_inventory=1},
|
|
sounds = default.node_sound_glass_defaults()
|
|
})
|
|
end
|
|
|
|
|
|
-- the purpose of this is to abstract out all the registration
|
|
-- stuff - duplicated code is bad mmmmmkay? At least where one can avoid it
|
|
|
|
-- so, instead of 4 loops that each have craft registrations,
|
|
-- we'll have one block that does registrations, and just call
|
|
-- the procedure repeatedly
|
|
--
|
|
|
|
function stained_glass_define_regular(arg)
|
|
code=arg.colorcode
|
|
name=arg.colorname
|
|
mydye=arg.recipe
|
|
myprefix = arg.prefix
|
|
glasstype = arg.glasstype
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "stained_glass:"..myprefix..name.." 3",
|
|
recipe = {
|
|
mydye,
|
|
glasstype,
|
|
glasstype,
|
|
glasstype,
|
|
},
|
|
})
|
|
|
|
makenode{blockname=name, light=arg.light, prefix=myprefix}
|
|
|
|
if myprefix == "" then
|
|
minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
|
|
end
|
|
-- and an alias from the numeric to the named block
|
|
-- we need to keep the numeric block for all the people that used
|
|
-- pre-v1.4 blocks in their worlds.
|
|
|
|
end
|
|
|
|
function stained_glass_define_pastel(arg)
|
|
code=arg.colorcode
|
|
name=arg.colorname
|
|
mydye=arg.recipe
|
|
myprefix = arg.prefix
|
|
glasstype = arg.glasstype
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "stained_glass:"..myprefix..name .." 3",
|
|
recipe = {
|
|
mydye,
|
|
"dye:white",
|
|
glasstype,
|
|
glasstype,
|
|
glasstype,
|
|
},
|
|
})
|
|
|
|
makenode{blockname=name,light=arg.light, prefix=myprefix}
|
|
|
|
if myprefix == "" then
|
|
minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
|
|
end
|
|
end
|
|
|
|
function stained_glass_define_faint(arg)
|
|
code=arg.colorcode
|
|
name=arg.colorname
|
|
mydye=arg.recipe
|
|
myprefix = arg.prefix
|
|
glasstype = arg.glasstype
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "stained_glass:"..myprefix..name.." 3",
|
|
recipe = {
|
|
mydye,
|
|
"dye:white",
|
|
"dye:white",
|
|
glasstype,
|
|
glasstype,
|
|
glasstype,
|
|
},
|
|
})
|
|
|
|
--register item attributes
|
|
--
|
|
makenode{blockname=name,light=arg.light, prefix=myprefix}
|
|
|
|
if myprefix == "" then
|
|
minetest.register_alias( "stained_glass:" .. code, "stained_glass:" .. name)
|
|
end
|
|
end
|
|
|
|
-- true means this color's recipe must use a direct "dye:xxxxx" item name
|
|
-- (perhaps because the related groups overlap two or more distinct colors)
|
|
-- false means the recipe uses "group:dye,unicolor_xxxxx"
|
|
|
|
stained_glass_hues = {
|
|
{ "yellow", true },
|
|
{ "lime", false },
|
|
{ "green", true },
|
|
{ "aqua", false },
|
|
{ "cyan", false },
|
|
{ "skyblue", false },
|
|
{ "blue", false },
|
|
{ "violet", true },
|
|
{ "magenta", true },
|
|
{ "redviolet", true },
|
|
{ "red", true },
|
|
{ "orange", false },
|
|
}
|
|
|
|
stained_glass_shades = {
|
|
{"dark_", 3 },
|
|
{"medium_", 4 },
|
|
{"", 5 }, -- full brightness
|
|
{"light_", 8 },
|
|
{"pastel_", 9 },
|
|
{"faint_", 91 }
|
|
}
|
|
|
|
dofile(minetest.get_modpath("stained_glass").."/high_glow.lua")
|
|
dofile(minetest.get_modpath("stained_glass").."/low_glow.lua")
|
|
dofile(minetest.get_modpath("stained_glass").."/no_glow.lua")
|
|
|
|
print("[stained_glass] Loaded!")
|
|
|
|
|