1.0 definitive shot/reload & fireworks!
@@ -20,9 +20,15 @@ Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/leg
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Changelog:
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		||||
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		||||
Update 1.0
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		||||
- Definitive reload, unload and shot system based on tool metadata, new global functions, no more "throw" privilege
 | 
			
		||||
- New textures for loaded bows
 | 
			
		||||
- Fireworks arrows to celebrate!
 | 
			
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Update 1.0rc2:
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		||||
- Fixed "compare nil with number" due to self.break not being retained
 | 
			
		||||
- Filled conf.example's list
 | 
			
		||||
- Added Royal bow
 | 
			
		||||
 | 
			
		||||
Update 1.0rc1:
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		||||
- Added longbow and removed golden bow, definitive bow set for stable release. Feature freeze
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										264
									
								
								bows.lua
									
									
									
									
									
								
							
							
						
						@@ -1,77 +1,3 @@
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--~ 
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		||||
--~ Shot and reload system
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		||||
--~ 
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		||||
 | 
			
		||||
local stiffness= 0
 | 
			
		||||
local reload = 0
 | 
			
		||||
 | 
			
		||||
minetest.register_on_joinplayer(function(player)
 | 
			
		||||
	local playername = player:get_player_name()
 | 
			
		||||
	local privs = minetest.get_player_privs(playername)
 | 
			
		||||
	privs.throw = true
 | 
			
		||||
	minetest.set_player_privs(playername, privs)
 | 
			
		||||
end)
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		||||
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		||||
local throwing_shoot_arrow = function(itemstack, player)
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		||||
	for _,arrow in ipairs(arrows) do
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		||||
		if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
 | 
			
		||||
			local playername = player:get_player_name()
 | 
			
		||||
			if minetest.get_player_privs(playername).throw then
 | 
			
		||||
				local privs = minetest.get_player_privs(playername)
 | 
			
		||||
				privs.throw = nil
 | 
			
		||||
				minetest.set_player_privs(playername, privs)
 | 
			
		||||
				local privs = minetest.get_player_privs(playername)
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		||||
				if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
					player:get_inventory():remove_item("main", arrow[1])
 | 
			
		||||
				end
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		||||
				local playerpos = player:getpos()
 | 
			
		||||
				local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2])
 | 
			
		||||
				local dir = player:get_look_dir()
 | 
			
		||||
				obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
 | 
			
		||||
				obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
 | 
			
		||||
				obj:setyaw(player:get_look_yaw()+math.pi)
 | 
			
		||||
				minetest.sound_play("throwing_bow_sound", {pos=playerpos})
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		||||
				if obj:get_luaentity().player == "" then
 | 
			
		||||
					obj:get_luaentity().player = player
 | 
			
		||||
				end
 | 
			
		||||
				obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
 | 
			
		||||
				obj:get_luaentity().inventory = player:get_inventory()
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		||||
				return true
 | 
			
		||||
			end
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		||||
		end
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		||||
	end
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		||||
	return false
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		||||
end
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		||||
local function reloaded (player, id)
 | 
			
		||||
	local playername = player:get_player_name()
 | 
			
		||||
	local privs = minetest.get_player_privs(playername)
 | 
			
		||||
	privs.throw = true
 | 
			
		||||
	minetest.set_player_privs(playername, privs)
 | 
			
		||||
	player:hud_change(id, "number", 0x00FF00)
 | 
			
		||||
	player:hud_change(id, "text", "Ready!")
 | 
			
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	player:hud_change(id, "position", {x=0.6,y=0.515})
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		||||
	minetest.after(0.5, function(player, id)
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		player:hud_remove(id)
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	end, player, id)
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		||||
end
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		||||
local function reloading (player)
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		||||
	minetest.register_on_dieplayer(function(player)
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		local playername = player:get_player_name()
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		||||
		local privs = minetest.get_player_privs(playername)
 | 
			
		||||
		privs.throw = true
 | 
			
		||||
		minetest.set_player_privs(playername, privs)
 | 
			
		||||
	end)
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		||||
	local throwing_hud = player:hud_add({
 | 
			
		||||
	    hud_elem_type = "text",
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		||||
	    position = {x=0.6,y=0.5},
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		||||
	    text = "Reloading...",
 | 
			
		||||
	    number = 0xFF0000,
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		||||
	})
 | 
			
		||||
	minetest.after(reload, reloaded, player, throwing_hud)
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		||||
end
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		||||
--~ 
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		||||
--~ Bows
 | 
			
		||||
--~ 
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		||||
@@ -83,18 +9,40 @@ if not DISABLE_WOODEN_BOW then
 | 
			
		||||
		wield_scale = {x=1, y=1, z=0.5},
 | 
			
		||||
	    stack_max = 1,	
 | 
			
		||||
		on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
			stiffness = 11
 | 
			
		||||
			reload = 1.2
 | 
			
		||||
			if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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				reloading(user)
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				if not minetest.setting_getbool("creative_mode") then
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					itemstack:add_wear(65535/50)
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		||||
				end
 | 
			
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			end
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			local reload_time = 0.8
 | 
			
		||||
			local loaded = "throwing:bow_wood_loaded"
 | 
			
		||||
			local is_cross = false
 | 
			
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			local pos = user:getpos()
 | 
			
		||||
			minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
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			return itemstack
 | 
			
		||||
		end,
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	})
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	minetest.register_tool("throwing:bow_wood_loaded", {
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		description = "Wooden Bow",
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		inventory_image = "throwing_bow_wood_loaded.png",
 | 
			
		||||
		wield_scale = {x=1, y=1, z=0.5},
 | 
			
		||||
	    stack_max = 1,
 | 
			
		||||
		on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
			local stiffness = 11
 | 
			
		||||
			local wear = itemstack:get_wear()
 | 
			
		||||
			local is_cross = false
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			if not minetest.setting_getbool("creative_mode") then
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				wear = wear + (65535/50)
 | 
			
		||||
			end
 | 
			
		||||
			local unloaded = "throwing:bow_wood"
 | 
			
		||||
			throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
 | 
			
		||||
			minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)				
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		||||
			return itemstack
 | 
			
		||||
		end,
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		||||
		on_drop = function(itemstack, dropper, pointed_thing)
 | 
			
		||||
			local wear = itemstack:get_wear()
 | 
			
		||||
			local unloaded = "throwing:bow_wood"
 | 
			
		||||
			minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
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		end,
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		||||
		groups = {not_in_creative_inventory=1},
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		||||
	})
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 | 
			
		||||
	minetest.register_craft({
 | 
			
		||||
		output = 'throwing:bow_wood',
 | 
			
		||||
		recipe = {
 | 
			
		||||
@@ -121,18 +69,40 @@ if not DISABLE_LONGBOW then
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		wield_scale = {x=1, y=2.5, z=0.5},
 | 
			
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	    stack_max = 1,
 | 
			
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		on_use = function(itemstack, user, pointed_thing)
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		||||
			stiffness = 18
 | 
			
		||||
			reload = 2.5
 | 
			
		||||
			if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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		||||
				reloading(user)
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				if not minetest.setting_getbool("creative_mode") then
 | 
			
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					itemstack:add_wear(65535/100)
 | 
			
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				end
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		||||
			end
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		||||
			local reload_time = 1.8
 | 
			
		||||
			local loaded = "throwing:longbow_loaded"
 | 
			
		||||
			local is_cross = false
 | 
			
		||||
			local pos = user:getpos()
 | 
			
		||||
			minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
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		||||
			return itemstack
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		||||
		end,
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	})
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 | 
			
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	minetest.register_tool("throwing:longbow_loaded", {
 | 
			
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		description = "Longbow",
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		inventory_image = "throwing_longbow_loaded.png",
 | 
			
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		wield_scale = {x=1, y=2.5, z=0.5},
 | 
			
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	    stack_max = 1,
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		on_use = function(itemstack, user, pointed_thing)
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		||||
			local stiffness = 17
 | 
			
		||||
			local wear = itemstack:get_wear()
 | 
			
		||||
			local is_cross = false
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			if not minetest.setting_getbool("creative_mode") then
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				 wear = wear + (65535/100)
 | 
			
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			end
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			local unloaded = "throwing:longbow"
 | 
			
		||||
			throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
 | 
			
		||||
			minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)				
 | 
			
		||||
			return itemstack
 | 
			
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		end,
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		||||
		on_drop = function(itemstack, dropper, pointed_thing)
 | 
			
		||||
			local wear = itemstack:get_wear()
 | 
			
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			local unloaded = "throwing:longbow"
 | 
			
		||||
			minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
 | 
			
		||||
		end,
 | 
			
		||||
		groups = {not_in_creative_inventory=1},
 | 
			
		||||
	})
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 | 
			
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	minetest.register_craft({
 | 
			
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		output = 'throwing:longbow',
 | 
			
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		recipe = {
 | 
			
		||||
@@ -159,18 +129,40 @@ if not DISABLE_COMPOSITE_BOW then
 | 
			
		||||
		wield_scale = {x=1, y=1.4, z=0.5},
 | 
			
		||||
	    stack_max = 1,
 | 
			
		||||
		on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
			stiffness = 18
 | 
			
		||||
			reload = 1.5
 | 
			
		||||
			if throwing_shoot_arrow(itemstack, user, pointed_thing) then
 | 
			
		||||
				reloading(user)
 | 
			
		||||
				if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
					itemstack:add_wear(65535/150)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			local reload_time = 1
 | 
			
		||||
			local loaded = "throwing:bow_composite_loaded"
 | 
			
		||||
			local is_cross = false
 | 
			
		||||
			local pos = user:getpos()
 | 
			
		||||
			minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end,
 | 
			
		||||
	})
 | 
			
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 | 
			
		||||
	minetest.register_tool("throwing:bow_composite_loaded", {
 | 
			
		||||
		description = "Composite Bow",
 | 
			
		||||
		inventory_image = "throwing_bow_composite_loaded.png",
 | 
			
		||||
		wield_scale = {x=1, y=1.4, z=0.5},
 | 
			
		||||
	    stack_max = 1,
 | 
			
		||||
		on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
			local stiffness = 17
 | 
			
		||||
			local wear = itemstack:get_wear()
 | 
			
		||||
			local is_cross = false
 | 
			
		||||
			if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
				 wear = wear + (65535/150)
 | 
			
		||||
			end
 | 
			
		||||
			local unloaded = "throwing:bow_composite"
 | 
			
		||||
			throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
 | 
			
		||||
			minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)				
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end,
 | 
			
		||||
		on_drop = function(itemstack, dropper, pointed_thing)
 | 
			
		||||
			local wear = itemstack:get_wear()
 | 
			
		||||
			local unloaded = "throwing:bow_composite"
 | 
			
		||||
			minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
 | 
			
		||||
		end,
 | 
			
		||||
		groups = {not_in_creative_inventory=1},
 | 
			
		||||
	})
 | 
			
		||||
   	
 | 
			
		||||
	minetest.register_craft({
 | 
			
		||||
		output = 'throwing:bow_composite',
 | 
			
		||||
		recipe = {
 | 
			
		||||
@@ -197,18 +189,40 @@ if not DISABLE_STEEL_BOW then
 | 
			
		||||
		wield_scale = {x=1, y=1.4, z=0.5},
 | 
			
		||||
	    stack_max = 1,
 | 
			
		||||
		on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
			stiffness = 20
 | 
			
		||||
			reload = 1.7
 | 
			
		||||
			if throwing_shoot_arrow(itemstack, user, pointed_thing) then
 | 
			
		||||
				reloading(user)
 | 
			
		||||
				if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
					itemstack:add_wear(65535/250)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			local reload_time = 1.2
 | 
			
		||||
			local loaded = "throwing:bow_steel_loaded"
 | 
			
		||||
			local is_cross = false
 | 
			
		||||
			local pos = user:getpos()
 | 
			
		||||
			minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end,
 | 
			
		||||
	})
 | 
			
		||||
	
 | 
			
		||||
	minetest.register_tool("throwing:bow_steel_loaded", {
 | 
			
		||||
		description = "Steel Bow",
 | 
			
		||||
		inventory_image = "throwing_bow_steel_loaded.png",
 | 
			
		||||
		wield_scale = {x=1, y=1.4, z=0.5},
 | 
			
		||||
	    stack_max = 1,
 | 
			
		||||
		on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
			local stiffness = 20
 | 
			
		||||
			local wear = itemstack:get_wear()
 | 
			
		||||
			local is_cross = false
 | 
			
		||||
			if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
				 wear = wear + (65535/250)
 | 
			
		||||
			end
 | 
			
		||||
			local unloaded = "throwing:bow_steel"
 | 
			
		||||
			throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
 | 
			
		||||
			minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)				
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end,
 | 
			
		||||
		on_drop = function(itemstack, dropper, pointed_thing)
 | 
			
		||||
			local wear = itemstack:get_wear()
 | 
			
		||||
			local unloaded = "throwing:bow_steel"
 | 
			
		||||
			minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
 | 
			
		||||
		end,
 | 
			
		||||
		groups = {not_in_creative_inventory=1},
 | 
			
		||||
	})
 | 
			
		||||
	    
 | 
			
		||||
	minetest.register_craft({
 | 
			
		||||
		output = 'throwing:bow_steel',
 | 
			
		||||
		recipe = {
 | 
			
		||||
@@ -235,18 +249,40 @@ if not DISABLE_ROYAL_BOW then
 | 
			
		||||
		wield_scale = {x=1, y=1.4, z=0.5},
 | 
			
		||||
	    stack_max = 1,
 | 
			
		||||
		on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
			stiffness = 16
 | 
			
		||||
			reload = 1.6
 | 
			
		||||
			if throwing_shoot_arrow(itemstack, user, pointed_thing) then
 | 
			
		||||
				reloading(user)
 | 
			
		||||
				if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
					itemstack:add_wear(65535/1000)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
			local reload_time = 1.2
 | 
			
		||||
			local loaded = "throwing:bow_royal_loaded"
 | 
			
		||||
			local is_cross = false
 | 
			
		||||
			local pos = user:getpos()
 | 
			
		||||
			minetest.after(reload_time, throwing_reload, itemstack, user, pos, is_cross, loaded)
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end,
 | 
			
		||||
	})
 | 
			
		||||
	
 | 
			
		||||
	minetest.register_tool("throwing:bow_royal_loaded", {
 | 
			
		||||
		description = "Royal Bow",
 | 
			
		||||
		inventory_image = "throwing_bow_royal_loaded.png",
 | 
			
		||||
		wield_scale = {x=1, y=1.4, z=0.5},
 | 
			
		||||
	    stack_max = 1,
 | 
			
		||||
		on_use = function(itemstack, user, pointed_thing)
 | 
			
		||||
			local stiffness = 18
 | 
			
		||||
			local wear = itemstack:get_wear()
 | 
			
		||||
			local is_cross = false
 | 
			
		||||
			if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
				 wear = wear + (65535/750)
 | 
			
		||||
			end
 | 
			
		||||
			local unloaded = "throwing:bow_royal"
 | 
			
		||||
			throwing_shoot_arrow(itemstack, user, stiffness, is_cross)
 | 
			
		||||
			minetest.after(0.01, throwing_unload, itemstack, user, unloaded, wear)				
 | 
			
		||||
			return itemstack
 | 
			
		||||
		end,
 | 
			
		||||
		on_drop = function(itemstack, dropper, pointed_thing)
 | 
			
		||||
			local wear = itemstack:get_wear()
 | 
			
		||||
			local unloaded = "throwing:bow_royal"
 | 
			
		||||
			minetest.after(0.01, throwing_unload, itemstack, dropper, unloaded, wear)
 | 
			
		||||
		end,
 | 
			
		||||
		groups = {not_in_creative_inventory=1},
 | 
			
		||||
	})
 | 
			
		||||
	
 | 
			
		||||
	minetest.register_craft({
 | 
			
		||||
		output = 'throwing:bow_royal',
 | 
			
		||||
		recipe = {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										177
									
								
								fireworks_blue_arrow.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,177 @@
 | 
			
		||||
minetest.register_craftitem("throwing:arrow_fireworks_blue", {
 | 
			
		||||
	description = "Blue fireworks arrow",
 | 
			
		||||
	inventory_image = "throwing_arrow_fireworks_blue.png",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("throwing:arrow_fireworks_blue_box", {
 | 
			
		||||
	drawtype = "nodebox",
 | 
			
		||||
	node_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {
 | 
			
		||||
			-- Shaft
 | 
			
		||||
			{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
 | 
			
		||||
			--Spitze
 | 
			
		||||
			{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
 | 
			
		||||
			{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
 | 
			
		||||
			--Federn
 | 
			
		||||
			{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
 | 
			
		||||
			{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
 | 
			
		||||
			{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
 | 
			
		||||
			{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
 | 
			
		||||
			
 | 
			
		||||
			{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
 | 
			
		||||
			{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
 | 
			
		||||
			{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
 | 
			
		||||
			{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
 | 
			
		||||
		}
 | 
			
		||||
	},
 | 
			
		||||
	tiles = {"throwing_arrow_fireworks_blue.png", "throwing_arrow_fireworks_blue.png", "throwing_arrow_fireworks_blue_back.png", "throwing_arrow_fireworks_blue_front.png", "throwing_arrow_fireworks_blue_2.png", "throwing_arrow_fireworks_blue.png"},
 | 
			
		||||
	groups = {not_in_creative_inventory=1},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local THROWING_ARROW_ENTITY={
 | 
			
		||||
	physical = false,
 | 
			
		||||
	timer=0,
 | 
			
		||||
	visual = "wielditem",
 | 
			
		||||
	visual_size = {x=0.1, y=0.1},
 | 
			
		||||
	textures = {"throwing:arrow_fireworks_blue_box"},
 | 
			
		||||
	lastpos={},
 | 
			
		||||
	collisionbox = {0,0,0,0,0,0},
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local radius = 0.5
 | 
			
		||||
 | 
			
		||||
local function add_effects(pos, radius)
 | 
			
		||||
	minetest.add_particlespawner({
 | 
			
		||||
		amount = 256,
 | 
			
		||||
		time = 0.2,
 | 
			
		||||
		minpos = vector.subtract(pos, radius / 2),
 | 
			
		||||
		maxpos = vector.add(pos, radius / 2),
 | 
			
		||||
		minvel = {x=-5, y=-5, z=-5},
 | 
			
		||||
		maxvel = {x=5,  y=5,  z=5},
 | 
			
		||||
		minacc = {x=0, y=-8, z=0},
 | 
			
		||||
		--~ maxacc = {x=-20, y=-50, z=-50},
 | 
			
		||||
		minexptime = 2.5,
 | 
			
		||||
		maxexptime = 3,
 | 
			
		||||
		minsize = 1,
 | 
			
		||||
		maxsize = 2.5,
 | 
			
		||||
		texture = "throwing_sparkle_blue.png",
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local function boom(pos)
 | 
			
		||||
	minetest.sound_play("throwing_firework_boom", {pos=pos, gain=1, max_hear_distance=2*64})
 | 
			
		||||
	minetest.set_node(pos, {name="throwing:firework_boom"})
 | 
			
		||||
	minetest.get_node_timer(pos):start(0.2)
 | 
			
		||||
	add_effects(pos, radius)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Back to the arrow
 | 
			
		||||
 | 
			
		||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
 | 
			
		||||
	self.timer=self.timer+dtime
 | 
			
		||||
	local pos = self.object:getpos()
 | 
			
		||||
	local node = minetest.get_node(pos)
 | 
			
		||||
	if self.timer < 0.07 then
 | 
			
		||||
		minetest.sound_play("throwing_firework_launch", {pos=pos, gain=0.8, max_hear_distance=2*64})
 | 
			
		||||
	end
 | 
			
		||||
	minetest.add_particlespawner({
 | 
			
		||||
		amount = 16,
 | 
			
		||||
		time = 0.1,
 | 
			
		||||
		minpos = pos,
 | 
			
		||||
		maxpos = pos,
 | 
			
		||||
		minvel = {x=-5, y=-5, z=-5},
 | 
			
		||||
		maxvel = {x=5,  y=5,  z=5},
 | 
			
		||||
		minacc = vector.new(),
 | 
			
		||||
		maxacc = vector.new(),
 | 
			
		||||
		minexptime = 0.3,
 | 
			
		||||
		maxexptime = 0.5,
 | 
			
		||||
		minsize = 0.5,
 | 
			
		||||
		maxsize = 1,
 | 
			
		||||
		texture = "throwing_sparkle.png",
 | 
			
		||||
	})
 | 
			
		||||
	if self.timer>0.2 then
 | 
			
		||||
		local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
 | 
			
		||||
		for k, obj in pairs(objs) do
 | 
			
		||||
			if obj:get_luaentity() ~= nil then
 | 
			
		||||
				if obj:get_luaentity().name ~= "throwing:arrow_fireworks_blue_entity" and obj:get_luaentity().name ~= "__builtin:item" then
 | 
			
		||||
					local damage = 2
 | 
			
		||||
					obj:punch(self.object, 1.0, {
 | 
			
		||||
						full_punch_interval=1.0,
 | 
			
		||||
						damage_groups={fleshy=damage},
 | 
			
		||||
					}, nil)
 | 
			
		||||
					self.object:remove()
 | 
			
		||||
					boom(pos)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	if self.timer > 2 then
 | 
			
		||||
		self.object:remove()
 | 
			
		||||
		boom(self.lastpos)
 | 
			
		||||
	end
 | 
			
		||||
	if self.lastpos.x~=nil then
 | 
			
		||||
		if node.name ~= "air" and node.name ~= "throwing:firework_trail" then
 | 
			
		||||
			self.object:remove()
 | 
			
		||||
			boom(self.lastpos)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	minetest.add_node(pos, {name="throwing:firework_trail"})
 | 
			
		||||
	minetest.get_node_timer(pos):start(0.2)
 | 
			
		||||
	self.lastpos={x=pos.x, y=pos.y, z=pos.z}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_entity("throwing:arrow_fireworks_blue_entity", THROWING_ARROW_ENTITY)
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = 'throwing:arrow_fireworks_blue 8',
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{'default:stick', 'tnt:gunpowder', 'dye:blue'},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = 'throwing:arrow_fireworks_blue 8',
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{'dye:blue', 'tnt:gunpowder', 'default:stick'},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("throwing:firework_trail", {
 | 
			
		||||
	drawtype = "airlike",
 | 
			
		||||
	light_source = 9,
 | 
			
		||||
	walkable = false,
 | 
			
		||||
	drop = "",
 | 
			
		||||
	groups = {dig_immediate=3},
 | 
			
		||||
	on_timer = function(pos, elapsed)
 | 
			
		||||
		minetest.remove_node(pos)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("throwing:firework_boom", {
 | 
			
		||||
	drawtype = "plantlike",
 | 
			
		||||
	tiles = {"throwing_sparkle.png"},
 | 
			
		||||
	light_source = default.LIGHT_MAX,
 | 
			
		||||
	walkable = false,
 | 
			
		||||
	drop = "",
 | 
			
		||||
	groups = {dig_immediate=3},
 | 
			
		||||
	on_timer = function(pos, elapsed)
 | 
			
		||||
		minetest.remove_node(pos)
 | 
			
		||||
	end,
 | 
			
		||||
	after_destruct = function(pos, oldnode)
 | 
			
		||||
		minetest.set_node(pos, {name="throwing:firework_light"})
 | 
			
		||||
		minetest.get_node_timer(pos):start(3)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("throwing:firework_light", {
 | 
			
		||||
	drawtype = "airlike",
 | 
			
		||||
	light_source = default.LIGHT_MAX,
 | 
			
		||||
	walkable = false,
 | 
			
		||||
	drop = "",
 | 
			
		||||
	groups = {dig_immediate=3},
 | 
			
		||||
	on_timer = function(pos, elapsed)
 | 
			
		||||
		minetest.remove_node(pos)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
							
								
								
									
										177
									
								
								fireworks_red_arrow.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,177 @@
 | 
			
		||||
minetest.register_craftitem("throwing:arrow_fireworks_red", {
 | 
			
		||||
	description = "Red fireworks arrow",
 | 
			
		||||
	inventory_image = "throwing_arrow_fireworks_red.png",
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("throwing:arrow_fireworks_red_box", {
 | 
			
		||||
	drawtype = "nodebox",
 | 
			
		||||
	node_box = {
 | 
			
		||||
		type = "fixed",
 | 
			
		||||
		fixed = {
 | 
			
		||||
			-- Shaft
 | 
			
		||||
			{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
 | 
			
		||||
			--Spitze
 | 
			
		||||
			{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
 | 
			
		||||
			{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
 | 
			
		||||
			--Federn
 | 
			
		||||
			{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
 | 
			
		||||
			{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
 | 
			
		||||
			{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
 | 
			
		||||
			{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
 | 
			
		||||
			
 | 
			
		||||
			{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
 | 
			
		||||
			{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
 | 
			
		||||
			{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
 | 
			
		||||
			{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
 | 
			
		||||
		}
 | 
			
		||||
	},
 | 
			
		||||
	tiles = {"throwing_arrow_fireworks_red.png", "throwing_arrow_fireworks_red.png", "throwing_arrow_fireworks_red_back.png", "throwing_arrow_fireworks_red_front.png", "throwing_arrow_fireworks_red_2.png", "throwing_arrow_fireworks_red.png"},
 | 
			
		||||
	groups = {not_in_creative_inventory=1},
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
local THROWING_ARROW_ENTITY={
 | 
			
		||||
	physical = false,
 | 
			
		||||
	timer=0,
 | 
			
		||||
	visual = "wielditem",
 | 
			
		||||
	visual_size = {x=0.1, y=0.1},
 | 
			
		||||
	textures = {"throwing:arrow_fireworks_red_box"},
 | 
			
		||||
	lastpos={},
 | 
			
		||||
	collisionbox = {0,0,0,0,0,0},
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local radius = 0.5
 | 
			
		||||
 | 
			
		||||
local function add_effects(pos, radius)
 | 
			
		||||
	minetest.add_particlespawner({
 | 
			
		||||
		amount = 256,
 | 
			
		||||
		time = 0.2,
 | 
			
		||||
		minpos = vector.subtract(pos, radius / 2),
 | 
			
		||||
		maxpos = vector.add(pos, radius / 2),
 | 
			
		||||
		minvel = {x=-5, y=-5, z=-5},
 | 
			
		||||
		maxvel = {x=5,  y=5,  z=5},
 | 
			
		||||
		minacc = {x=0, y=-8, z=0},
 | 
			
		||||
		--~ maxacc = {x=-20, y=-50, z=-50},
 | 
			
		||||
		minexptime = 2.5,
 | 
			
		||||
		maxexptime = 3,
 | 
			
		||||
		minsize = 1,
 | 
			
		||||
		maxsize = 2.5,
 | 
			
		||||
		texture = "throwing_sparkle_red.png",
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local function boom(pos)
 | 
			
		||||
	minetest.sound_play("throwing_firework_boom", {pos=pos, gain=1, max_hear_distance=2*64})
 | 
			
		||||
	minetest.set_node(pos, {name="throwing:firework_boom"})
 | 
			
		||||
	minetest.get_node_timer(pos):start(0.2)
 | 
			
		||||
	add_effects(pos, radius)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Back to the arrow
 | 
			
		||||
 | 
			
		||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
 | 
			
		||||
	self.timer=self.timer+dtime
 | 
			
		||||
	local pos = self.object:getpos()
 | 
			
		||||
	local node = minetest.get_node(pos)
 | 
			
		||||
	if self.timer < 0.07 then
 | 
			
		||||
		minetest.sound_play("throwing_firework_launch", {pos=pos, gain=0.8, max_hear_distance=2*64})
 | 
			
		||||
	end
 | 
			
		||||
	minetest.add_particlespawner({
 | 
			
		||||
		amount = 16,
 | 
			
		||||
		time = 0.1,
 | 
			
		||||
		minpos = pos,
 | 
			
		||||
		maxpos = pos,
 | 
			
		||||
		minvel = {x=-5, y=-5, z=-5},
 | 
			
		||||
		maxvel = {x=5,  y=5,  z=5},
 | 
			
		||||
		minacc = vector.new(),
 | 
			
		||||
		maxacc = vector.new(),
 | 
			
		||||
		minexptime = 0.3,
 | 
			
		||||
		maxexptime = 0.5,
 | 
			
		||||
		minsize = 0.5,
 | 
			
		||||
		maxsize = 1,
 | 
			
		||||
		texture = "throwing_sparkle.png",
 | 
			
		||||
	})
 | 
			
		||||
	if self.timer>0.2 then
 | 
			
		||||
		local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
 | 
			
		||||
		for k, obj in pairs(objs) do
 | 
			
		||||
			if obj:get_luaentity() ~= nil then
 | 
			
		||||
				if obj:get_luaentity().name ~= "throwing:arrow_fireworks_red_entity" and obj:get_luaentity().name ~= "__builtin:item" then
 | 
			
		||||
					local damage = 2
 | 
			
		||||
					obj:punch(self.object, 1.0, {
 | 
			
		||||
						full_punch_interval=1.0,
 | 
			
		||||
						damage_groups={fleshy=damage},
 | 
			
		||||
					}, nil)
 | 
			
		||||
					self.object:remove()
 | 
			
		||||
					boom(pos)
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	if self.timer > 2 then
 | 
			
		||||
		self.object:remove()
 | 
			
		||||
		boom(self.lastpos)
 | 
			
		||||
	end
 | 
			
		||||
	if self.lastpos.x~=nil then
 | 
			
		||||
		if node.name ~= "air" and node.name ~= "throwing:firework_trail" then
 | 
			
		||||
			self.object:remove()
 | 
			
		||||
			boom(self.lastpos)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	minetest.add_node(pos, {name="throwing:firework_trail"})
 | 
			
		||||
	minetest.get_node_timer(pos):start(0.2)
 | 
			
		||||
	self.lastpos={x=pos.x, y=pos.y, z=pos.z}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
minetest.register_entity("throwing:arrow_fireworks_red_entity", THROWING_ARROW_ENTITY)
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = 'throwing:arrow_fireworks_red 8',
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{'default:stick', 'tnt:gunpowder', 'dye:red'},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = 'throwing:arrow_fireworks_red 8',
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{'dye:red', 'tnt:gunpowder', 'default:stick'},
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("throwing:firework_trail", {
 | 
			
		||||
	drawtype = "airlike",
 | 
			
		||||
	light_source = 9,
 | 
			
		||||
	walkable = false,
 | 
			
		||||
	drop = "",
 | 
			
		||||
	groups = {dig_immediate=3},
 | 
			
		||||
	on_timer = function(pos, elapsed)
 | 
			
		||||
		minetest.remove_node(pos)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("throwing:firework_boom", {
 | 
			
		||||
	drawtype = "plantlike",
 | 
			
		||||
	tiles = {"throwing_sparkle.png"},
 | 
			
		||||
	light_source = default.LIGHT_MAX,
 | 
			
		||||
	walkable = false,
 | 
			
		||||
	drop = "",
 | 
			
		||||
	groups = {dig_immediate=3},
 | 
			
		||||
	on_timer = function(pos, elapsed)
 | 
			
		||||
		minetest.remove_node(pos)
 | 
			
		||||
	end,
 | 
			
		||||
	after_destruct = function(pos, oldnode)
 | 
			
		||||
		minetest.set_node(pos, {name="throwing:firework_light"})
 | 
			
		||||
		minetest.get_node_timer(pos):start(3)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_node("throwing:firework_light", {
 | 
			
		||||
	drawtype = "airlike",
 | 
			
		||||
	light_source = default.LIGHT_MAX,
 | 
			
		||||
	walkable = false,
 | 
			
		||||
	drop = "",
 | 
			
		||||
	groups = {dig_immediate=3},
 | 
			
		||||
	on_timer = function(pos, elapsed)
 | 
			
		||||
		minetest.remove_node(pos)
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
							
								
								
									
										60
									
								
								functions.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,60 @@
 | 
			
		||||
--~ 
 | 
			
		||||
--~ Shot and reload system
 | 
			
		||||
--~ 
 | 
			
		||||
 | 
			
		||||
function throwing_shoot_arrow (itemstack, player, stiffness, is_cross)
 | 
			
		||||
	local arrow = itemstack:get_metadata()
 | 
			
		||||
	itemstack:set_metadata("")
 | 
			
		||||
	player:set_wielded_item(itemstack)
 | 
			
		||||
	local playerpos = player:getpos()
 | 
			
		||||
	local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow)
 | 
			
		||||
	local dir = player:get_look_dir()
 | 
			
		||||
	obj:setvelocity({x=dir.x*stiffness, y=dir.y*stiffness, z=dir.z*stiffness})
 | 
			
		||||
	obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
 | 
			
		||||
	obj:setyaw(player:get_look_yaw()+math.pi)
 | 
			
		||||
	if is_cross then
 | 
			
		||||
		minetest.sound_play("throwing_crossbow_sound", {pos=playerpos})
 | 
			
		||||
	else
 | 
			
		||||
		minetest.sound_play("throwing_bow_sound", {pos=playerpos})
 | 
			
		||||
	end
 | 
			
		||||
	if obj:get_luaentity().player == "" then
 | 
			
		||||
		obj:get_luaentity().player = player
 | 
			
		||||
	end
 | 
			
		||||
	obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
 | 
			
		||||
	obj:get_luaentity().inventory = player:get_inventory()
 | 
			
		||||
	return true
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function throwing_unload (itemstack, player, unloaded, wear)
 | 
			
		||||
	if itemstack:get_metadata() then
 | 
			
		||||
		for _,arrow in ipairs(throwing_arrows) do
 | 
			
		||||
			if itemstack:get_metadata() == arrow[2] then
 | 
			
		||||
				if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
					player:get_inventory():add_item("main", arrow[1])
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	if wear >= 65535 then
 | 
			
		||||
		player:set_wielded_item({})
 | 
			
		||||
	else
 | 
			
		||||
		player:set_wielded_item({name=unloaded, wear=wear})
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function throwing_reload (itemstack, player, pos, is_cross, loaded)
 | 
			
		||||
	if itemstack:get_name() == player:get_wielded_item():get_name() then
 | 
			
		||||
		if (pos.x == player:getpos().x and pos.y == player:getpos().y and pos.z == player:getpos().z) or not is_cross then
 | 
			
		||||
			local wear = itemstack:get_wear()
 | 
			
		||||
			for _,arrow in ipairs(throwing_arrows) do
 | 
			
		||||
				if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
 | 
			
		||||
					if not minetest.setting_getbool("creative_mode") then
 | 
			
		||||
						player:get_inventory():remove_item("main", arrow[1])
 | 
			
		||||
					end
 | 
			
		||||
					meta = arrow[2]
 | 
			
		||||
					player:set_wielded_item({name=loaded, wear=wear, metadata=meta})
 | 
			
		||||
				end
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										13
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						@@ -1,4 +1,4 @@
 | 
			
		||||
arrows = {
 | 
			
		||||
throwing_arrows = {
 | 
			
		||||
	{"throwing:arrow_steel", "throwing:arrow_steel_entity"},
 | 
			
		||||
	{"throwing:arrow_stone", "throwing:arrow_stone_entity"},
 | 
			
		||||
	{"throwing:arrow_obsidian", "throwing:arrow_obsidian_entity"},
 | 
			
		||||
@@ -11,6 +11,7 @@ arrows = {
 | 
			
		||||
	{"throwing:arrow_diamond", "throwing:arrow_diamond_entity"},
 | 
			
		||||
	{"throwing:arrow_shell", "throwing:arrow_shell_entity"},
 | 
			
		||||
	{"throwing:arrow_fireworks_blue", "throwing:arrow_fireworks_blue_entity"},
 | 
			
		||||
	{"throwing:arrow_fireworks_red", "throwing:arrow_fireworks_red_entity"},
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
local input = io.open(minetest.get_modpath("throwing").."/throwing.conf", "r")
 | 
			
		||||
@@ -20,6 +21,8 @@ if input then
 | 
			
		||||
	input = nil
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
dofile(minetest.get_modpath("throwing").."/functions.lua")
 | 
			
		||||
 | 
			
		||||
dofile(minetest.get_modpath("throwing").."/bows.lua")
 | 
			
		||||
 | 
			
		||||
if not DISABLE_STEEL_ARROW then
 | 
			
		||||
@@ -66,6 +69,14 @@ if not DISABLE_SHELL_ARROW then
 | 
			
		||||
	dofile(minetest.get_modpath("throwing").."/shell_arrow.lua")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if not DISABLE_FIREWORKS_BLUE_ARROW then
 | 
			
		||||
	dofile(minetest.get_modpath("throwing").."/fireworks_blue_arrow.lua")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if not DISABLE_FIREWORKS_RED_ARROW then
 | 
			
		||||
	dofile(minetest.get_modpath("throwing").."/fireworks_red_arrow.lua")
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
if minetest.setting_get("log_mods") then
 | 
			
		||||
	minetest.log("action", "throwing loaded")
 | 
			
		||||
end
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								sounds/throwing_firework_boom.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								sounds/throwing_firework_launch.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_arrow_fireworks_blue.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 212 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_arrow_fireworks_blue_2.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 207 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_arrow_fireworks_blue_back.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 232 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_arrow_fireworks_blue_front.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 204 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_arrow_fireworks_red.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 218 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_arrow_fireworks_red_2.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 210 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_arrow_fireworks_red_back.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 234 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_arrow_fireworks_red_front.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 200 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_bow_composite_loaded.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 692 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_bow_royal_loaded.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 660 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_bow_steel_loaded.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 683 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_bow_wood_loaded.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 622 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_longbow_loaded.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 674 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_sparkle.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 190 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_sparkle_blue.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 261 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/throwing_sparkle_red.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 240 B  |