forked from mtcontrib/throwing
Update 1.2
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@ -20,9 +20,13 @@ Grahpics & sounds: CC-BY 3.0 (see http://creativecommons.org/licenses/by/3.0/leg
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Changelog:
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Changelog:
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Update 1.2:
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- Added arbalest
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- Defaults initialized
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Update 1.1:
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Update 1.1:
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- Added crossbow
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- Added crossbow
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- Code shring
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- Code shrink
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- Offensive arrows go through flora's and farming's
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- Offensive arrows go through flora's and farming's
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- Small fixes
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- Small fixes
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2
init.lua
2
init.lua
@ -14,6 +14,8 @@ throwing_arrows = {
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{"throwing:arrow_fireworks_red", "throwing:arrow_fireworks_red_entity"},
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{"throwing:arrow_fireworks_red", "throwing:arrow_fireworks_red_entity"},
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}
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}
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dofile(minetest.get_modpath("throwing").."/defaults.lua")
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local input = io.open(minetest.get_modpath("throwing").."/throwing.conf", "r")
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local input = io.open(minetest.get_modpath("throwing").."/throwing.conf", "r")
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if input then
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if input then
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dofile(minetest.get_modpath("throwing").."/throwing.conf")
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dofile(minetest.get_modpath("throwing").."/throwing.conf")
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@ -1,4 +1,4 @@
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# You can disable any bow and arrow by writing lines like these inside throwing.conf
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# You can disable or disable any bow and arrow by writing lines like these inside throwing.conf
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#
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#
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# DISABLE_WOODEN_BOW = true
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# DISABLE_WOODEN_BOW = true
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#
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#
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@ -18,10 +18,10 @@
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# DISABLE_CROSSBOW = true
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# DISABLE_CROSSBOW = true
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#
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#
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#
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#
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# DISABLE_BUILD_ARROW = true
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# DISABLE_BUILD_ARROW = false
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#
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#
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#
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#
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# DISABLE_DIG_ARROW = true
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# DISABLE_DIG_ARROW = false
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#
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#
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#
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#
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# DISABLE_DIAMOND_ARROW = true
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# DISABLE_DIAMOND_ARROW = true
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@ -36,16 +36,16 @@
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# DISABLE_STEEL_ARROW = true
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# DISABLE_STEEL_ARROW = true
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#
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#
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#
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#
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# DISABLE_STONE_ARROW = true
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# DISABLE_STONE_ARROW = false
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#
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#
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#
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#
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# DISABLE_TELEPORT_ARROW = true
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# DISABLE_TELEPORT_ARROW = false
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#
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#
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#
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#
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# DISABLE_FIRE_ARROW = true
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# DISABLE_FIRE_ARROW = false
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#
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#
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#
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#
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# DISABLE_TNT_ARROW = true
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# DISABLE_TNT_ARROW = false
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#
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#
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#
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#
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# DISABLE_TORCH_ARROW = true
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# DISABLE_TORCH_ARROW = true
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10
tools.lua
10
tools.lua
@ -39,9 +39,17 @@ if not DISABLE_ROYAL_BOW then
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end
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end
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if not DISABLE_CROSSBOW then
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if not DISABLE_CROSSBOW then
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throwing_register_bow ('crossbow', 'Crossbow', {x=1, y=1, z=0.5}, 28, 5, 80, true, {
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throwing_register_bow ('crossbow', 'Crossbow', {x=1, y=1.3, z=0.5}, 28, 5, 80, true, {
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{'group:wood', 'farming:string', ''},
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{'group:wood', 'farming:string', ''},
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{'default:steel_ingot', 'farming:string', 'group:wood'},
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{'default:steel_ingot', 'farming:string', 'group:wood'},
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{'group:wood', 'farming:string', ''},
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{'group:wood', 'farming:string', ''},
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})
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})
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end
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end
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if not DISABLE_ARBALEST then
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throwing_register_bow ('arbalest', 'Arbalest', {x=1, y=1.3, z=0.5}, 35, 7.5, 120, true, {
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{'default:steel_ingot', 'farming:string', 'default:stick'},
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{'default:steel_ingot', 'farming:string', 'default:steel_ingot'},
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{'default:steel_ingot', 'farming:string', 'default:stick'},
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})
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end
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