forked from mtcontrib/throwing
Update 1.1
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@ -93,7 +93,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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if node.name ~= "air" and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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self.object:remove()
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boom(self.lastpos)
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end
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