forked from mtcontrib/throwing
Update 0.9.2: Introduced chance to break for many arrows, added golden bow
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@ -54,12 +54,13 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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if self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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minetest.place_node(self.lastpos, {name=self.stack:get_name()})
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minetest.add_item(self.lastpos, {name=self.stack:get_name()})
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local toughness = 0.95
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if self.breaks < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_build')
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else
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minetest.add_item(self.lastpos, {name=self.stack:get_name()})
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minetest.add_item(self.lastpos, 'default:stick')
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end
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minetest.add_item(self.lastpos, 'throwing:arrow_build')
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end
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end
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end
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@ -71,12 +72,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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if self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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minetest.place_node(self.lastpos, {name=self.stack:get_name()})
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else
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minetest.add_item(self.lastpos, {name=self.stack:get_name()})
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end
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minetest.add_item(self.lastpos, 'throwing:arrow_build')
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minetest.add_item(self.lastpos, 'default:shovel_steel')
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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