Update 0.9.2: Introduced chance to break for many arrows, added golden bow

This commit is contained in:
echoes91
2015-03-10 16:40:18 +01:00
parent bdc555c290
commit ff044fb1f1
11 changed files with 168 additions and 31 deletions

View File

@ -116,7 +116,7 @@ local function destroy(drops, pos, cid)
if def and def.flammable then
minetest.set_node(pos, fire_node)
else
minetest.remove_node(pos)
minetest.dig_node(pos)
if def then
local node_drops = minetest.get_node_drops(def.name, "")
for _, item in ipairs(node_drops) do
@ -156,7 +156,7 @@ local function entity_physics(pos, radius)
obj_vel, radius * 10))
end
local damage = (4 / dist) * radius
local damage = (5 / dist) * radius
obj:set_hp(obj:get_hp() - damage)
end
end
@ -254,7 +254,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_tnt_entity" and obj:get_luaentity().name ~= "__builtin:item" then
self.object:remove()
boom(self.lastpos)
boom(pos)
end
end
end