forked from mtcontrib/throwing
Update 0.9.2: Introduced chance to break for many arrows, added golden bow
This commit is contained in:
parent
bdc555c290
commit
ff044fb1f1
33
bows.lua
33
bows.lua
@ -22,6 +22,7 @@ local throwing_shoot_arrow = function(itemstack, player)
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end
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end
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obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
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obj:get_luaentity().stack = player:get_inventory():get_stack("main", player:get_wield_index()+2)
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obj:get_luaentity().inventory = player:get_inventory()
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obj:get_luaentity().inventory = player:get_inventory()
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obj:get_luaentity().breaks = math.random()
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return true
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return true
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end
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end
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end
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end
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@ -67,7 +68,7 @@ minetest.register_tool("throwing:bow_steel", {
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stack_max = 1,
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 20
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stiffness = 20
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reload = 1.4
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reload = 1.5
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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@ -97,7 +98,7 @@ minetest.register_tool("throwing:bow_composite", {
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/300)
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itemstack:add_wear(65535/250)
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end
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end
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end
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end
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return itemstack
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return itemstack
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@ -108,7 +109,33 @@ minetest.register_craft({
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output = 'throwing:bow_composite',
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output = 'throwing:bow_composite',
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recipe = {
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recipe = {
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{'farming:string', 'default:steel_ingot', 'group:wood'},
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{'farming:string', 'default:steel_ingot', 'group:wood'},
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{'farming:string', 'group:wood', 'default:steel_ingot'},
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{'farming:string', 'group:wood', 'default:bronze_ingot'},
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{'farming:string', 'default:steel_ingot', 'group:wood'},
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{'farming:string', 'default:steel_ingot', 'group:wood'},
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}
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}
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})
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})
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minetest.register_tool("throwing:bow_gold", {
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description = "Golden Bow",
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inventory_image = "throwing_bow_gold.png",
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stack_max = 1,
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on_use = function(itemstack, user, pointed_thing)
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stiffness = 20
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reload = 1.5
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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reloading()
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(65535/1000)
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end
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'throwing:bow_composite',
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recipe = {
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{'farming:string', 'default:gold_ingot', ''},
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{'farming:string', 'group:wood', 'default:gold_ingot'},
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{'farming:string', 'default:steel_ingot', ''},
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}
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})
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@ -54,12 +54,13 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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end
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if self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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minetest.add_item(self.lastpos, {name=self.stack:get_name()})
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minetest.place_node(self.lastpos, {name=self.stack:get_name()})
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local toughness = 0.95
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if self.breaks < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_build')
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else
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else
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minetest.add_item(self.lastpos, {name=self.stack:get_name()})
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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minetest.add_item(self.lastpos, 'throwing:arrow_build')
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end
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end
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end
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end
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end
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end
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@ -71,12 +72,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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self.inventory:remove_item("main", {name=self.stack:get_name()})
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end
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end
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if self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then
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minetest.place_node(self.lastpos, {name=self.stack:get_name()})
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minetest.place_node(self.lastpos, {name=self.stack:get_name()})
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else
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else
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minetest.add_item(self.lastpos, {name=self.stack:get_name()})
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minetest.add_item(self.lastpos, {name=self.stack:get_name()})
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end
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end
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minetest.add_item(self.lastpos, 'throwing:arrow_build')
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minetest.add_item(self.lastpos, 'default:shovel_steel')
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end
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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@ -55,7 +55,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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damage_groups={fleshy=damage},
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damage_groups={fleshy=damage},
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}, nil)
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}, nil)
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self.object:remove()
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self.object:remove()
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minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
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local toughness = 0.97
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if self.breaks < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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end
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end
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end
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@ -64,7 +69,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if self.lastpos.x~=nil then
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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if node.name ~= "air" then
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self.object:remove()
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self.object:remove()
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minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
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local toughness = 0.95
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if self.breaks < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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@ -49,9 +49,18 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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for k, obj in pairs(objs) do
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 1.5
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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self.object:remove()
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minetest.add_item(pos, 'throwing:arrow_dig')
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local toughness = 0.9
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minetest.dig_node(pos)
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if self.breaks < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_dig')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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end
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end
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end
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@ -60,8 +69,15 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if self.lastpos.x~=nil then
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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if node.name ~= "air" then
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self.object:remove()
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self.object:remove()
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minetest.add_item(self.lastpos, 'throwing:arrow_dig')
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if node.diggable ~= false then
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minetest.dig_node(pos)
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minetest.dig_node(pos)
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end
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local toughness = 0.65
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if self.breaks < toughness then
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minetest.add_item(self.lastpos, 'default:pick_steel')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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@ -49,12 +49,13 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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for k, obj in pairs(objs) do
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 5
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local damage = 4
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obj:punch(self.object, 1.0, {
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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damage_groups={fleshy=damage},
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}, nil)
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}, nil)
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self.object:remove()
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self.object:remove()
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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end
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end
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@ -55,7 +55,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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damage_groups={fleshy=damage},
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damage_groups={fleshy=damage},
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}, nil)
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}, nil)
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self.object:remove()
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self.object:remove()
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minetest.add_item(self.lastpos, 'throwing:arrow_obsidian')
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local toughness = 0.94
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if self.breaks < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_obsidian')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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end
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end
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end
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@ -64,7 +69,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if self.lastpos.x~=nil then
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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if node.name ~= "air" then
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self.object:remove()
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self.object:remove()
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minetest.add_item(self.lastpos, 'throwing:arrow_obsidian')
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local toughness = 0.88
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if self.breaks < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_obsidian')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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@ -55,7 +55,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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damage_groups={fleshy=damage},
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damage_groups={fleshy=damage},
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}, nil)
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}, nil)
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self.object:remove()
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self.object:remove()
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minetest.add_item(self.lastpos, 'throwing:arrow_steel')
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local toughness = 0.95
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if self.breaks < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_steel')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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end
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end
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end
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@ -64,7 +69,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if self.lastpos.x~=nil then
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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if node.name ~= "air" then
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self.object:remove()
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self.object:remove()
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minetest.add_item(self.lastpos, 'throwing:arrow_steel')
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local toughness = 0.9
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if self.breaks < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_steel')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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@ -55,7 +55,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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damage_groups={fleshy=damage},
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damage_groups={fleshy=damage},
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}, nil)
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}, nil)
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self.object:remove()
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self.object:remove()
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minetest.add_item(self.lastpos, 'throwing:arrow_stone')
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local toughness = 0.94
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if self.breaks < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_stone')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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end
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end
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end
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@ -64,7 +69,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if self.lastpos.x~=nil then
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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if node.name ~= "air" then
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self.object:remove()
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self.object:remove()
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minetest.add_item(self.lastpos, 'throwing:arrow_stone')
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local toughness = 0.88
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if self.breaks < toughness then
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minetest.add_item(self.lastpos, 'throwing:arrow_stone')
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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@ -53,7 +53,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.object:remove()
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self.object:remove()
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if self.player ~= "" then
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if self.player ~= "" then
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self.player:setpos(pos)
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self.player:setpos(pos)
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self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
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self.player:get_inventory():add_item("main", ItemStack("defautl:mese_crystal_fragment"))
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end
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end
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end
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end
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end
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end
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@ -65,7 +65,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.object:remove()
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self.object:remove()
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if self.player ~= "" then
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if self.player ~= "" then
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self.player:setpos(self.lastpos)
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self.player:setpos(self.lastpos)
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self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
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self.player:get_inventory():add_item("main", ItemStack("defautl:mese_crystal_fragment"))
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end
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end
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end
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end
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end
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end
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@ -77,6 +77,6 @@ minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY
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minetest.register_craft({
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minetest.register_craft({
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output = 'throwing:arrow_teleport',
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output = 'throwing:arrow_teleport',
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recipe = {
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recipe = {
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{'default:stick', 'default:stick', 'default:mese'},
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{'default:stick', 'default:stick', 'default:mese_crystal_fragment 2'},
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}
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}
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})
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})
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@ -116,7 +116,7 @@ local function destroy(drops, pos, cid)
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if def and def.flammable then
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if def and def.flammable then
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minetest.set_node(pos, fire_node)
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minetest.set_node(pos, fire_node)
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else
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else
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minetest.remove_node(pos)
|
minetest.dig_node(pos)
|
||||||
if def then
|
if def then
|
||||||
local node_drops = minetest.get_node_drops(def.name, "")
|
local node_drops = minetest.get_node_drops(def.name, "")
|
||||||
for _, item in ipairs(node_drops) do
|
for _, item in ipairs(node_drops) do
|
||||||
@ -156,7 +156,7 @@ local function entity_physics(pos, radius)
|
|||||||
obj_vel, radius * 10))
|
obj_vel, radius * 10))
|
||||||
end
|
end
|
||||||
|
|
||||||
local damage = (4 / dist) * radius
|
local damage = (5 / dist) * radius
|
||||||
obj:set_hp(obj:get_hp() - damage)
|
obj:set_hp(obj:get_hp() - damage)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -254,7 +254,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||||||
if obj:get_luaentity() ~= nil then
|
if obj:get_luaentity() ~= nil then
|
||||||
if obj:get_luaentity().name ~= "throwing:arrow_tnt_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
if obj:get_luaentity().name ~= "throwing:arrow_tnt_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
boom(self.lastpos)
|
boom(pos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -56,6 +56,12 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||||||
damage_groups={fleshy=damage},
|
damage_groups={fleshy=damage},
|
||||||
}, nil)
|
}, nil)
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
|
local toughness = 0.9
|
||||||
|
if self.breaks < toughness then
|
||||||
|
minetest.add_item(self.lastpos, 'throwing:arrow_diamond')
|
||||||
|
else
|
||||||
|
minetest.add_item(self.lastpos, 'default:stick')
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -64,9 +70,55 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||||||
if self.lastpos.x~=nil then
|
if self.lastpos.x~=nil then
|
||||||
if node.name ~= "air" then
|
if node.name ~= "air" then
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
local dir={x=pos.x-self.lastpos.x, y=pos.y-self.lastpos.y, z=pos.z-self.lastpos.z}
|
if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") then
|
||||||
local wall=minetest.dir_to_wallmounted(dir)
|
local dir=vector.direction(self.lastpos, pos)
|
||||||
minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
local wall=minetest.dir_to_wallmounted(dir)
|
||||||
|
minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||||
|
--~ if wall == 0 then Check doesn't help :(
|
||||||
|
--~ local check_pos={self.lastpos.x, self.lastpos.y+0.5, self.lastpos.z}
|
||||||
|
--~ if minetest.get_node(check_pos).name ~= "air" then
|
||||||
|
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||||
|
--~ self.object:remove()
|
||||||
|
--~ end
|
||||||
|
--~ elseif wall == 1 then
|
||||||
|
--~ local check_pos={self.lastpos.x, self.lastpos.y-0.5, self.lastpos.z}
|
||||||
|
--~ if minetest.get_node(check_pos).name ~= "air" then
|
||||||
|
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||||
|
--~ self.object:remove()
|
||||||
|
--~ end
|
||||||
|
--~ elseif wall == 2 then
|
||||||
|
--~ local check_pos={self.lastpos.x+0.5, self.lastpos.y, self.lastpos.z}
|
||||||
|
--~ if minetest.get_node(check_pos).name ~= "air" then
|
||||||
|
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||||
|
--~ self.object:remove()
|
||||||
|
--~ end
|
||||||
|
--~ elseif wall == 3 then
|
||||||
|
--~ local check_pos={self.lastpos.x-0.5, self.lastpos.y, self.lastpos.z}
|
||||||
|
--~ if minetest.get_node(check_pos).name ~= "air" then
|
||||||
|
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||||
|
--~ self.object:remove()
|
||||||
|
--~ end
|
||||||
|
--~ elseif wall == 4 then
|
||||||
|
--~ local check_pos={self.lastpos.x, self.lastpos.y, self.lastpos.z+0.5}
|
||||||
|
--~ if minetest.get_node(check_pos).name ~= "air" then
|
||||||
|
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||||
|
--~ self.object:remove()
|
||||||
|
--~ end
|
||||||
|
--~ elseif wall == 5 then
|
||||||
|
--~ local check_pos={self.lastpos.x, self.lastpos.y, self.lastpos.z-0.5}
|
||||||
|
--~ if minetest.get_node(check_pos).name ~= "air" then
|
||||||
|
--~ minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
|
||||||
|
--~ self.object:remove()
|
||||||
|
--~ end
|
||||||
|
--~ end
|
||||||
|
else
|
||||||
|
local toughness = 0.9
|
||||||
|
if self.breaks < toughness then
|
||||||
|
minetest.add_item(self.lastpos, 'throwing:arrow_torch')
|
||||||
|
else
|
||||||
|
minetest.add_item(self.lastpos, 'default:stick')
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||||
|
Loading…
Reference in New Issue
Block a user