minetest.register_craftitem("throwing:arrow_build", { description = "Build Arrow", inventory_image = "throwing_arrow_build.png", }) minetest.register_node("throwing:arrow_build_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow_build.png", "throwing_arrow_build.png", "throwing_arrow_build_back.png", "throwing_arrow_build_front.png", "throwing_arrow_build_2.png", "throwing_arrow_build.png"}, groups = {not_in_creative_inventory=1}, }) local THROWING_ARROW_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_build_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, node = "", player = "", inventory = false, stack = false, bow_damage = 0, } THROWING_ARROW_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local newpos = self.object:getpos() if self.lastpos.x ~= nil then for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do local node = minetest.get_node(pos) local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1) for k, obj in pairs(objs) do if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then if self.inventory and self.stack and not minetest.setting_getbool("creative_mode") then self.inventory:remove_item("main", {name=self.stack:get_name()}) end if self.stack then minetest.add_item(pos, {name=self.stack:get_name()}) end local toughness = 0.95 if math.random() < toughness then minetest.add_item(pos, 'throwing:arrow_build') else minetest.add_item(pos, 'default:stick') end self.object:remove() return end end if node.name ~= "air" and not string.find(node.name, "water_") and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'fire:') then if node.name ~= "ignore" and self.inventory and self.stack then if not minetest.is_protected(self.lastpos, "") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and self.stack:get_definition().type == "node" and self.stack:get_name() ~= "default:torch" then minetest.place_node(self.lastpos, {name=self.stack:get_name()}) else minetest.add_item(self.lastpos, {name=self.stack:get_name()}) end if not minetest.setting_getbool("creative_mode") then self.inventory:remove_item("main", {name=self.stack:get_name()}) end end minetest.add_item(self.lastpos, 'default:shovel_steel') self.object:remove() return end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end end self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z} end minetest.register_entity("throwing:arrow_build_entity", THROWING_ARROW_ENTITY) minetest.register_craft({ output = 'throwing:arrow_build', recipe = { {'default:stick', 'default:stick', 'default:shovel_steel'}, } }) minetest.register_craft({ output = 'throwing:arrow_build', recipe = { {'default:shovel_steel', 'default:stick', 'default:stick'}, } })