function throwing_register_arrow_standard (kind, desc, eq, toughness, craft) minetest.register_craftitem("throwing:arrow_" .. kind, { description = desc .. " arrow", inventory_image = "throwing_arrow_" .. kind .. ".png", }) minetest.register_node("throwing:arrow_" .. kind .. "_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow_" .. kind .. ".png", "throwing_arrow_" .. kind .. ".png", "throwing_arrow_" .. kind .. "_back.png", "throwing_arrow_" .. kind .. "_front.png", "throwing_arrow_" .. kind .. "_2.png", "throwing_arrow_" .. kind .. ".png"}, groups = {not_in_creative_inventory=1}, }) local THROWING_ARROW_ENTITY={ physical = false, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_" .. kind .. "_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, player = "", bow_damage = 0, } THROWING_ARROW_ENTITY.on_step = function(self, dtime) local newpos = self.object:getpos() if self.lastpos.x ~= nil then for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do local node = minetest.get_node(pos) local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) for k, obj in pairs(objs) do local objpos = obj:getpos() if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then if throwing_touch(pos, objpos) then local puncher = self.object if self.player and minetest.get_player_by_name(self.player) then puncher = minetest.get_player_by_name(self.player) end local damage = eq if self.bow_damage and self.bow_damage > 0 then damage = damage + (self.bow_damage/12) end obj:punch(puncher, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) if math.random() < toughness then if math.random(0,100) % 2 == 0 then minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind) end else minetest.add_item(self.lastpos, 'default:stick') end self.object:remove() return end end end if node.name ~= "air" and not string.find(node.name, 'water_') and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'fire:') then if math.random() < toughness then minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind) else minetest.add_item(self.lastpos, 'default:stick') end self.object:remove() return end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end end self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z} end minetest.register_entity("throwing:arrow_" .. kind .. "_entity", THROWING_ARROW_ENTITY) minetest.register_craft({ output = 'throwing:arrow_' .. kind .. ' 16', recipe = { {'default:stick', 'default:stick', craft}, } }) minetest.register_craft({ output = 'throwing:arrow_' .. kind .. ' 16', recipe = { {craft, 'default:stick', 'default:stick'}, } }) end if not DISABLE_STONE_ARROW then throwing_register_arrow_standard ('stone', 'Stone', 4, 0.40, 'group:stone') end if not DISABLE_STEEL_ARROW then throwing_register_arrow_standard ('steel', 'Steel', 5, 0.50, 'default:steel_ingot') end if not DISABLE_OBSIDIAN_ARROW then throwing_register_arrow_standard ('obsidian', 'Obsidian', 6, 0.60, 'default:obsidian') end if not DISABLE_DIAMOND_ARROW then throwing_register_arrow_standard ('diamond', 'Diamond', 7, 0.70, 'default:diamond') end if not DISABLE_MITHRIL_ARROW then throwing_register_arrow_standard ('mithril', 'Mithril (Hunter)', 8, 0.80, 'default:mithril_ingot') end