minetest.register_craftitem("throwing:arrow_torch", { description = "Torch Arrow", inventory_image = "throwing_arrow_torch.png", }) minetest.register_node("throwing:arrow_torch_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow_torch.png", "throwing_arrow_torch.png", "throwing_arrow_torch_back.png", "throwing_arrow_torch_front.png", "throwing_arrow_torch_2.png", "throwing_arrow_torch.png"}, groups = {not_in_creative_inventory=1}, }) local THROWING_ARROW_ENTITY={ physical = false, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_torch_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, node = "", player = "", bow_damage = 0, } THROWING_ARROW_ENTITY.on_step = function(self, dtime) local newpos = self.object:getpos() if self.lastpos.x~= nil then for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do local node = minetest.get_node(pos) local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 0.5) for k, obj in pairs(objs) do local objpos = obj:getpos() if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then if throwing_touch(pos, objpos) then local puncher = self.object if self.player and minetest.get_player_by_name(self.player) then puncher = minetest.get_player_by_name(self.player) end local damage = 0.5 if self.bow_damage and self.bow_damage > 0 then damage = damage + (self.bow_damage/12) end obj:punch(puncher, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) local toughness = 0.9 if math.random() < toughness then if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15) minetest.add_item(pos, 'throwing:arrow_torch') end else minetest.add_item(pos, 'default:stick') end self.object:remove() return end end end if node.name == 'air' then minetest.add_node(pos, {name="throwing:torch_trail"}) minetest.get_node_timer(pos):start(0.1) elseif node.name ~= "air" and not string.find(node.name, "trail") and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not (string.find(node.name, 'farming:') and not string.find(node.name, 'soil')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'fire:') then local player = minetest.get_player_by_name(self.player) if not player then self.object:remove() return end if node.name ~= "ignore" and not string.find(node.name, "water_") and not string.find(node.name, "lava") and not string.find(node.name, "torch") and minetest.get_item_group(node.name, "unbreakable") == 0 and not minetest.is_protected(self.lastpos, self.player) and node.diggable ~= false then local dir=vector.direction(self.lastpos, pos) local wall=minetest.dir_to_wallmounted(dir) minetest.add_node(self.lastpos, {name="default:torch", param2 = wall}) else local toughness = 0.9 if math.random() < toughness then minetest.add_item(self.lastpos, 'throwing:arrow_torch') else minetest.add_item(self.lastpos, 'default:stick') end end self.object:remove() return end self.lastpos={x=pos.x, y=pos.y, z=pos.z} end end self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z} end minetest.register_entity("throwing:arrow_torch_entity", THROWING_ARROW_ENTITY) minetest.register_craft({ output = 'throwing:arrow_torch 4', recipe = { {'default:stick', 'default:stick', 'group:coal'}, } }) minetest.register_craft({ output = 'throwing:arrow_torch 4', recipe = { {'group:coal', 'default:stick', 'default:stick'}, } }) minetest.register_node("throwing:torch_trail", { drawtype = "airlike", light_source = default.LIGHT_MAX-1, walkable = false, drop = "", groups = {dig_immediate=3}, on_timer = function(pos, elapsed) minetest.remove_node(pos) end, })