commit dceb43d4d7bae3c4cb2af25b8b645ee8053a7359 Author: sys4-fr Date: Sat Sep 8 22:37:55 2018 +0200 Remplissage du dépôt. diff --git a/depends.txt b/depends.txt new file mode 100755 index 0000000..f05833c --- /dev/null +++ b/depends.txt @@ -0,0 +1,2 @@ +treasurer +default diff --git a/init.lua b/init.lua new file mode 100755 index 0000000..2d8a1c1 --- /dev/null +++ b/init.lua @@ -0,0 +1,102 @@ +--[[ + This is an example Treasure Registration Mod (TRM) for the default mod. + It is meant to use together with the default mod and the treasurer mod. + + This TRM registers a bunch of items found in the default mod. + + Note that the probabilities may not be very well balanced, + this file is just there as an example. It, however, can + still be used in actual gameplay. + + A TRM is really nothing more than a list of item names, probabilities, + preciousnesses, and optionally a given amount and tool wear. + The only function ever called is treasurer.register_treasure. + See also treasurer’s documentation for more info. +]] + +--[[ The following entries all use a rarity value and a count value in range + format. + Note that the range format is a table with two value, the first being + the minimum and the second being the maximum value. +]] +--[[ The next entry means: this treasure consists of 1 to 10 gold ingots and has +a rarity of 0.01 and a preciousness of 7 (out of 10) ]] +treasurer.register_treasure("default:gold_ingot",0.01,7,{1,10}) +-- The following entries are similar +treasurer.register_treasure("default:bronze_ingot",0.02,5,{1,16}) +treasurer.register_treasure("default:copper_ingot",0.06,3,{1,17}) +treasurer.register_treasure("default:steel_ingot",0.09,4,{1,20}) +treasurer.register_treasure("default:clay_brick",0.1,5,{2,12}) +treasurer.register_treasure("default:coal_lump",0.2,2,{3,10}) +treasurer.register_treasure("default:obsidian_shard",0.05,5,{3,20}) +treasurer.register_treasure("default:obsidian_shard",0.0005,5,{21,90}) +treasurer.register_treasure("default:mese_crystal",0.008,9,{1,5}) +treasurer.register_treasure("default:diamond",0.001,9,{1,3}) + +--[[ here is a constant (=non-random) count given + with a rarity of 0.0001, exactly 4 diamonds spawn]] +treasurer.register_treasure("default:diamond",0.0001,9,4) + +-- an example of a treasure with preciousness of 10 +treasurer.register_treasure("default:diamond_block",0.00002,10,1) + +-- by the way, as you see, it is not forbidden to register the same item twice. + +treasurer.register_treasure("default:paper",0.1,2,{3,6}) +treasurer.register_treasure("default:stick",0.1,2,{1,15}) +treasurer.register_treasure("default:stick",0.05,2,{16,33}) +treasurer.register_treasure("default:book",0.1,4,{1,2}) + +treasurer.register_treasure("default:mese_crystal_fragment",0.01,3,{1,9}) +treasurer.register_treasure("default:sapling",0.05,2,{1,20}) +treasurer.register_treasure("default:junglesapling",0.03,3,{1,5}) +treasurer.register_treasure("default:apple",0.2,2,{1,7}) + +treasurer.register_treasure("default:shovel_wood",0.02,2) +treasurer.register_treasure("default:shovel_stone",0.050,3) +treasurer.register_treasure("default:shovel_steel",0.07,5) +treasurer.register_treasure("default:shovel_bronze",0.006,6) +treasurer.register_treasure("default:shovel_mese",0.0012,8) +treasurer.register_treasure("default:shovel_diamond",0.0008,9) + +treasurer.register_treasure("default:axe_wood",0.02,2) +treasurer.register_treasure("default:axe_stone",0.045,3) +treasurer.register_treasure("default:axe_steel",0.05,5) +treasurer.register_treasure("default:axe_bronze",0.005,6) +treasurer.register_treasure("default:axe_mese",0.0002,8) +treasurer.register_treasure("default:axe_diamond",0.000125,9) + +--[[ Here are some examples for wear. wear is the 5th parameter +the format of wear is identical to the format of count +note that the 3rd parameter (count) is nil which causes the script to use the default value +We could as well have written an 1 here. +]] +treasurer.register_treasure("default:axe_wood",0.04,1,nil,{100,10000}) -- wear = randomly between 100 and 10000 +treasurer.register_treasure("default:axe_stone",0.09,2,nil,{500,11000}) +treasurer.register_treasure("default:axe_steel",0.1,4,nil,{600,18643}) +treasurer.register_treasure("default:axe_bronze",0.01,5,nil,{750,20000}) +treasurer.register_treasure("default:axe_mese",0.0002,7,nil,{1000,22000}) +treasurer.register_treasure("default:axe_diamond",0.0001,8,nil,{2000,30000}) + +treasurer.register_treasure("default:pick_wood",0.005,2) +treasurer.register_treasure("default:pick_stone",0.018,3) +treasurer.register_treasure("default:pick_steel",0.02,5) +treasurer.register_treasure("default:pick_bronze",0.004,6) +treasurer.register_treasure("default:pick_mese",0.008,8) +treasurer.register_treasure("default:pick_diamond",0.005,9) + +treasurer.register_treasure("default:sword_wood",0.001,2) +treasurer.register_treasure("default:sword_stone",0.016,3) +treasurer.register_treasure("default:sword_steel",0.02,5) +treasurer.register_treasure("default:sword_bronze",0.015,6) +treasurer.register_treasure("default:sword_mese",0.007,8) +treasurer.register_treasure("default:sword_diamond",0.0035,9) + +treasurer.register_treasure("default:rail",0.01,5,15) +treasurer.register_treasure("default:rail",0.02,5,{1,5}) +treasurer.register_treasure("default:fence_wood",0.1,4,{1,7}) + +-- If the count is omitted, it deaults to 1. +treasurer.register_treasure("default:sign_wall",0.1,4) +treasurer.register_treasure("default:ladder",0.1,3,{1,2}) +treasurer.register_treasure("default:torch",0.2,2,{1,5}) diff --git a/more_trms.lua b/more_trms.lua new file mode 100755 index 0000000..d8ad4ba --- /dev/null +++ b/more_trms.lua @@ -0,0 +1,303 @@ +-- "fuel" group -- +-- total loot chance = 0.85 +treasurer.register_treasure("default:coalblock", 0.05, 7, {1,4}, nil, fuel) --rare +treasurer.register_treasure("bucket:bucket_lava", 0.05, 6, 1, nil, fuel) --rare +treasurer.register_treasure("default:tree", 0.075, 3, {10,30}, nil, fuel) --uncommon +treasurer.register_treasure("default:wood", 0.075, 2, {5,40}, nil, fuel) --uncommon +treasurer.register_treasure("default:cactus", 0.1, 2, {1,7}, nil, fuel) --common +treasurer.register_treasure("homedecor:oil_extract", 0.1, 4, {1,20}, nil, fuel) --common +treasurer.register_treasure("default:grass_1", 0.1, 1, {1,30}, nil, fuel) --common +treasurer.register_treasure("default:leaves", 0.1, 1, {1,20}, nil, fuel) --common +treasurer.register_treasure("default:junglegrass", 0.1, 1, {1,20}, nil, fuel) --common +treasurer.register_treasure("default:dry_shrub", 0.1, 1, {1,10}, nil, fuel) --common + +-- "food" and "raw_food" group -- +-- preciousness = hunger restaured +-- total loot chance = 0.87 +-- "food" group -- +treasurer.register_treasure("maptools:superapple", 0.01, 10, {1,2}, nil, food) --rare +treasurer.register_treasure("food:bowl", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("food:milk", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("bushes:mixed_berry_pie_raw", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("bushes:blackberry_pie_raw", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("bushes:blueberry_pie_raw", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("bushes:strawberry_pie_raw", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("bushes:raspberry_pie_raw", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("fishing:fish_raw", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("maptools:superapple", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("mobs:chicken_raw", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("mobs:meat_raw", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("moretrees:coconut_milk", 0.02, 1, {1,5}, nil, food) --common +treasurer.register_treasure("moretrees:raw_coconut", 0.02, 2, {1,5}, nil, food) --common +treasurer.register_treasure("moretrees:acorn_muffin", 0.02, 3, {1,5}, nil, food) --common +treasurer.register_treasure("moretrees:spruce_nuts", 0.02, 1, {1,5}}, nil, food) --common +treasurer.register_treasure("moretrees:pine_nuts", 0.02, 1, {1,5}, nil, food) --common +treasurer.register_treasure("moretrees:fir_nuts", 0.02, 1, {1,5}, nil, food) --common +treasurer.register_treasure("mushroom:poison", 0.02, 1, {1,5}, nil, food) --common --1 de preciousness exeptionnel car empoisonné +treasurer.register_treasure("farming:bread", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("farming:potato", 0.02, 1, {1,5}, nil, food) --common +treasurer.register_treasure("farming:baked_potato", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("farming:cucumber", 0.02, 3, {1,5}, nil, food) --common +treasurer.register_treasure("farming:tomato", 0.02, 3, {1,5}, nil, food) --common +treasurer.register_treasure("farming:carrot", 0.02, 3, {1,5}, nil, food) --common +treasurer.register_treasure("farming:carrot_gold", 0.02, 3, {1,5}, nil, food) --common +treasurer.register_treasure("farming:corn", 0.02, 3, {1,5}, nil, food) --common +treasurer.register_treasure("farming:corn_cob", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("farming:melon_slice", 0.02, 2, {1,5}, nil, food) --common +treasurer.register_treasure("farming:pumpkin_slice", 0.02, 1, {1,5}, nil, food) --common +treasurer.register_treasure("farming:pumpkin_bread", 0.02, 7, {1,5}, nil, food) --common +treasurer.register_treasure("farming:coffee_cup", 0.02, 2, {1,5}, nil, food) --common +treasurer.register_treasure("farming:coffee_cup_hot", 0.02, 3, {1,5}, nil, food) --common +treasurer.register_treasure("farming:cookie", 0.02, 2, {1,5}, nil, food) --common +treasurer.register_treasure("farming:chocolate_dark", 0.02, 3, {1,5}, nil, food) --common +treasurer.register_treasure("farming:donut", 0.02, 4, {1,5}, nil, food) --common +treasurer.register_treasure("farming:donut_chocolate", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("farming:donut_apple", 0.02, 5, {1,5}, nil, food) --common +treasurer.register_treasure("farming:raspberries", 0.02, 1, {1,5}, nil, food) --common +treasurer.register_treasure("farming:blueberries", 0.02, 1, {1,5}, nil, food) --common +treasurer.register_treasure("farming:muffin_blueberry", 0.02, 4, {1,5}, nil, food) --common +treasurer.register_treasure("farming:smoothie_raspberry", 0.02, 2, {1,5}, nil, food) --common +treasurer.register_treasure("farming:rhubarb", 0.02, 1, {1,5}, nil, food) --common +treasurer.register_treasure("farming:rhubarb_pie", 0.02, 5, {1,5}, nil, food) --common +-- "raw_food" group -- +treasurer.register_treasure("maptools:superapple", 0.01, 10, {1,2}, nil, raw_food) --rare +treasurer.register_treasure("food:bowl", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("food:milk", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("bushes:mixed_berry_pie_raw", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("bushes:blackberry_pie_raw", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("bushes:blueberry_pie_raw", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("bushes:strawberry_pie_raw", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("bushes:raspberry_pie_raw", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("fishing:fish_raw", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("maptools:superapple", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("mobs:chicken_raw", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("mobs:meat_raw", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("moretrees:coconut_milk", 0.02, 1, {1,5}, nil, raw_food) --common +treasurer.register_treasure("moretrees:raw_coconut", 0.02, 2, {1,5}, nil, raw_food) --common +treasurer.register_treasure("moretrees:acorn_muffin", 0.02, 3, {1,5}, nil, raw_food) --common +treasurer.register_treasure("moretrees:spruce_nuts", 0.02, 1, {1,5}}, nil, raw_food) --common +treasurer.register_treasure("moretrees:pine_nuts", 0.02, 1, {1,5}, nil, raw_food) --common +treasurer.register_treasure("moretrees:fir_nuts", 0.02, 1, {1,5}, nil, raw_food) --common +treasurer.register_treasure("mushroom:poison", 0.02, 1, {1,5}, nil, raw_food) --common --1 de preciousness exeptionnel car empoisonné +treasurer.register_treasure("farming:bread", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:potato", 0.02, 1, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:baked_potato", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:cucumber", 0.02, 3, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:tomato", 0.02, 3, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:carrot", 0.02, 3, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:carrot_gold", 0.02, 3, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:corn", 0.02, 3, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:corn_cob", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:melon_slice", 0.02, 2, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:pumpkin_slice", 0.02, 1, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:pumpkin_bread", 0.02, 7, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:coffee_cup", 0.02, 2, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:coffee_cup_hot", 0.02, 3, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:cookie", 0.02, 2, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:chocolate_dark", 0.02, 3, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:donut", 0.02, 4, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:donut_chocolate", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:donut_apple", 0.02, 5, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:raspberries", 0.02, 1, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:blueberries", 0.02, 1, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:muffin_blueberry", 0.02, 4, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:smoothie_raspberry", 0.02, 2, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:rhubarb", 0.02, 1, {1,5}, nil, raw_food) --common +treasurer.register_treasure("farming:rhubarb_pie", 0.02, 5, {1,5}, nil, raw_food) --common + +-- "melee_weapons" and "ranged_weapon" group -- +-- preciousness = weapons damage/durability (look at the .ODS spreedsheat) +-- total loot chance = 0.775 +-- "melee_weapons" group -- +treasurer.register_treasure("nether:sword_sywtonic", 0.05, 8, 1, nil, melee_weapons) --rare +treasurer.register_treasure("default:sword_nyan", 0.05, 6, nil, melee_weapons) --rare +treasurer.register_treasure("nether:sword_netherrack_blue", 0.075, 6, nil, melee_weapons) --uncommon +treasurer.register_treasure("default:sword_silver", 0.075, 5, nil, melee_weapons) --uncommon +treasurer.register_treasure("default:sword_bronze", 0.075, 5, nil, melee_weapons) --uncommon +treasurer.register_treasure("default:sword_steel", 0.15, 4, nil, melee_weapons) --common +treasurer.register_treasure("nether:sword_netherrack", 0.15, nil, melee_weapons) --common +treasurer.register_treasure("default:sword_stone", 0.15, 3, nil, melee_weapons) --common +-- "ranged_weapon" group -- +treasurer.register_treasure("nether:sword_sywtonic", 0.1, 8, 1, nil, ranged_weapon) --rare +treasurer.register_treasure("default:sword_nyan", 0.1, 6, 1, nil, ranged_weapon) --rare +treasurer.register_treasure("nether:sword_netherrack_blue", 0.1, 6, 1, nil, ranged_weapon) --uncommon +treasurer.register_treasure("default:sword_silver", 0.1, 5, 1, nil, ranged_weapon) --uncommon +treasurer.register_treasure("default:sword_bronze", 0.1, 5, 1, nil, ranged_weapon) --uncommon +treasurer.register_treasure("default:sword_steel", 0.1, 4, 1, nil, ranged_weapon) --common +treasurer.register_treasure("nether:sword_netherrack", 0.1, 1, nil, ranged_weapon) --common +treasurer.register_treasure("default:sword_stone", 0.1, 3, 1, nil, ranged_weapon) --common + +-- "minetool" group -- +-- preciousness = weapons efficacity/durability (look at the .ODS spreedsheat) +-- total loot chance = 0.75 +treasurer.register_treasure("default:pick_diamond", 0.025, 7, 1, nil, minetool) --rare +treasurer.register_treasure("default:shovel_mese", 0.025, 6, 1, nil, minetool) --rare +treasurer.register_treasure("farming:hoe_mese", 0.05, 6, 1, nil, minetool) --uncommon +treasurer.register_treasure("default:pick_nyan", 0.05, 6, 1, nil, minetool) --uncommon +treasurer.register_treasure("default:axe_nyan", 0.05, 6, 1, nil, minetool) --uncommon +treasurer.register_treasure("default:pick_silver", 0.05, 5, 1, nil, minetool) --uncommon +treasurer.register_treasure("default:axe_silver", 0.05, 5, 1, nil, minetool) --uncommon +treasurer.register_treasure("default:shovel_silver", 0.05, 5, 1, nil, minetool) --uncommon +treasurer.register_treasure("farming:hoe_bronze", 0.1, 5, 1, nil, minetool) --common +treasurer.register_treasure("default:axe_steel", 0.1, 4, 1, nil, minetool) --common +treasurer.register_treasure("default:shovel_stone", 0.1, 3, 1, nil, minetool) --common +treasurer.register_treasure("farming:hoe_wood", 0.1, 2, 1, nil, minetool) --common + +-- "tool" group -- +-- preciousness = material/craft cost +-- total loot chance = 0.8 +treasurer.register_treasure("fishing:pole", 0.2, 1, nil, tool) --common +treasurer.register_treasure("markers:mark", 0.2, 1, nil, tool) --common +treasurer.register_treasure("screwdriver:screwdriver", 0.2, 1, nil, tool) --common +treasurer.register_treasure("moreblocks:circular_saw", 0.2, 1, nil, tool) --common + +-- "deco" group -- +-- preciousness = material/craft cost +-- total loot chance = 0.85 +treasurer.register_treasure("coloredwood:fence_light_sky_blue", 0.05, 5, {3,6}, nil, deco) --common +treasurer.register_treasure("coloredwood:fence_dark_redviolet", 0.05, 5, {3,6}, nil, deco) --common +treasurer.register_treasure("coloredwood:stick_dark_cyan", 0.05, 5, {5,10}, nil, deco) --common +treasurer.register_treasure("coloredwood:fence_yellow", 0.05, 5, {3,6}, nil, deco) --common +treasurer.register_treasure("darkage:chain", 0.05, 3, {4,8}, nil, deco) --common +treasurer.register_treasure("columnia:column_mid_brick", 0.05, 4, {2,4}, nil, deco) --common +treasurer.register_treasure("darkage:wood_shelves", 0.05, 3, {2,4}, nil, deco) --common +treasurer.register_treasure("default:fence_cobble", 0.05, 2, {3,6}, nil, deco) --common +treasurer.register_treasure("dryplants:grass", 0.05, 1, {4,8}), nil, deco) --common +treasurer.register_treasure("fake_fire:embers", 0.05, 8, {2,4}, nil, deco) --common +treasurer.register_treasure("fence:fencegate", 0.05, 4, {1,2}, nil, deco) --common +treasurer.register_treasure("flowers:potted_tulip", 0.05, 1, {1,2}, nil, deco) --common +treasurer.register_treasure("itemframes:pedestal_junglewood", 0.05, 3, {1,2}, nil, deco) --common +treasurer.register_treasure("moreblocks:plankstone", 0.05, 3, {3,6}, nil, deco) --common +treasurer.register_treasure("moreblocks:iron_check", 0.05, 5, {1,2}, nil, deco) --common +treasurer.register_treasure("stained_glass:2_9", 0.05, 6, {2,4}, nil, deco) --common +treasurer.register_treasure("stained_glass:7_5_6", 0.05, 6, {2,4}, nil, deco) --common + +-- "light" group -- +-- preciousness = material/craft cost and light value +-- total loot chance = 0.85 +treasurer.register_treasure("moreblocks:super_glow_glass", 0.005, 10, {1,2}, nil, light) --rare +treasurer.register_treasure("moreblocks:glow_glass", 0.005, 9, {3,5}, nil, light) --rare +treasurer.register_treasure("glow:lamp", 0.01, 7, {1,3}, nil, light) --uncommun +treasurer.register_treasure("glow:stone", 0.01, 7, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:blueblock", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:bluepole", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:greenblock", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:greenpole", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:greyblock", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:greypole", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:indigoblock", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:indigopole", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:orangeblock", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:orangepole", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:redblock", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:redpole", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:whiteblock", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:whitepole", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:yellowblock", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("bobblocks:yellowpole", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("building_blocks:fireplace", 0.02, 6, {1,3}, nil, light) --uncommun +treasurer.register_treasure("sealamps:lantern", 0.02, 6,{1,3}, nil, light) --uncommun +treasurer.register_treasure("sealamps:torch", 0.02, 6,{1,3}, nil, light) --uncommun +treasurer.register_treasure("lavalamp:red", 0.02, 5, 1, nil, light) --commun +treasurer.register_treasure("lavalamp:orange", 0.02, 5, 1, nil, light) --commun +treasurer.register_treasure("lavalamp:green", 0.02, 5, 1, nil, light) --commun +treasurer.register_treasure("lavalamp:blue", 0.02, 5, 1, nil, light) --commun +treasurer.register_treasure("lavalamp:violet", 0.02, 5, 1, nil, light) --commun +treasurer.register_treasure("lavalamp:yellow", 0.02, 5, 1, nil, light) --commun +treasurer.register_treasure("default:torch", 0.1, 5,{5,20}, nil, light) --commun +treasurer.register_treasure("homedecor:torch_wall", 0.05, 3, {1,10}, nil, light) --commun +treasurer.register_treasure("chains:chandelier", 0.025, 3, 1, nil, light) --commun +treasurer.register_treasure("homedecor:standing_lamp_off", 0.01, 4, {1,2}, nil, light) --commun +treasurer.register_treasure("homedecor:table_lamp_off", 0.01, 4, {1,2}, nil, light) --commun +treasurer.register_treasure("homedecor:glowlight_half_white", 0.01, 4, {1,2}, nil, light) --commun +treasurer.register_treasure("homedecor:glowlight_half_yellow", 0.01, 4, {1,2}, nil, light) --commun +treasurer.register_treasure("homedecor:glowlight_quarter_white", 0.01, 4, {1,2}, nil, light) --commun +treasurer.register_treasure("homedecor:glowlight_quarter_yellow", 0.01, 4, {1,2}, nil, light) --commun +treasurer.register_treasure("homedecor:glowlight_small_cube_white", 0.01, 4, {1,2}, nil, light) --commun +treasurer.register_treasure("homedecor:glowlight_small_cube_yellow", 0.01, 4, {1,2}, nil, light) --commun +treasurer.register_treasure("homedecor:lattice_lantern_large", 0.02, 3, {1,3}, nil, light) --commun +treasurer.register_treasure("homedecor:lattice_lantern_small", 0.02, 3, {1,3}, nil, light) --commun +treasurer.register_treasure("homedecor:hanging_lantern", 0.02, 3, {1,3}, nil, light) --commun +treasurer.register_treasure("homedecor:ground_lantern", 0.02, 3, {1,3}, nil, light) --commun +treasurer.register_treasure("homedecor:celling_lantern", 0.02, 3, {1,3}, nil, light) --commun +treasurer.register_treasure("homedecor:oil_lamp", 0.02, 3, {1,2}, nil, light) --commun +treasurer.register_treasure("homedecor:candle_thin", 0.02, 3, {1,5}, nil, light) --commun +treasurer.register_treasure("homedecor:candle", 0.02, 3, {1,5}, nil, light) --commun +treasurer.register_treasure("lantern:candle", 0.02, 3, {1,5}, nil, light) --commun +treasurer.register_treasure("christmas_craft:christmas_lights", 0.02, 2, {4,8}, nil, light) --commun + +-- "building_block" group -- +-- preciousness = material/craft cost +-- total loot chance = 0.7525 +treasurer.register_treasure("nether:white", 0.0025, 10, 1, nil, building_block) --rare --siwtonic bloc +treasurer.register_treasure("default:diamondblock", 0.0025, 9, 1, nil, building_block) --rare +treasurer.register_treasure("default:mese", 0.0025, 9, 1, nil, building_block) --rare +treasurer.register_treasure("default:goldblock", 0.005, 8, 1, nil, building_block) --rare +treasurer.register_treasure("default:silverblock", 0.005, 8, 1, nil, building_block) --rare +treasurer.register_treasure("default:bronzeblock", 0.005, 8, 1, nil, building_block) --rare +treasurer.register_treasure("default:copperblock", 0.005, 8, 1, nil, building_block) --rare +treasurer.register_treasure("default:steelblock", 0.005, 8, 1, nil, building_block) --rare +treasurer.register_treasure("default:tinblock", 0.005, 8, 1, nil, building_block) --rare +treasurer.register_treasure("building_blocks:grate", 0.005, 7, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("moreblocks:iron_stone_bricks", 0.005, 7, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("moreblocks:coal_stone_bricks", 0.005, 4, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("moreblocks:all_faces_jungle_tree", 0.005, 6, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("moreblocks:all_faces_tree", 0.005, 6, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("building_blocks:marble", 0.01, 6, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("building_blocks:hardwood", 0.005, 5, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("darkage:ors_brick", 0.005, 6, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("darkage:marble", 0.005, 6, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("darkage:gneiss_cobble", 0.005, 6, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("darkage:gneiss_brick", 0.005, 6, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("darkage:gneiss", 0.005, 6, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("darkage:basalt_cobble", 0.005, 5, {4,8}, nil, building_block) --uncommon +treasurer.register_treasure("colouredstonebricks:grey", 0.01, 5, {3,6}, nil, building_block) --commun +treasurer.register_treasure("colouredstonebricks:red", 0.01, 5, {3,6}, nil, building_block) --commun +treasurer.register_treasure("colouredstonebricks:dark_blue", 0.01, 5, {3,6}, nil, building_block) --commun +treasurer.register_treasure("colouredstonebricks:pink", 0.01, 5, {3,6}, nil, building_block) --commun +treasurer.register_treasure("colouredstonebricks:orange", 0.01, 5, {3,6}, nil, building_block) --commun +treasurer.register_treasure("colouredstonebricks:black", 0.01, 5, {3,6}, nil, building_block) --commun +treasurer.register_treasure("moreblocks:grey_brick", 0.01, 5, {3,6}, nil, building_block) --commun +treasurer.register_treasure("moreblocks:cactus_brick", 0.005, 4, {3,6}, nil, building_block) --commun +treasurer.register_treasure("default:brick", 0.005, 4, {3,6}, nil, building_block) --commun +treasurer.register_treasure("moreblocks:stone_tile", 0.005, 4, {3,6}, nil, building_block) --commun +treasurer.register_treasure("building_blocks:tar", 0.005, 3, {4,8}, nil, building_block) --commun +treasurer.register_treasure("christmas_craft:snowman", 0.005, 3, 1, nil, building_block) --commun +treasurer.register_treasure("default:snowblock", 0.005, 2, {1,2}, nil, building_block) --commun +treasurer.register_treasure("default:mossycobble", 0.005, 2, {10,50}, nil, building_block) --commun +treasurer.register_treasure("default:sandstonebrick", 0.025, 1, {50,99}, nil, building_block) --commun +treasurer.register_treasure("default:cobble", 0.05, 1, {50,99}, nil, building_block) --commun +treasurer.register_treasure("default:desert_sand", 0.05, 1, {50,99}, nil, building_block) --commun +treasurer.register_treasure("default:sand", 0.05, 1, {50,99}, nil, building_block) --commun +treasurer.register_treasure("default:dirt", 0.05, 1, {50,99}, nil, building_block) --commun + +-- "seed" group -- +-- preciousness = seeds and sapling usefull +-- total loot chance = 0.90 +treasurer.register_treasure("farming_seed_wheat", 0.45, 1, {1,20}, nil, seed) --commun +treasurer.register_treasure("farming:seed_cotton", 0.45, 1, {1,20}, nil, seed) --commun + +-- "transport_vehicle" group -- +-- preciousness = material/craft cost +-- total loot chance = 0.85 +treasurer.register_treasure("carts:cart", 0.35, 5, {1,2}, nil, transport_vehicle) --uncommun +treasurer.register_treasure("boats:boat", 0.50, 2, {1,2}, nil, transport_vehicle) --commun + +-- "transport_structure" group -- +-- preciousness = material/craft cost +-- total loot chance = 0.75 +treasurer.register_treasure("carts:rail_power", 0.05, 6, {2,4}, nil, transport_structure) --uncommon +treasurer.register_treasure("carts:rail_brake", 0.05, 5, {2,4}, nil, transport_structure) --uncommon +treasurer.register_treasure("homedecor:fence_brass", 0.1, 3, {3,6}, nil, transport_structure) --commun +treasurer.register_treasure("homedecor:fence_wrought_iron", 0.1, 3, {3,6}, nil, transport_structure) --commun +treasurer.register_treasure("carts:rail_copper", 0.25, 3, {6,12}), nil, transport_structure) --commun +treasurer.register_treasure("default:rail", 0.25, 2, {6,12}, nil, transport_structure) --commun + +-- "ladder" group -- +-- preciousness = material/craft cost +-- total loot chance = 0.75 +treasurer.register_treasure("lavatemple:ladder", 0.25, 1, {2,4}, nil, ladder) --uncommun +treasurer.register_treasure("default:ladder", 0.5, 1, {6,12}, nil, ladder) --commun + +-- "default" -- +-- This is the group your treasure get assigned to if you don’t specify a group.