Add pyramid size variable

This commit is contained in:
Wuzzy 2019-08-23 17:13:15 +02:00
parent fe41da8bd0
commit 10cf7524b5

View File

@ -1,5 +1,12 @@
local S = minetest.get_translator("tsm_pyramids")
-- Pyramid width (must be an odd number)
local PYRA_W = 23
-- Pyramid width minus 1
local PYRA_Wm = PYRA_W - 1
-- Half of (Pyramid width minus 1)
local PYRA_Wh = PYRA_Wm / 2
tsm_pyramids = {}
dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
@ -109,13 +116,13 @@ local function make_entrance(pos, rot, brick, sand, flood_sand)
local roffset = roffset_arr[rot + 1]
local way
if rot == 0 then
way = vector.add(pos, {x=11, y=0, z=0})
way = vector.add(pos, {x=PYRA_Wh, y=0, z=0})
elseif rot == 1 then
way = vector.add(pos, {x=22, y=0, z=11})
way = vector.add(pos, {x=PYRA_Wm, y=0, z=PYRA_Wh})
elseif rot == 2 then
way = vector.add(pos, {x=11, y=0, z=22})
way = vector.add(pos, {x=PYRA_Wh, y=0, z=PYRA_Wm})
else
way = vector.add(pos, {x=0, y=0, z=11})
way = vector.add(pos, {x=0, y=0, z=PYRA_Wh})
end
local max_sand_height = math.random(1,3)
for ie=0,6,1 do
@ -149,9 +156,9 @@ local function make_pyramid(pos, brick, sandstone, stone, sand)
local set_to_sand = {}
local set_to_stone = {}
-- Build pyramid
for iy=0,math.random(10,11),1 do
for ix=iy,22-iy,1 do
for iz=iy,22-iy,1 do
for iy=0,math.random(10,PYRA_Wh),1 do
for ix=iy,PYRA_W-1-iy,1 do
for iz=iy,PYRA_W-1-iy,1 do
if iy < 1 then
make_foundation_part({x=pos.x+ix,y=pos.y,z=pos.z+iz}, set_to_stone)
end
@ -186,13 +193,13 @@ local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
-- 4 possible spawner positions
local spawner_posses = {
-- front
{{x=pos.x+11,y=pos.y+2, z=pos.z+5}, {x=0, y=0, z=2}},
{{x=pos.x+PYRA_Wh,y=pos.y+2, z=pos.z+5}, {x=0, y=0, z=2}},
-- left
{{x=pos.x+17,y=pos.y+2, z=pos.z+11}, {x=-2, y=0, z=0}},
{{x=pos.x+PYRA_Wm-5,y=pos.y+2, z=pos.z+PYRA_Wh}, {x=-2, y=0, z=0}},
-- back
{{x=pos.x+11,y=pos.y+2, z=pos.z+17}, {x=0, y=0, z=-2}},
{{x=pos.x+PYRA_Wh,y=pos.y+2, z=pos.z+PYRA_W-5}, {x=0, y=0, z=-2}},
-- right
{{x=pos.x+5,y=pos.y+2, z=pos.z+11}, {x=2, y=0, z=0}},
{{x=pos.x+5,y=pos.y+2, z=pos.z+PYRA_Wh}, {x=2, y=0, z=0}},
}
-- Delete the spawner position in which the entrance will be placed
table.remove(spawner_posses, (rot % 4) + 1)
@ -266,9 +273,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
if p2.y < 0 then return end
local off = 0
local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
local opos1 = {x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z+PYRA_Wm}
local opos2 = {x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z}
local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+PYRA_Wm}
local opos1_n = minetest.get_node_or_nil(opos1)
local opos2_n = minetest.get_node_or_nil(opos2)
local opos3_n = minetest.get_node_or_nil(opos3)
@ -339,7 +346,7 @@ minetest.register_chatcommand("spawnpyramid", {
room_id = r
end
local ok, msg
pos = vector.add(pos, {x=-11, y=-1, z=0})
pos = vector.add(pos, {x=-PYRA_Wh, y=-1, z=0})
if s == 1 then
-- Sandstone
ok, msg = make(pos, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone", room_id)