Reacivate desert stone pyramids ... for now

This commit is contained in:
Wuzzy 2019-08-24 19:25:40 +02:00
parent 76bd636df2
commit 9af486611c

View File

@ -254,29 +254,38 @@ minetest.register_on_generated(function(minp, maxp, seed)
if noise1 > 0.25 or noise1 < -0.26 then
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
-- TODO: Re-activate desert stone pyramid
local sands = {"default:sand", "default:desert_sand", --[["default:desert_stone"]]}
local sands = {"default:sand", "default:desert_sand", "default:desert_stone"}
local p2
local psand = {}
local sand
local cnt = 0
local cnt_min = 100
local sand_cnt_max = 0
local sand_cnt_max_id
for s=1, #sands do
cnt = 0
local sand_cnt = 0
sand = sands[s]
psand[s] = minetest.find_node_near(mpos, 25, sand)
while psand == nil and cnt < 5 do
while cnt < 5 do
cnt = cnt+1
mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
psand[s] = minetest.find_node_near(mpos, 25, sand)
local spos = minetest.find_node_near(mpos, 25, sand)
if spos ~= nil then
sand_cnt = sand_cnt + 1
if psand[s] == nil then
psand[s] = spos
end
if psand[s] ~= nil then
if cnt < cnt_min then
cnt_min = cnt
end
if sand_cnt > sand_cnt_max then
sand_cnt_max = sand_cnt
sand_cnt_max_id = s
p2 = psand[s]
end
end
end
if sand_cnt_max_id then
sand = sands[sand_cnt_max_id]
end
if p2 == nil then return end
if p2.y < 0 then return end
@ -347,8 +356,7 @@ minetest.register_chatcommand("spawnpyramid", {
end
local pos = player:get_pos()
pos = vector.round(pos)
-- TODO: Enable desert stone pyramid
local s = math.random(1,2)
local s = math.random(1,3)
local r = tonumber(param)
local room_id
if r then
@ -364,7 +372,6 @@ minetest.register_chatcommand("spawnpyramid", {
ok, msg = make(pos, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone", room_id)
else
-- Desert stone
-- XXX: Currently unused
ok, msg = make(pos, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "ignore", "desert_stone", room_id)
end
if ok then