pyramids = {} pyramids.max_time = 30*60 dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua") dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua") dofile(minetest.get_modpath("tsm_pyramids").."/room.lua") local chest_stuff = { {name="default:apple", max = 3}, {name="farming:bread", max = 3}, {name="default:steel_ingot", max = 2}, {name="default:gold_ingot", max = 2}, {name="default:diamond", max = 1}, {name="default:pick_steel", max = 1}, {name="default:pick_diamond", max = 1} } function pyramids.fill_chest(pos) local n = minetest.get_node_or_nil(pos) if n and n.name and n.name == "tsm_pyramids:chest" then local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 8*4) inv:set_list("main", { [1] = "", [32] = "" } ) if math.random(1,10) < 7 then return end local stacks = {} if minetest.get_modpath("treasurer") ~= nil then stacks = treasurer.select_random_treasures() else for i=0,2,1 do local stuff = chest_stuff[math.random(1,#chest_stuff)] if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then stuff = chest_stuff[1] end table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)}) end end for s=1,#stacks do if not inv:contains_item("main", stacks[s]) then inv:set_stack("main", math.random(1,32), stacks[s]) end end end end local function add_spawner(pos) minetest.set_node(pos, {name="tsm_pyramids:spawner_mummy"}) if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) end end local function can_replace(pos) local n = minetest.get_node_or_nil(pos) if n and n.name and minetest.registered_nodes[n.name] and not minetest.registered_nodes[n.name].walkable then return true elseif not n then return true else return false end end local function underground(pos) local p2 = pos local cnt = 0 local mat = "desert_sand" p2.y = p2.y-1 while can_replace(p2)==true do cnt = cnt+1 if cnt > 25 then break end if cnt>math.random(2,4) then mat = "desert_stone" end minetest.set_node(p2, {name="default:"..mat}) p2.y = p2.y-1 end end local function make_entrance(pos) local gang = {x=pos.x+10,y=pos.y, z=pos.z} for iy=2,3,1 do for iz=0,6,1 do minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz}) if iz >=3 and iy == 3 then minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstone_brick"}) minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstone_brick"}) minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstone_brick"}) end end end end function pyramids.make(pos) minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")") for iy=0,10,1 do for ix=iy,22-iy,1 do for iz=iy,22-iy,1 do if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="maptools:sandstone_brick"}) for yy=1,10-iy,1 do local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz}) if n and n.name and n.name == "default:desert_stone" then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"}) end end end end end pyramids.make_room(pos) minetest.after(2, pyramids.make_traps, pos) add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17}) make_entrance({x=pos.x,y=pos.y, z=pos.z}) end local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise. local function hlp_fnct(pos, name) local n = minetest.get_node_or_nil(pos) if n and n.name and n.name == name then return true else return false end end local function ground(pos, old) local p2 = pos while hlp_fnct(p2, "air") do p2.y = p2.y -1 end if p2.y < old.y then return p2 else return old end end minetest.register_on_generated(function(minp, maxp, seed) minetest.after(3, function(minp, maxp, seed) if maxp.y < 0 then return end math.randomseed(seed) local cnt = 0 local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1) local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z}) if noise1 > 0.25 or noise1 < -0.26 and math.random(1,100) % 2 == 0 then -- Coward attempt to divide per 2 the spawn rate local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)} local p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"}) while p2 == nil and cnt < 5 do cnt = cnt+1 mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)} p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"}) end if p2 == nil then return end if p2.y < 0 then return end local off = 0 local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22} local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z} local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22} local opos1_n = minetest.get_node_or_nil(opos1) local opos2_n = minetest.get_node_or_nil(opos2) local opos3_n = minetest.get_node_or_nil(opos3) if opos1_n and opos1_n.name and opos1_n.name == "air" then p2 = ground(opos1, p2) end if opos2_n and opos2_n.name and opos2_n.name == "air" then p2 = ground(opos2, p2) end if opos3_n and opos3_n.name and opos3_n.name == "air" then p2 = ground(opos3, p2) end p2.y = p2.y - 3 if p2.y < 0 then p2.y = 0 end if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or minetest.find_node_near(p2, 52, {"maptools:sandstone_brick"}) ~= nil then return end if math.random(0,10) > 7 then return end pyramids.make(p2) end end, minp, maxp, seed) end)