-- Boilerplate to support localized strings if intllib mod is installed. local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s) return s end end local desc = {S("Sandstone with eye engraving"), S("Sandstone with man engraving"), S("Sandstone with sun engraving")} local img = {"eye", "men", "sun"} for i=1,3 do minetest.register_node("tsm_pyramids:deco_stone"..i, { description = desc[i], tiles = {"default_sandstone.png", "default_sandstone.png", "default_sandstone.png^tsm_pyramids_"..img[i]..".png"}, is_ground_content = false, groups = minetest.registered_nodes["default:sandstone"].groups, sounds = default.node_sound_stone_defaults(), }) end local trap_on_timer = function (pos, elapsed) local objs = minetest.env:get_objects_inside_radius(pos, 2) for i, obj in pairs(objs) do if obj:is_player() then local n = minetest.get_node(pos) if n and n.name then if minetest.registered_nodes[n.name].x_tsm_pyramids_crack and minetest.registered_nodes[n.name].x_tsm_pyramids_crack < 2 then minetest.set_node(pos, {name="tsm_pyramids:trap_2"}) nodeupdate(pos) end end end end return true end minetest.register_node("tsm_pyramids:trap", { description = S("Cracked sandstone brick"), tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"}, is_ground_content = false, groups = {crumbly=3,cracky=3}, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) minetest.env:get_node_timer(pos):start(0.1) end, x_tsm_pyramids_crack = 1, on_timer = trap_on_timer, drop = "", }) minetest.register_node("tsm_pyramids:trap_2", { description = S("Fallen cracked sandstone brick"), tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png^[transformR90"}, is_ground_content = false, groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1}, sounds = default.node_sound_stone_defaults(), drop = "", })