tsm_pyramids/nodes.lua

72 lines
2.1 KiB
Lua
Executable File

local img = {"eye", "men", "sun"}
for i=1,3 do
minetest.register_node("tsm_pyramids:deco_stone"..i, {
description = "Sandstone with "..img[i],
tiles = {"default_sandstone.png^tsm_pyramids_"..img[i]..".png"},
is_ground_content = false,
groups = {unbreakable=1},
sounds = default.node_sound_stone_defaults(),
})
end
local trap_on_timer = function (pos, elapsed)
local objs = minetest.get_objects_inside_radius(pos, 2)
for i, obj in pairs(objs) do
if obj:is_player() then
local n = minetest.get_node(pos)
if n and n.name and minetest.registered_nodes[n.name].crack < 2 then
minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
nodeupdate(pos)
end
end
end
return true
end
minetest.register_node("tsm_pyramids:trap", {
description = "Cracked sandstone brick",
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
is_ground_content = false,
groups = {crumbly=2,cracky=3},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(0.1)
end,
crack = 1,
on_timer = trap_on_timer,
drop = "",
})
minetest.register_node("tsm_pyramids:trap_2", {
description = "trapstone",
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png^[transformR90"},
is_ground_content = false,
groups = {crumbly=2,cracky=3,falling_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
drop = "",
})
local chestdef = minetest.registered_nodes["default:chest"]
minetest.register_node("tsm_pyramids:chest",{
description = "tsm_pyramids Chest auto refilled",
tiles = chestdef.tiles,
stack_max = 1000,
paramtype2 = "facedir",
is_ground_content = false,
on_construct = function(pos)
chestdef.on_construct(pos)
minetest.get_node_timer(pos):start(pyramids.max_time)
pyramids.fill_chest(pos)
end,
on_metadata_inventory_move = chestdef.on_metadata_inventory_move,
on_metadata_inventory_put = chestdef.on_metadata_inventory_put,
on_metadata_inventory_take = chestdef.on_metadata_inventory_take,
groups = {unbreakable = 1, not_in_creative_inventory = 1},
on_timer = function (pos, elapsed)
pyramids.fill_chest(pos)
return true
end,
})