forked from mtcontrib/tsm_pyramids
f64171b2a8
Fix floating, add better room, improve spawning
45 lines
1.3 KiB
Lua
45 lines
1.3 KiB
Lua
local room = {"a","a","a","a","a","a","a","a","a",
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"a","c","a","c","a","c","a","c","a",
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"a","s","a","s","a","s","a","s","a",
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"a","a","a","a","a","a","a","a","a",
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"a","a","a","a","a","a","a","a","a",
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"a","a","a","a","a","a","a","a","a",
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"a","s","a","s","a","s","a","s","a",
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"a","c","a","c","a","c","a","c","a",
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"a","a","a","a","a","a","a","a","a"}
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local code = {}
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code["s"] = "sandstone"
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code["eye"] = "deco_stone1"
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code["men"] = "deco_stone2"
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code["sun"] = "deco_stone3"
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code["c"] = "chest"
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code["b"] = "sandstonebrick"
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code["a"] = "air"
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local function replace(str,iy)
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local out = "default:"
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if iy < 4 and str == "c" then str = "a" end
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if iy == 0 and str == "s" then out = "pyramids:" str = "sun" end
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if iy == 3 and str == "s" then out = "pyramids:" str = "men" end
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if str == "a" then out = "" end
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return out..code[str]
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end
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function pyramids.make_room(pos)
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local loch = {x=pos.x+7,y=pos.y+5, z=pos.z+7}
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for iy=0,4,1 do
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for ix=0,8,1 do
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for iz=0,8,1 do
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local n_str = room[tonumber(ix*9+iz+1)]
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local p2 = 0
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if n_str == "c" then
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if ix < 3 then p2 = 1 else p2 = 3 end
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pyramids.fill_chest({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz})
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end
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minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace(n_str,iy), param2=p2})
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end
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end
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end
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end
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