unified_inventory/api.lua

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-- Create detached creative inventory after loading all mods
minetest.after(0.01, function()
local rev_aliases = {}
for source, target in pairs(minetest.registered_aliases) do
if not rev_aliases[target] then rev_aliases[target] = {} end
table.insert(rev_aliases[target], source)
end
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unified_inventory.items_list = {}
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for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or
def.groups.not_in_creative_inventory == 0) and
def.description and def.description ~= "" then
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table.insert(unified_inventory.items_list, name)
local all_names = rev_aliases[name] or {}
table.insert(all_names, name)
for _, name in ipairs(all_names) do
local recipes = minetest.get_all_craft_recipes(name)
if recipes then
for _, recipe in ipairs(recipes) do
unified_inventory.register_craft(recipe)
end
end
end
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end
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end
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table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list
print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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end)
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-- load_home
local function load_home()
local input = io.open(unified_inventory.home_filename, "r")
if input then
while true do
local x = input:read("*n")
if x == nil then
break
end
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local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
end
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io.close(input)
else
unified_inventory.home_pos = {}
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end
end
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load_home()
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function unified_inventory.set_home(player, pos)
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local player_name = player:get_player_name()
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unified_inventory.home_pos[player_name] = pos
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-- save the home data from the table to the file
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local output = io.open(unified_inventory.home_filename, "w")
for k, v in pairs(unified_inventory.home_pos) do
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if v ~= nil then
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output:write(math.floor(v.x).." "
..math.floor(v.y).." "
..math.floor(v.z).." "
..k.."\n")
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end
end
io.close(output)
end
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function unified_inventory.go_home(player)
local pos = unified_inventory.home_pos[player:get_player_name()]
if pos ~= nil then
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player:setpos(pos)
end
end
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-- register_craft
function unified_inventory.register_craft(options)
if options.output == nil then
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return
end
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local itemstack = ItemStack(options.output)
if itemstack:is_empty() then
return
end
if unified_inventory.crafts_table[itemstack:get_name()] == nil then
unified_inventory.crafts_table[itemstack:get_name()] = {}
end
table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
end
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function unified_inventory.register_page(name, def)
unified_inventory.pages[name] = def
end
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function unified_inventory.register_button(name, def)
if not def.action then
def.action = function(player)
unified_inventory.set_inventory_formspec(player, name)
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end
end
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def.name = name
table.insert(unified_inventory.buttons, def)
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end
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function unified_inventory.is_creative(playername)
if minetest.check_player_privs(playername, {creative=true}) or
minetest.setting_getbool("creative_mode") then
return true
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end
end