Make waypoints optional and use external datastorage mod

This also fixes waypoints not showing up on join.
This commit is contained in:
ShadowNinja 2014-07-06 17:39:20 -04:00
parent 0d777362f3
commit 527812fa96
4 changed files with 126 additions and 189 deletions

View File

@ -1,83 +0,0 @@
datastorage={}
datastorage["!registered_players"]={}
datastorage.save_data = function(table_pointer)
local data = minetest.serialize( datastorage[table_pointer] )
local path = minetest.get_worldpath().."/datastorage_"..table_pointer..".data"
local file = io.open( path, "w" )
if( file ) then
file:write( data )
file:close()
return true
else return nil
end
end
datastorage.load_data = function(table_pointer)
local path = minetest.get_worldpath().."/datastorage_"..table_pointer..".data"
local file = io.open( path, "r" )
if( file ) then
local data = file:read("*all")
datastorage[table_pointer] = minetest.deserialize( data )
file:close()
return true
else return nil
end
end
datastorage.get_container = function (player, key)
local player_name = player:get_player_name()
local container = datastorage[player_name]
if container[key] == nil then
container[key] = {}
end
datastorage.save_data(player_name)
return container[key]
end
-- forced save of all player's data
datastorage.save_container = function (player)
local player_name = player:get_player_name()
datastorage.save_data(player_name)
end
-- Init
if datastorage.load_data("!registered_players") == nil then
datastorage["!registered_players"]={}
datastorage.save_data("!registered_players")
end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local registered = nil
for __,tab in ipairs(datastorage["!registered_players"]) do
if tab["player_name"] == player_name then registered = true break end
end
if registered == nil then
local new={}
new["player_name"]=player_name
table.insert(datastorage["!registered_players"],new)
datastorage[player_name]={}
datastorage.save_data("!registered_players")
datastorage.save_data(player_name)
else
datastorage.load_data(player_name)
end
end
)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
datastorage.save_data(player_name)
datastorage[player_name] = nil
end
)
minetest.register_on_shutdown(function()
for __,tab in ipairs(datastorage["!registered_players"]) do
if datastorage[tab["player_name"]] == nil then break end
datastorage.save_data(tab["player_name"])
end
end
)

View File

@ -1,2 +1,4 @@
creative?
intllib?
datastorage?

View File

@ -38,7 +38,6 @@ if creative_inventory then
end
end
dofile(modpath.."/datastorage.lua")
dofile(modpath.."/group.lua")
dofile(modpath.."/api.lua")
dofile(modpath.."/internal.lua")
@ -46,4 +45,7 @@ dofile(modpath.."/callbacks.lua")
dofile(modpath.."/register.lua")
dofile(modpath.."/bags.lua")
dofile(modpath.."/item_names.lua")
if minetest.get_modpath("datastorage") then
dofile(modpath.."/waypoints.lua")
end

View File

@ -5,87 +5,104 @@ else
S = function(s) return s end
end
unified_inventory.hud_colors = {
local hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")},
{"#DBBB00", 0xf1d32c, S("Yellow")},
{"#DD0000", 0xDD0000, S("Red")},
{"#2cf136", 0x2cf136, S("Green")},
{"#2c4df1", 0x2c4df1, S("Blue")},
}
unified_inventory.hud_colors_max = #unified_inventory.hud_colors
local hud_colors_max = #hud_colors
-- Stores temporary player data (persists until player leaves)
local waypoints_temp = {}
unified_inventory.register_page("waypoints", {
get_formspec = function(player)
local waypoints = datastorage.get_container (player, "waypoints")
local player_name = player:get_player_name()
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
"image[0,0;1,1;ui_waypoints_icon.png]" ..
"label[1,0;" .. S("Waypoints") .. "]"
-- Tabs buttons:
local i
for i = 1, 5, 1 do
formspec = formspec ..
"image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
(i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
"ui_" .. i .. "_icon.png;" ..
"select_waypoint" .. i .. ";]" ..
"tooltip[select_waypoint" .. i .. ";" .. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]"
"tooltip[select_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]"
end
i = waypoints.selected
local i = waypoints.selected or 1
local waypoint = waypoints[i] or {}
local temp = waypoints_temp[player_name][i] or {}
local default_name = "Waypoint "..i
-- Main buttons:
formspec = formspec ..
"image_button[4.5,3.7;.8,.8;"..
"ui_waypoint_set_icon.png;"..
"set_waypoint"..i..";]"..
"tooltip[set_waypoint" .. i .. ";" .. minetest.formspec_escape(S("Set waypoint to current location")).."]"
"tooltip[set_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Set waypoint to current location")).."]"
formspec = formspec ..
"image_button[5.2,3.7;.8,.8;"..
(waypoints[i].active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
"toggle_waypoint"..i..";]"..
"tooltip[toggle_waypoint" .. i .. ";" .. minetest.formspec_escape(S("Make waypoint "..(waypoints[i].active and "invisible" or "visible"))).."]"
"tooltip[toggle_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Make waypoint "
..(waypoint.active and "invisible" or "visible"))).."]"
formspec = formspec ..
"image_button[5.9,3.7;.8,.8;"..
(waypoints[i].display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
"toggle_display_pos" .. i .. ";]"..
"tooltip[toggle_display_pos" .. i .. ";" .. minetest.formspec_escape(S((waypoints[i].display_pos and "Disable" or "Enable").." display of waypoint coordinates")).."]"
"tooltip[toggle_display_pos" .. i .. ";"
.. minetest.formspec_escape(S((waypoint.display_pos and "Disable" or "Enable")
.." display of waypoint coordinates")).."]"
formspec = formspec ..
"image_button[6.6,3.7;.8,.8;"..
"ui_circular_arrows_icon.png;"..
"toggle_color"..i..";]"..
"tooltip[toggle_color" .. i .. ";" .. minetest.formspec_escape(S("Change color of waypoint display")).."]"
"tooltip[toggle_color" .. i .. ";"
.. minetest.formspec_escape(S("Change color of waypoint display")).."]"
formspec = formspec ..
"image_button[7.3,3.7;.8,.8;"..
"ui_pencil_icon.png;"..
"rename_waypoint"..i..";]"..
"tooltip[rename_waypoint" .. i .. ";" .. minetest.formspec_escape(S("Edit waypoint name")).."]"
"tooltip[rename_waypoint" .. i .. ";"
.. minetest.formspec_escape(S("Edit waypoint name")).."]"
-- Waypoint's info:
if waypoints[i].active then
if waypoint.active then
formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]"
else
formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]"
end
if waypoints[i].edit then
if temp.edit then
formspec = formspec ..
"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"..waypoints[i].name.."]" ..
"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
..(waypoint.name or default_name).."]" ..
"image_button[7.3,2.9;.8,.8;"..
"ui_ok_icon.png;"..
"confirm_rename"..i.. ";]"..
"tooltip[confirm_rename" .. i .. ";" .. minetest.formspec_escape(S("Finish editing")).."]"
"tooltip[confirm_rename" .. i .. ";"
.. minetest.formspec_escape(S("Finish editing")).."]"
end
formspec = formspec .. "label[1,1.3;"..S("World position")..": " ..
minetest.pos_to_string(waypoints[i].world_pos) .. "]" ..
"label[1,1.8;"..S("Name")..": ".. waypoints[i].name .. "]" ..
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
"label[1,1.8;"..S("Name")..": ".. (waypoint.name or default_name) .. "]" ..
"label[1,2.3;"..S("HUD text color")..": " ..
unified_inventory.hud_colors[waypoints[i].color][3] .. "]"
hud_colors[waypoint.color or 1][3] .. "]"
return {formspec=formspec}
end,
@ -97,133 +114,132 @@ unified_inventory.register_button("waypoints", {
tooltip = S("Waypoints"),
})
unified_inventory.update_hud = function (player, waypoint)
local function update_hud(player, waypoints, temp, i)
local waypoint = waypoints[i]
if not waypoint then return end
temp[i] = temp[i] or {}
temp = temp[i]
local pos = waypoint.world_pos or vector.new()
local name
if waypoint.display_pos then
name = "("..
waypoint.world_pos.x .. "," ..
waypoint.world_pos.y .. "," ..
waypoint.world_pos.z .. ")"
if waypoint.name ~= "" then
name = name .. ", " ..
waypoint.name
name = minetest.pos_to_string(pos)
if waypoint.name then
name = name..", "..waypoint.name
end
else
name = waypoint.name
name = waypoint.name or "Waypoint "..i
end
if waypoint.hud then
player:hud_remove(waypoint.hud)
if temp.hud then
player:hud_remove(temp.hud)
end
if waypoint.active then
waypoint.hud = player:hud_add({
temp.hud = player:hud_add({
hud_elem_type = "waypoint",
number = unified_inventory.hud_colors[waypoint.color][2] ,
number = hud_colors[waypoint.color or 1][2] ,
name = name,
text = "m",
world_pos = waypoint.world_pos
world_pos = pos
})
else
waypoint.hud = nil
temp.hud = nil
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then
return
end
if formname ~= "" then return end
local player_name = player:get_player_name()
local update_formspec = false
local update_hud = false
local need_update_hud = false
local hit = false
local waypoints = datastorage.get_container (player, "waypoints")
local waypoints = datastorage.get(player_name, "waypoints")
local temp = waypoints_temp[player_name]
for i = 1, 5, 1 do
if fields["select_waypoint"..i] then
hit = true
waypoints.selected = i
update_formspec = true
end
if fields["toggle_waypoint"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].active = not (waypoints[i].active)
update_hud = true
need_update_hud = true
update_formspec = true
end
if fields["set_waypoint"..i] then
hit = true
local pos = player:getpos()
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
waypoints[i] = waypoints[i] or {}
waypoints[i].world_pos = pos
update_hud = true
need_update_hud = true
update_formspec = true
end
if fields["rename_waypoint"..i] then
waypoints[i].edit = true
hit = true
waypoints[i] = waypoints[i] or {}
temp[i].edit = true
update_formspec = true
end
if fields["toggle_display_pos"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].display_pos = not waypoints[i].display_pos
update_hud = true
need_update_hud = true
update_formspec = true
end
if fields["toggle_color"..i] then
local color = waypoints[i].color
hit = true
waypoints[i] = waypoints[i] or {}
local color = waypoints[i].color or 1
color = color + 1
if color > unified_inventory.hud_colors_max then
if color > hud_colors_max then
color = 1
end
waypoints[i].color = color
update_hud = true
need_update_hud = true
update_formspec = true
end
if fields["confirm_rename"..i] then
waypoints[i].edit = false
hit = true
waypoints[i] = waypoints[i] or {}
temp[i].edit = false
waypoints[i].name = fields["rename_box"..i]
update_hud = true
need_update_hud = true
update_formspec = true
end
if update_hud then
unified_inventory.update_hud (player, waypoints[i])
if need_update_hud then
update_hud(player, waypoints, temp, i)
end
if update_formspec then
unified_inventory.set_inventory_formspec(player, "waypoints")
end
if hit then return end
end
end)
minetest.register_on_joinplayer(function(player)
local waypoints = datastorage.get_container (player, "waypoints")
local need_save = false
-- Create new waypoints data
for i = 1, 5, 1 do
if waypoints[i] == nil then
need_save = true
waypoints[i] = {
edit = false,
active = false,
display_pos = true,
color = 1,
name = "Waypoint ".. i,
world_pos = {x = 0, y = 0, z = 0},
}
local player_name = player:get_player_name()
local waypoints = datastorage.get(player_name, "waypoints")
local temp = {}
waypoints_temp[player_name] = temp
for i = 1, 5 do
update_hud(player, waypoints, temp, i)
end
end
if need_save then datastorage.save_container (player) end
end)
-- Initialize waypoints
minetest.after(0.5, function()
waypoints.selected = 1
for i = 1, 5, 1 do
waypoints[i].edit = false
unified_inventory.update_hud (player, waypoints[i])
end
end)
minetest.register_on_leaveplayer(function(player)
waypoints_temp[player:get_player_name()] = nil
end)