diff --git a/.gitignore b/.gitignore old mode 100644 new mode 100755 diff --git a/README.md b/README.md old mode 100644 new mode 100755 index 6f5e2d4..f186dea --- a/README.md +++ b/README.md @@ -15,8 +15,17 @@ Licenses for textures: VanessaE: (WTFPL) * ui\_group.png + * ui_form_bg : credits to moretrees mod. + © 2013, Vanessa Ezekowitz + Published under the terms and conditions of CC-BY-SA-3.0 Unported. RealBadAngel: (WTFPL) - * Everything else. + * Bags icons + * ui_numbers + * waypoints icons, ui_group, ui_ok, circular_arrows, xyz_icons + +Obani : (CC-BY) + * Ui formspecs textures + * Every other icon diff --git a/api.lua b/api.lua old mode 100644 new mode 100755 index 1ab19fc..9de63ee --- a/api.lua +++ b/api.lua @@ -1,9 +1,5 @@ -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = unified_inventory.gettext +local F = unified_inventory.fgettext -- Create detached creative inventory after loading all mods minetest.after(0.01, function() @@ -24,7 +20,33 @@ minetest.after(0.01, function() local recipes = minetest.get_all_craft_recipes(name) if recipes then for _, recipe in ipairs(recipes) do - unified_inventory.register_craft(recipe) + + local unknowns + + for _,chk in pairs(recipe.items) do + local groupchk = string.find(chk, "group:") + if groupchk then + for _,groupname in pairs(string.gsub(chk, "group:", ""):split(",")) do + if not unified_inventory.get_group_item(groupname).item then + unknowns = true + if minetest.setting_getbool("show_unknown_craftrecipes") then + minetest.log("error", "Recipe for item " .. recipe.output .. " contains unknown group " .. groupname) + end + break + end + end + elseif not minetest.registered_items[chk] then + unknowns = true + if minetest.setting_getbool("show_unknown_craftrecipes") then + minetest.log("error", "Recipe for item " .. recipe.output .. " contains unknown item " .. chk) + end + break + end + end + + if not unknowns then + unified_inventory.register_craft(recipe) + end end end end @@ -32,9 +54,10 @@ minetest.after(0.01, function() end table.sort(unified_inventory.items_list) unified_inventory.items_list_size = #unified_inventory.items_list - print("Unified Inventory. inventory size: "..unified_inventory.items_list_size) + minetest.log("Unified Inventory. inventory size: "..unified_inventory.items_list_size) for _, name in ipairs(unified_inventory.items_list) do local def = minetest.registered_items[name] + -- Simple drops if type(def.drop) == "string" then local dstack = ItemStack(def.drop) if not dstack:is_empty() and dstack:get_name() ~= name then @@ -46,6 +69,79 @@ minetest.after(0.01, function() }) end + -- Complex drops. Yes, it's really complex! + elseif type(def.drop) == "table" then + --[[ Extract single items from the table and save them into dedicated tables + to register them later, in order to avoid duplicates. These tables counts + the total number of guaranteed drops and drops by chance (“maybes”) for each item. + For “maybes”, the final count is the theoretical maximum number of items, not + neccessarily the actual drop count. ]] + local drop_guaranteed = {} + local drop_maybe = {} + -- This is for catching an obscure corner case: If the top items table has + -- only items with rarity = 1, but max_items is set, then only the first + -- max_items will be part of the drop, any later entries are logically + -- impossible, so this variable is for keeping track of this + local max_items_left = def.drop.max_items + -- For checking whether we still encountered only guaranteed only so far; + -- for the first “maybe” item it will become false which will cause ALL + -- later items to be considered “maybes”. + -- A common idiom is: + -- { max_items 1, { items = { + -- { items={"example:1"}, rarity = 5 }, + -- { items={"example:2"}, rarity = 1 }, }}} + -- example:2 must be considered a “maybe” because max_items is set and it + -- appears after a “maybe” + local max_start = true + -- Let's iterate through the items madness! + if def.drop.items then + for i=1,#def.drop.items do + if max_items_left ~= nil and max_items_left <= 0 then break end + local itit = def.drop.items[i] + for j=1,#itit.items do + local dstack = ItemStack(itit.items[j]) + if not dstack:is_empty() and dstack:get_name() ~= name then + local dname = dstack:get_name() + local dcount = dstack:get_count() + -- Guaranteed drops AND we are not yet in “maybe mode” + if #itit.items == 1 and itit.rarity == 1 and max_start then + if drop_guaranteed[dname] == nil then + drop_guaranteed[dname] = 0 + end + drop_guaranteed[dname] = drop_guaranteed[dname] + dcount + + if max_items_left ~= nil then + max_items_left = max_items_left - 1 + if max_items_left <= 0 then break end + end + -- Drop was a “maybe” + else + if max_items_left ~= nil then max_start = false end + if drop_maybe[dname] == nil then + drop_maybe[dname] = 0 + end + drop_maybe[dname] = drop_maybe[dname] + dcount + end + end + end + end + end + for itemstring, count in pairs(drop_guaranteed) do + unified_inventory.register_craft({ + type = "digging", + items = {name}, + output = itemstring .. " " .. count, + width = 0, + }) + end + for itemstring, count in pairs(drop_maybe) do + unified_inventory.register_craft({ + type = "digging_chance", + items = {name}, + output = itemstring .. " " .. count, + width = 0, + }) + end end end for _, recipes in pairs(unified_inventory.crafts_for.recipe) do @@ -73,50 +169,43 @@ end) -- load_home local function load_home() local input = io.open(unified_inventory.home_filename, "r") - if input then - while true do - local x = input:read("*n") - if x == nil then - break - end - local y = input:read("*n") - local z = input:read("*n") - local name = input:read("*l") - unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z} - end - io.close(input) - else + if not input then unified_inventory.home_pos = {} + return end + while true do + local x = input:read("*n") + if not x then break end + local y = input:read("*n") + local z = input:read("*n") + local name = input:read("*l") + unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z} + end + io.close(input) end load_home() function unified_inventory.set_home(player, pos) local player_name = player:get_player_name() - unified_inventory.home_pos[player_name] = pos + unified_inventory.home_pos[player_name] = vector.round(pos) -- save the home data from the table to the file local output = io.open(unified_inventory.home_filename, "w") for k, v in pairs(unified_inventory.home_pos) do - if v ~= nil then - output:write(math.floor(v.x).." " - ..math.floor(v.y).." " - ..math.floor(v.z).." " - ..k.."\n") - end + output:write(v.x.." "..v.y.." "..v.z.." "..k.."\n") end io.close(output) end function unified_inventory.go_home(player) local pos = unified_inventory.home_pos[player:get_player_name()] - if pos ~= nil then + if pos then player:setpos(pos) end end -- register_craft function unified_inventory.register_craft(options) - if options.output == nil then + if not options.output then return end local itemstack = ItemStack(options.output) @@ -126,7 +215,7 @@ function unified_inventory.register_craft(options) if options.type == "normal" and options.width == 0 then options = { type = "shapeless", items = options.items, output = options.output, width = 0 } end - if unified_inventory.crafts_for.recipe[itemstack:get_name()] == nil then + if not unified_inventory.crafts_for.recipe[itemstack:get_name()] then unified_inventory.crafts_for.recipe[itemstack:get_name()] = {} end table.insert(unified_inventory.crafts_for.recipe[itemstack:get_name()],options) @@ -156,7 +245,8 @@ end unified_inventory.register_craft_type("normal", { - description = "Crafting", + description = F("Crafting"), + icon = "ui_craftgrid_icon.png", width = 3, height = 3, get_shaped_craft_width = function (craft) return craft.width end, @@ -171,7 +261,8 @@ unified_inventory.register_craft_type("normal", { unified_inventory.register_craft_type("shapeless", { - description = "Mixing", + description = F("Mixing"), + icon = "ui_craftgrid_icon.png", width = 3, height = 3, dynamic_display_size = function (craft) @@ -185,18 +276,26 @@ unified_inventory.register_craft_type("shapeless", { unified_inventory.register_craft_type("cooking", { - description = "Cooking", + description = F("Cooking"), + icon = "default_furnace_front.png", width = 1, height = 1, }) unified_inventory.register_craft_type("digging", { - description = "Digging", + description = F("Digging"), + icon = "default_tool_steelpick.png", width = 1, height = 1, }) +unified_inventory.register_craft_type("digging_chance", { + description = "Digging (by chance)", + icon = "default_tool_steelpick.png^[transformFY.png", + width = 1, + height = 1, +}) function unified_inventory.register_page(name, def) unified_inventory.pages[name] = def @@ -215,9 +314,7 @@ end function unified_inventory.is_creative(playername) - if minetest.check_player_privs(playername, {creative=true}) or - minetest.setting_getbool("creative_mode") then - return true - end + return minetest.check_player_privs(playername, {creative=true}) + or minetest.setting_getbool("creative_mode") end diff --git a/bags.lua b/bags.lua old mode 100644 new mode 100755 index 10196f5..29e139a --- a/bags.lua +++ b/bags.lua @@ -3,22 +3,18 @@ -- Copyright (c) 2012 cornernote, Brett O'Donnell -- License: GPLv3 -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = unified_inventory.gettext +local F = unified_inventory.fgettext unified_inventory.register_page("bags", { get_formspec = function(player) local player_name = player:get_player_name() local formspec = "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]" - formspec = formspec.."label[0,0;"..S("Bags").."]" - formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]" - formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]" - formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]" - formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]" + formspec = formspec.."label[0,0;"..F("Bags").."]" + formspec = formspec.."button[0,2;2,0.5;bag1;"..F("Bag 1").."]" .. "button[0,3;2,0.5;unequip_bag1;Unequip]" + formspec = formspec.."button[2,2;2,0.5;bag2;"..F("Bag 2").."]" .. "button[2,3;2,0.5;unequip_bag2;Unequip]" + formspec = formspec.."button[4,2;2,0.5;bag3;"..F("Bag 3").."]" .. "button[4,3;2,0.5;unequip_bag3;Unequip]" + formspec = formspec.."button[6,2;2,0.5;bag4;"..F("Bag 4").."]" .. "button[6,3;2,0.5;unequip_bag4;Unequip]" formspec = formspec.."listcolors[#00000000;#00000000]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag1;0.5,1;1,1;]" formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."_bags;bag2;2.5,1;1,1;]" @@ -31,18 +27,85 @@ unified_inventory.register_page("bags", { unified_inventory.register_button("bags", { type = "image", image = "ui_bags_icon.png", - tooltip = S("Bags") + tooltip = S("Bags"), + hide_lite=true, + show_with = false, --Modif MFF (Crabman 30/06/2015) }) -for i = 1, 4 do - unified_inventory.register_page("bag"..i, { + + unified_inventory.register_page("bag1", { get_formspec = function(player) - local stack = player:get_inventory():get_stack("bag"..i, 1) + local stack = player:get_inventory():get_stack("bag1", 1) local image = stack:get_definition().inventory_image local formspec = "image[7,0;1,1;"..image.."]" - formspec = formspec.."label[0,0;Bag "..i.."]" + formspec = formspec.."label[0,0;"..F("Bag 1").."]" formspec = formspec.."listcolors[#00000000;#00000000]" - formspec = formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]" + formspec = formspec.."list[current_player;bag1contents;0,1;8,3;]" + formspec = formspec.."listring[current_name;bag1contents]" + formspec = formspec.."listring[current_player;main]" + local slots = stack:get_definition().groups.bagslots + if slots == 8 then + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]" + elseif slots == 16 then + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]" + elseif slots == 24 then + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]" + end + return {formspec=formspec} + end, + }) + unified_inventory.register_page("bag2", { + get_formspec = function(player) + local stack = player:get_inventory():get_stack("bag2", 1) + local image = stack:get_definition().inventory_image + local formspec = "image[7,0;1,1;"..image.."]" + formspec = formspec.."label[0,0;"..F("Bag 2").."]" + formspec = formspec.."listcolors[#00000000;#00000000]" + formspec = formspec.."list[current_player;bag2contents;0,1;8,3;]" + formspec = formspec.."listring[current_name;bag2contents]" + formspec = formspec.."listring[current_player;main]" + local slots = stack:get_definition().groups.bagslots + if slots == 8 then + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]" + elseif slots == 16 then + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]" + elseif slots == 24 then + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]" + end + return {formspec=formspec} + end, + }) + unified_inventory.register_page("bag3", { + get_formspec = function(player) + local stack = player:get_inventory():get_stack("bag3", 1) + local image = stack:get_definition().inventory_image + local formspec = "image[7,0;1,1;"..image.."]" + formspec = formspec.."label[0,0;"..F("Bag 3").."]" + formspec = formspec.."listcolors[#00000000;#00000000]" + formspec = formspec.."list[current_player;bag3contents;0,1;8,3;]" + formspec = formspec.."listring[current_name;bag3contents]" + formspec = formspec.."listring[current_player;main]" + local slots = stack:get_definition().groups.bagslots + if slots == 8 then + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]" + elseif slots == 16 then + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]" + elseif slots == 24 then + formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]" + end + return {formspec=formspec} + end, + }) + unified_inventory.register_page("bag4", { + get_formspec = function(player) + local stack = player:get_inventory():get_stack("bag4", 1) + local image = stack:get_definition().inventory_image + local formspec = "image[7,0;1,1;"..image.."]" + formspec = formspec.."label[0,0;"..F("Bag 4").."]" + formspec = formspec.."listcolors[#00000000;#00000000]" + formspec = formspec.."list[current_player;bag4contents;0,1;8,3;]" + formspec = formspec.."listring[current_name;bag4contents]" + formspec = formspec.."listring[current_player;main]" local slots = stack:get_definition().groups.bagslots if slots == 8 then formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]" @@ -54,7 +117,6 @@ for i = 1, 4 do return {formspec=formspec} end, }) -end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" then @@ -68,6 +130,20 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end unified_inventory.set_inventory_formspec(player, "bag"..i) return + elseif fields["unequip_bag" .. i] then + local stack = unified_inventory.extract_bag(player, i) + if not stack then + return + elseif stack == "overflow" then + minetest.chat_send_player(player:get_player_name(), "You bag is too heavy to be unequipped... Remove some items and retry") + return + elseif not player:get_inventory():room_for_item("main", stack) then + local pos = player:getpos() + pos.y = pos.y + 2 + minetest.add_item(pos, stack) + return + end + player:get_inventory():add_item("main", stack) end end end) @@ -76,12 +152,20 @@ minetest.register_on_joinplayer(function(player) local player_inv = player:get_inventory() local bags_inv = minetest.create_detached_inventory(player:get_player_name().."_bags",{ on_put = function(inv, listname, index, stack, player) - player:get_inventory():set_stack(listname, index, stack) - player:get_inventory():set_size(listname.."contents", + local pinv = player:get_inventory() + pinv:set_stack(listname, index, stack) + pinv:set_size(listname.."contents", stack:get_definition().groups.bagslots) + + -- Retrieve the serialized inventory if any + if stack:get_metadata() ~= "" then + for i, item in pairs(minetest.deserialize(stack:get_metadata())) do + pinv:set_stack(listname .. "contents", i, ItemStack(item)) + end + end end, - on_take = function(inv, listname, index, stack, player) - player:get_inventory():set_stack(listname, index, nil) + allow_take = function() + return 0 end, allow_put = function(inv, listname, index, stack, player) if stack:get_definition().groups.bagslots then @@ -90,13 +174,6 @@ minetest.register_on_joinplayer(function(player) return 0 end end, - allow_take = function(inv, listname, index, stack, player) - if player:get_inventory():is_empty(listname.."contents") then - return stack:get_count() - else - return 0 - end - end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, @@ -128,13 +205,65 @@ minetest.register_tool("unified_inventory:bag_large", { groups = {bagslots=24}, }) +local colours = {"orange", "blue", "green", "violet"} + +for _, colour in pairs(colours) do + minetest.register_tool("unified_inventory:bag_small_" .. colour, { + description = S("Small Bag"), + inventory_image = "bags_small_" .. colour .. ".png", + groups = {bagslots=8}, + }) + + minetest.register_tool("unified_inventory:bag_medium_" .. colour, { + description = S("Medium Bag"), + inventory_image = "bags_medium_" .. colour .. ".png", + groups = {bagslots=16}, + }) + + minetest.register_tool("unified_inventory:bag_large_" .. colour, { + description = S("Large Bag"), + inventory_image = "bags_large_" .. colour .. ".png", + groups = {bagslots=24}, + }) + + -- register bag crafts + minetest.register_craft({ + output = "unified_inventory:bag_small_" .. colour, + recipe = { + {"dye:"..colour, "unified_inventory:bag_small"}, + }, + }) + + minetest.register_craft({ + output = "unified_inventory:bag_medium_" .. colour, + recipe = { + {"", "", ""}, + {"farming:cotton", "unified_inventory:bag_small_" .. colour, "farming:cotton"}, + {"farming:cotton", "unified_inventory:bag_small_" .. colour, "farming:cotton"}, + }, + }) + + minetest.register_craft({ + output = "unified_inventory:bag_large_" .. colour, + recipe = { + {"", "", ""}, + {"farming:cotton", "unified_inventory:bag_medium_" .. colour, "farming:cotton"}, + {"farming:cotton", "unified_inventory:bag_medium_" .. colour, "farming:cotton"}, + }, + }) +end + +--minetest.register_alias("unified_inventory:bag_small", "unified_inventory:bad_small_red") +--minetest.register_alias("unified_inventory:bag_medium", "unified_inventory:bad_medium_red") +--minetest.register_alias("unified_inventory:bag_large", "unified_inventory:bad_large_red") + -- register bag crafts minetest.register_craft({ output = "unified_inventory:bag_small", recipe = { - {"", "default:stick", ""}, - {"group:wood", "group:wood", "group:wood"}, - {"group:wood", "group:wood", "group:wood"}, + {"", "farming:cotton", ""}, + {"group:wool", "group:wool", "group:wool"}, + {"group:wool", "group:wool", "group:wool"}, }, }) @@ -142,8 +271,8 @@ minetest.register_craft({ output = "unified_inventory:bag_medium", recipe = { {"", "", ""}, - {"default:stick", "unified_inventory:bag_small", "default:stick"}, - {"default:stick", "unified_inventory:bag_small", "default:stick"}, + {"farming:cotton", "unified_inventory:bag_small", "farming:cotton"}, + {"farming:cotton", "unified_inventory:bag_small", "farming:cotton"}, }, }) @@ -151,8 +280,44 @@ minetest.register_craft({ output = "unified_inventory:bag_large", recipe = { {"", "", ""}, - {"default:stick", "unified_inventory:bag_medium", "default:stick"}, - {"default:stick", "unified_inventory:bag_medium", "default:stick"}, + {"farming:cotton", "unified_inventory:bag_medium", "farming:cotton"}, + {"farming:cotton", "unified_inventory:bag_medium", "farming:cotton"}, }, }) +function unified_inventory.extract_bag(player, id) + if not player then + minetest.log("error", "[u_inv] Invalid player for bag extraction : nil") + return + end + if tonumber(id) == nil or id > 4 or id < 0 then + minetest.log("error", "Invalid id: " .. (id or 'nil')) + return + end + + local stack = player:get_inventory():get_stack("bag"..id, 1) + if not stack:get_definition().groups.bagslots then + return + end + local pinv = player:get_inventory() + local inv = pinv:get_list("bag" .. id .. "contents") + local list = {} + for i, item in pairs(inv) do + list[i] = item:to_table() + end + if minetest.serialize(list):len() >= 4096 then + minetest.log("warning", "[U_Inv] Preventing metadata overflow with bag metadata") + return "overflow" + end + + pinv:remove_item("bag" .. id, stack) + local dinv = minetest.get_inventory({type = "detached", name = minetest.formspec_escape(player:get_player_name()) .. "_bags"}) + if dinv then + dinv:set_stack("bag" .. id, 1, nil) + end + + pinv:set_list("bag" .. id .. "contents", {}) + + stack:set_metadata(minetest.serialize(list)) + return stack +end diff --git a/callbacks.lua b/callbacks.lua old mode 100644 new mode 100755 index 605d8e5..08a9f10 --- a/callbacks.lua +++ b/callbacks.lua @@ -1,7 +1,9 @@ local function default_refill(stack) stack:set_count(stack:get_stack_max()) local itemdef = minetest.registered_items[stack:get_name()] - if itemdef and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear" and stack:get_wear() ~= 0 then + if itemdef + and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear" + and stack:get_wear() ~= 0 then stack:set_wear(0) end return stack @@ -12,7 +14,7 @@ minetest.register_on_joinplayer(function(player) unified_inventory.players[player_name] = {} unified_inventory.current_index[player_name] = 1 unified_inventory.filtered_items_list[player_name] = - unified_inventory.items_list + unified_inventory.items_list unified_inventory.activefilter[player_name] = "" unified_inventory.active_search_direction[player_name] = "nochange" unified_inventory.apply_filter(player, "", "nochange") @@ -21,7 +23,7 @@ minetest.register_on_joinplayer(function(player) unified_inventory.current_item[player_name] = nil unified_inventory.current_craft_direction[player_name] = "recipe" unified_inventory.set_inventory_formspec(player, - unified_inventory.default) + unified_inventory.default) -- Refill slot local refill = minetest.create_detached_inventory(player_name.."refill", { @@ -46,13 +48,27 @@ minetest.register_on_joinplayer(function(player) end) minetest.register_on_player_receive_fields(function(player, formname, fields) + local player_name = player:get_player_name() + + local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name) + if formname ~= "" then return end - local player_name = player:get_player_name() + + if fields.hidebutton then --MFF crabman(29/11/2015) hide guide, textfield bug + if not unified_inventory.hidden_guide[player_name] then + unified_inventory.hidden_guide[player_name] = true + else + unified_inventory.hidden_guide[player_name] = false + end + unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) + return + end -- always take new search text, even if not searching on it yet - if fields.searchbox ~= nil and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then + if fields.searchbox + and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then unified_inventory.current_searchbox[player_name] = fields.searchbox unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end @@ -68,11 +84,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) -- Inventory page controls local start = math.floor( - unified_inventory.current_index[player_name] / 80 + 1) + unified_inventory.current_index[player_name] / ui_peruser.items_per_page + 1) local start_i = start local pagemax = math.floor( (#unified_inventory.filtered_items_list[player_name] - 1) - / (80) + 1) + / (ui_peruser.items_per_page) + 1) if fields.start_list then start_i = 1 @@ -98,15 +114,15 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) if start_i > pagemax then start_i = pagemax end - if not (start_i == start) then + if start_i ~= start then minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1 + unified_inventory.current_index[player_name] = (start_i - 1) * ui_peruser.items_per_page + 1 unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) end - local clicked_item = nil + local clicked_item for name, value in pairs(fields) do if string.sub(name, 1, 12) == "item_button_" then local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$") @@ -114,9 +130,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) if string.sub(clicked_item, 1, 6) == "group:" then minetest.sound_play("click", {to_player=player_name, gain = 0.1}) unified_inventory.apply_filter(player, clicked_item, new_dir) + unified_inventory.current_searchbox[player_name] = clicked_item + unified_inventory.set_inventory_formspec(player, + unified_inventory.current_page[player_name]) return end - if new_dir == "recipe" or new_dir == "usage" then + if new_dir == "recipe" + or new_dir == "usage" then unified_inventory.current_craft_direction[player_name] = new_dir end break @@ -126,57 +146,79 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.sound_play("click", {to_player=player_name, gain = 0.1}) local page = unified_inventory.current_page[player_name] - if not unified_inventory.is_creative(player_name) then + local player_creative = unified_inventory.is_creative(player_name) + if not player_creative then page = "craftguide" end if page == "craftguide" then unified_inventory.current_item[player_name] = clicked_item unified_inventory.alternate[player_name] = 1 - unified_inventory.set_inventory_formspec(player, - "craftguide") - else - if unified_inventory.is_creative(player_name) then - local inv = player:get_inventory() - local stack = ItemStack(clicked_item) - stack:set_count(stack:get_stack_max()) - if inv:room_for_item("main", stack) then - inv:add_item("main", stack) - end + unified_inventory.set_inventory_formspec(player, "craftguide") + elseif player_creative then + local inv = player:get_inventory() + local stack = ItemStack(clicked_item) + stack:set_count(stack:get_stack_max()) + if inv:room_for_item("main", stack) then + inv:add_item("main", stack) end end end - if fields.searchbutton then + if fields.searchbutton or fields.key_enter_field == "searchbox" then unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange") - unified_inventory.current_searchbox[player_name] = "" unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name]) minetest.sound_play("paperflip2", {to_player=player_name, gain = 1.0}) - end - - -- alternate button - if fields.alternate then + elseif fields.searchresetbutton then + unified_inventory.apply_filter(player, "", "nochange") + unified_inventory.current_searchbox[player_name] = "" + unified_inventory.set_inventory_formspec(player, + unified_inventory.current_page[player_name]) minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - local item_name = unified_inventory.current_item[player_name] - if item_name then - local alternates = 0 - local alternate = unified_inventory.alternate[player_name] - local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name] - if crafts ~= nil then - alternates = #crafts - end - if alternates > 1 then - alternate = alternate + 1 - if alternate > alternates then - alternate = 1 - end - unified_inventory.alternate[player_name] = alternate - unified_inventory.set_inventory_formspec(player, - unified_inventory.current_page[player_name]) - end + end + + -- alternate buttons + if not (fields.alternate or fields.alternate_prev) then + return + end + minetest.sound_play("click", + {to_player=player_name, gain = 0.1}) + local item_name = unified_inventory.current_item[player_name] + if not item_name then + return + end + local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name] + if not crafts then + return + end + local alternates = #crafts + if alternates <= 1 then + return + end + local alternate + if fields.alternate then + alternate = unified_inventory.alternate[player_name] + 1 + if alternate > alternates then + alternate = 1 + end + elseif fields.alternate_prev then + alternate = unified_inventory.alternate[player_name] - 1 + if alternate < 1 then + alternate = alternates end end + unified_inventory.alternate[player_name] = alternate + unified_inventory.set_inventory_formspec(player, + unified_inventory.current_page[player_name]) end) +if minetest.delete_detached_inventory then + minetest.register_on_leaveplayer(function(player) + local player_name = player:get_player_name() + minetest.delete_detached_inventory(player_name.."_bags") + minetest.delete_detached_inventory(player_name.."craftrecipe") + minetest.delete_detached_inventory(player_name.."refill") + end) +end diff --git a/depends.txt b/depends.txt old mode 100644 new mode 100755 index a1ea556..b4e6fcd --- a/depends.txt +++ b/depends.txt @@ -1,4 +1,5 @@ +h2omes creative? intllib? datastorage? - +farming? diff --git a/description.txt b/description.txt new file mode 100644 index 0000000..b541fdf --- /dev/null +++ b/description.txt @@ -0,0 +1 @@ +Unified Inventory replaces the default survival and creative inventory. It adds a nicer interface and a number of features, such as a crafting guide. diff --git a/group.lua b/group.lua old mode 100644 new mode 100755 index 9bf6895..4396490 --- a/group.lua +++ b/group.lua @@ -1,3 +1,5 @@ +local S = unified_inventory.gettext + function unified_inventory.canonical_item_spec_matcher(spec) local specname = ItemStack(spec):get_name() if specname:sub(1, 6) == "group:" then @@ -21,10 +23,38 @@ function unified_inventory.item_matches_spec(item, spec) return unified_inventory.canonical_item_spec_matcher(spec)(itemname) end +function unified_inventory.extract_groupnames(groupname) + local specname = ItemStack(groupname):get_name() + if specname:sub(1, 6) == "group:" then + local group_names = specname:sub(7):split(",") + if #group_names == 1 then + return group_names[1], 1 + end + local s = "" + for g=1,#group_names do + if g > 1 then + -- List connector + s = s .. S(" and ") + end + s = s .. group_names[g] + end + return s, #group_names + else + return nil, 0 + end +end + unified_inventory.registered_group_items = { mesecon_conductor_craftable = "mesecons:wire_00000000_off", stone = "default:cobble", + wood = "default:wood", + book = "default:book", + sand = "default:sand", + leaves = "default:leaves", + tree = "default:tree", + vessel = "vessels:glass_bottle", wool = "wool:white", + ingot = "default:steel_ingot", } function unified_inventory.register_group_item(groupname, itemname) diff --git a/image_credits.txt b/image_credits.txt old mode 100644 new mode 100755 diff --git a/init.lua b/init.lua old mode 100644 new mode 100755 index e1d2c02..aa2d9db --- a/init.lua +++ b/init.lua @@ -2,38 +2,58 @@ local modpath = minetest.get_modpath(minetest.get_current_modname()) local worldpath = minetest.get_worldpath() +local mygettext = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end -- Data tables definitions -unified_inventory = {} -unified_inventory.activefilter = {} -unified_inventory.active_search_direction = {} -unified_inventory.alternate = {} -unified_inventory.current_page = {} -unified_inventory.current_searchbox = {} -unified_inventory.current_index = {} -unified_inventory.current_item = {} -unified_inventory.current_craft_direction = {} -unified_inventory.registered_craft_types = {} -unified_inventory.crafts_for = { usage = {}, recipe = {} } -unified_inventory.players = {} -unified_inventory.items_list_size = 0 -unified_inventory.items_list = {} -unified_inventory.filtered_items_list_size = {} -unified_inventory.filtered_items_list = {} -unified_inventory.pages = {} -unified_inventory.buttons = {} +unified_inventory = { + activefilter = {}, + active_search_direction = {}, + alternate = {}, + current_page = {}, + current_searchbox = {}, + current_index = {}, + current_item = {}, + current_craft_direction = {}, + registered_craft_types = {}, + crafts_for = {usage = {}, recipe = {} }, + players = {}, + items_list_size = 0, + items_list = {}, + filtered_items_list_size = {}, + filtered_items_list = {}, + pages = {}, + buttons = {}, + hidden_guide = {}, --MFF crabman(29/11/2015) hide guide, textfield bug --- Homepos stuff -unified_inventory.home_pos = {} -unified_inventory.home_filename = - worldpath.."/unified_inventory_home.home" + -- Homepos stuff + home_pos = {}, + home_filename = worldpath.."/unified_inventory_home.home", --- Default inventory page -unified_inventory.default = "craft" + -- Default inventory page + default = "craft", + + -- intllib + gettext = mygettext, + fgettext = function(s) return minetest.formspec_escape(mygettext(s)) end, + + -- "Lite" mode + lite_mode = minetest.setting_getbool("unified_inventory_lite"), + + pagecols = 8, + pagerows = 10, + page_y = 0, + formspec_y = 1, + main_button_x = 0, + main_button_y = 9, + craft_result_x = 0.3, + craft_result_y = 0.5, + form_header_y = 0 +} -- Disable default creative inventory -if creative_inventory then - function creative_inventory.set_creative_formspec(player, start_i, pagenum) +local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory") +if creative then + function creative.set_creative_formspec(player, start_i, pagenum) return end end @@ -44,7 +64,9 @@ dofile(modpath.."/internal.lua") dofile(modpath.."/callbacks.lua") dofile(modpath.."/register.lua") dofile(modpath.."/bags.lua") + dofile(modpath.."/item_names.lua") + if minetest.get_modpath("datastorage") then dofile(modpath.."/waypoints.lua") end diff --git a/internal.lua b/internal.lua old mode 100644 new mode 100755 index 281653e..044e7d4 --- a/internal.lua +++ b/internal.lua @@ -1,9 +1,5 @@ -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = unified_inventory.gettext +local F = unified_inventory.fgettext -- This pair of encoding functions is used where variable text must go in -- button names, where the text might contain formspec metacharacters. @@ -20,126 +16,266 @@ function unified_inventory.demangle_for_formspec(str) return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end) end +function unified_inventory.get_per_player_formspec(player_name) + local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true}) + + local ui = {} + ui.pagecols = unified_inventory.pagecols + ui.pagerows = unified_inventory.pagerows + ui.page_y = unified_inventory.page_y + ui.formspec_y = unified_inventory.formspec_y + ui.main_button_x = unified_inventory.main_button_x + ui.main_button_y = unified_inventory.main_button_y + ui.craft_result_x = unified_inventory.craft_result_x + ui.craft_result_y = unified_inventory.craft_result_y + ui.form_header_y = unified_inventory.form_header_y + + if lite then + ui.pagecols = 4 + ui.pagerows = 6 + ui.page_y = 0.25 + ui.formspec_y = 0.47 + ui.main_button_x = 8.2 + ui.main_button_y = 6.5 + ui.craft_result_x = 2.8 + ui.craft_result_y = 3.4 + ui.form_header_y = -0.1 + end + + ui.items_per_page = ui.pagecols * ui.pagerows + return ui, lite +end + function unified_inventory.get_formspec(player, page) + if not player then return "" end + local player_name = player:get_player_name() + local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name) + unified_inventory.current_page[player_name] = page local pagedef = unified_inventory.pages[page] - local formspec = "size[14,10]" - local fsdata = nil + local formspec = { + "size[14,10]", + "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background + } + local n = 3 + + if draw_lite_mode then + formspec[1] = "size[11,7.7]" + formspec[2] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]" + end + + if unified_inventory.is_creative(player_name) + and page == "craft" then + formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]" + n = n+1 + end - -- Background - formspec = formspec .. "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Current page - if unified_inventory.pages[page] then - fsdata = pagedef.get_formspec(player) - formspec = formspec .. fsdata.formspec - else + if not unified_inventory.pages[page] then return "" -- Invalid page name end + local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name) + local fsdata = pagedef.get_formspec(player, perplayer_formspec) + + formspec[n] = fsdata.formspec + n = n+1 + + local privs = minetest.get_player_privs(player_name) --Modif MFF (Crabman 13/10/2015) not show if player has not privs requiered + local button_row = 0 + local button_col = 0 + -- Main buttons + + local filtered_inv_buttons = {} + for i, def in pairs(unified_inventory.buttons) do - local tooltip = def.tooltip or "" - if def.type == "image" then - formspec = formspec.."image_button[" - ..(0.65 * (i - 1))..",9;0.8,0.8;" - ..minetest.formspec_escape(def.image)..";" - ..minetest.formspec_escape(def.name)..";]" - .."tooltip["..minetest.formspec_escape(def.name) - ..";"..tooltip.."]" + if not (draw_lite_mode and def.hide_lite) and (not def.show_with or (privs[def.show_with] and privs[def.show_with] == true)) then --Modif MFF (Crabman 13/10/2015) not show if player has not privs requiered + table.insert(filtered_inv_buttons, def) end end + local i = 1 --Modif MFF (Crabman 13/10/2015) 12 buttons max by row + for _, def in pairs(filtered_inv_buttons) do --Modif MFF (Crabman 13/10/2015) + + if draw_lite_mode and i > 4 then + button_row = 1 + button_col = 1 + elseif not draw_lite_mode and i > 12 then --Modif MFF (Crabman 13/10/2015) + button_row = 1 + i = 1 + end + + if def.type == "image" then + formspec[n] = "image_button[" + formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4) + formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;" + formspec[n+3] = minetest.formspec_escape(def.image)..";" + formspec[n+4] = minetest.formspec_escape(def.name)..";]" + formspec[n+5] = "tooltip["..minetest.formspec_escape(def.name) + formspec[n+6] = ";"..(def.tooltip or "").."]" + n = n+7 + end + i = i + 1 --Modif MFF (Crabman 13/10/2015) + end + if fsdata.draw_inventory ~= false then -- Player inventory - formspec = formspec.."listcolors[#00000000;#00000000]" - formspec = formspec .. "list[current_player;main;0,4.5;8,4;]" + formspec[n] = "listcolors[#00000000;#00000000]" + formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]" + n = n+2 end if fsdata.draw_item_list == false then - return formspec + return table.concat(formspec, "") + end + + if not unified_inventory.hidden_guide[player_name] then --MFF crabman(29/11/2015) hide guide, textfield bug + formspec[n] = "image_button[13.2,0.1;.8,.8;ui_on_icon.png;hidebutton;]" + .. "tooltip[hidebutton;" ..F("Hide guide") .. "]" + n = n+1 + else + formspec[n] = "image_button[13.2,0.1;.8,.8;ui_off_icon.png;hidebutton;]" + .. "tooltip[hidebutton;" ..F("Show guide") .. "]" + return table.concat(formspec, "") end -- Controls to flip items pages local start_x = 9.2 - formspec = formspec - .. "image_button[" .. (start_x + 0.6 * 0) - .. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]" - .. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]" - .. "image_button[" .. (start_x + 0.6 * 1) - .. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]" - .. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]" + if not draw_lite_mode then + formspec[n] = + "image_button[" .. (start_x + 0.6 * 0) + .. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]" + .. "tooltip[start_list;" .. F("First page") .. "]" - .. "image_button[" .. (start_x + 0.6 * 2) - .. ",9;.8,.8;ui_left_icon.png;rewind1;]" - .. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]" + .. "image_button[" .. (start_x + 0.6 * 1) + .. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]" + .. "tooltip[rewind3;" .. F("Back three pages") .. "]" + .. "image_button[" .. (start_x + 0.6 * 2) + .. ",9;.8,.8;ui_left_icon.png;rewind1;]" + .. "tooltip[rewind1;" .. F("Back one page") .. "]" - .. "image_button[" .. (start_x + 0.6 * 3) - .. ",9;.8,.8;ui_right_icon.png;forward1;]" - .. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]" + .. "image_button[" .. (start_x + 0.6 * 3) + .. ",9;.8,.8;ui_right_icon.png;forward1;]" + .. "tooltip[forward1;" .. F("Forward one page") .. "]" + .. "image_button[" .. (start_x + 0.6 * 4) + .. ",9;.8,.8;ui_doubleright_icon.png;forward3;]" + .. "tooltip[forward3;" .. F("Forward three pages") .. "]" - .. "image_button[" .. (start_x + 0.6 * 4) - .. ",9;.8,.8;ui_doubleright_icon.png;forward3;]" - .. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]" - - .. "image_button[" .. (start_x + 0.6 * 5) - .. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]" - .. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]" + .. "image_button[" .. (start_x + 0.6 * 5) + .. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]" + .. "tooltip[end_list;" .. F("Last page") .. "]" + else + formspec[n] = + "image_button[" .. (8.2 + 0.65 * 0) + .. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]" + .. "tooltip[start_list;" .. F("First page") .. "]" + .. "image_button[" .. (8.2 + 0.65 * 1) + .. ",5.8;.8,.8;ui_left_icon.png;rewind1;]" + .. "tooltip[rewind1;" .. F("Back one page") .. "]" + .. "image_button[" .. (8.2 + 0.65 * 2) + .. ",5.8;.8,.8;ui_right_icon.png;forward1;]" + .. "tooltip[forward1;" .. F("Forward one page") .. "]" + .. "image_button[" .. (8.2 + 0.65 * 3) + .. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]" + .. "tooltip[end_list;" .. F("Last page") .. "]" + end + n = n+1 -- Search box - formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;" - .. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]" - formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" - .. "tooltip[searchbutton;" ..S("Search") .. "]" + formspec[n] = "field_close_on_enter[searchbox;false]" + n = n+1 + + if not draw_lite_mode then + formspec[n] = "field[9.5,8.325;3,1;searchbox;;" + .. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]" + formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" + .. "tooltip[searchbutton;" ..F("Search") .. "]" + formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]" + .. "tooltip[searchbutton;" ..F("Search") .. "]" + .. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]" + else + formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;" + .. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]" + formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]" + .. "tooltip[searchbutton;" ..F("Search") .. "]" + formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]" + .. "tooltip[searchbutton;" ..F("Search") .. "]" + .. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]" + end + n = n+3 + + local no_matches = "No matching items" + if draw_lite_mode then + no_matches = "No matches." + end -- Items list if #unified_inventory.filtered_items_list[player_name] == 0 then - formspec = formspec.."label[8.2,0;" .. S("No matching items") .. "]" + formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]" else local dir = unified_inventory.active_search_direction[player_name] local list_index = unified_inventory.current_index[player_name] - local page = math.floor(list_index / (80) + 1) + local page = math.floor(list_index / (ui_peruser.items_per_page) + 1) local pagemax = math.floor( (#unified_inventory.filtered_items_list[player_name] - 1) - / (80) + 1) + / (ui_peruser.items_per_page) + 1) local item = {} - for y = 0, 9 do - for x = 0, 7 do - local name = unified_inventory.filtered_items_list[player_name][list_index] - if minetest.registered_items[name] then - formspec = formspec.."item_image_button[" + for y = 0, ui_peruser.pagerows - 1 do + for x = 0, ui_peruser.pagecols - 1 do + local name = unified_inventory.filtered_items_list[player_name][list_index] + if minetest.registered_items[name] then + -- Clicked on current item: Flip crafting direction + if name == unified_inventory.current_item[player_name] then + local cdir = unified_inventory.current_craft_direction[player_name] + if cdir == "recipe" then + dir = "usage" + elseif cdir == "usage" then + dir = "recipe" + end + else + -- Default: use active search direction by default + dir = unified_inventory.active_search_direction[player_name] + end + formspec[n] = "item_image_button[" ..(8.2 + x * 0.7).."," - ..(1 + y * 0.7)..";.81,.81;" + ..(ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7)..";.81,.81;" ..name..";item_button_"..dir.."_" ..unified_inventory.mangle_for_formspec(name)..";]" - list_index = list_index + 1 + n = n+1 + list_index = list_index + 1 + end end end - end - formspec = formspec.."label[8.2,0;"..S("Page") .. ": " + formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F("Page") .. ": " .. S("%s of %s"):format(page,pagemax).."]" end + n= n+1 + if unified_inventory.activefilter[player_name] ~= "" then - formspec = formspec.."label[8.2,0.4;" .. S("Filter") .. ":]" - formspec = formspec.."label[9,0.4;"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]" + formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F("Filter") .. ":]" + formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]" end - return formspec + return table.concat(formspec, "") end function unified_inventory.set_inventory_formspec(player, page) if player then - local formspec = unified_inventory.get_formspec(player, page) - player:set_inventory_formspec(formspec) + player:set_inventory_formspec(unified_inventory.get_formspec(player, page)) end end --apply filter to the inventory list (create filtered copy of full one) function unified_inventory.apply_filter(player, filter, search_dir) + if not player then + return false + end local player_name = player:get_player_name() local lfilter = string.lower(filter) local ffilter @@ -147,7 +283,8 @@ function unified_inventory.apply_filter(player, filter, search_dir) local groups = lfilter:sub(7):split(",") ffilter = function(name, def) for _, group in ipairs(groups) do - if not ((def.groups[group] or 0) > 0) then + if not def.groups[group] + or def.groups[group] <= 0 then return false end end @@ -162,7 +299,13 @@ function unified_inventory.apply_filter(player, filter, search_dir) end unified_inventory.filtered_items_list[player_name]={} for name, def in pairs(minetest.registered_items) do - if (def.groups.not_in_creative_inventory or 0) == 0 and (def.description or "") ~= "" and ffilter(name, def) then + if (not def.groups.not_in_creative_inventory + or def.groups.not_in_creative_inventory == 0) + and def.description + and def.description ~= "" + and ffilter(name, def) + and (unified_inventory.is_creative(player_name) + or unified_inventory.crafts_for.recipe[def.name]) then table.insert(unified_inventory.filtered_items_list[player_name], name) end end @@ -172,7 +315,7 @@ function unified_inventory.apply_filter(player, filter, search_dir) unified_inventory.activefilter[player_name] = filter unified_inventory.active_search_direction[player_name] = search_dir unified_inventory.set_inventory_formspec(player, - unified_inventory.current_page[player_name]) + unified_inventory.current_page[player_name]) end function unified_inventory.items_in_group(groups) diff --git a/item_names.lua b/item_names.lua old mode 100644 new mode 100755 index 31c2b3f..5bc79c3 --- a/item_names.lua +++ b/item_names.lua @@ -1,25 +1,20 @@ --- code based on 4itemnames mod by 4aiman +-- Based on 4itemnames mod by 4aiman local wield = {} local huds = {} local dtimes = {} -local dlimit = 3 -- hud will be hidden after this much seconds -local airhudmod = minetest.get_modpath("4air") +local dlimit = 3 -- HUD element will be hidden after this many seconds +local air_hud_mod = minetest.get_modpath("4air") +local hud_mod = minetest.get_modpath("hud") +local hudbars_mod = minetest.get_modpath("hudbars") -local function get_desc(item) - if minetest.registered_nodes[item] then return minetest.registered_nodes[item]["description"] end - if minetest.registered_items[item] then return minetest.registered_items[item]["description"] end - if minetest.registered_craftitems[item] then return minetest.registered_craftitems[item]["description"] end - if minetest.registered_tools[item] then return minetest.registered_tools[item]["description"] end - return "" -end - -minetest.register_on_joinplayer(function(player) - minetest.after(0.0, function() - local player_name = player:get_player_name() +local function set_hud(player) + local player_name = player:get_player_name() local off = {x=0, y=-70} - if airhudmod then - off.y=off.y-20 + if air_hud_mod or hud_mod then + off.y = off.y - 20 + elseif hudbars_mod then + off.y = off.y + 5 end huds[player_name] = player:hud_add({ hud_elem_type = "text", @@ -29,13 +24,14 @@ minetest.register_on_joinplayer(function(player) number = 0xFFFFFF , text = "", }) - --print(dump("item hud id: "..huds[player_name])) - end) +end + +minetest.register_on_joinplayer(function(player) + minetest.after(0, set_hud, player) end) minetest.register_globalstep(function(dtime) - local players = minetest.get_connected_players() - for i,player in ipairs(players) do + for _, player in pairs(minetest.get_connected_players()) do local player_name = player:get_player_name() local wstack = player:get_wielded_item():get_name() @@ -48,11 +44,13 @@ minetest.register_globalstep(function(dtime) if wstack ~= wield[player_name] then wield[player_name] = wstack - local desc = get_desc(wstack) dtimes[player_name] = 0 - if huds[player_name] then + if huds[player_name] then + local def = minetest.registered_items[wstack] + local desc = def and def.description or "" player:hud_change(huds[player_name], 'text', desc) end end end end) + diff --git a/locale/de.txt b/locale/de.txt old mode 100644 new mode 100755 index 9f12d8c..a2f7c3d --- a/locale/de.txt +++ b/locale/de.txt @@ -1,71 +1,101 @@ -# Translation by Xanthin +# Translation mostly by Xanthin + +### api.lua ### +Digging (by chance) = Graben (durch Zufall) ### bags.lua ### -Bags = Rucksaecke -Bag 1 = Rucksack 1 -Bag 2 = Rucksack 2 -Bag 3 = Rucksack 3 -Bag 4 = Rucksack 4 -Small Bag = Rucksack (klein) -Medium Bag = Rucksack (mittel) -Large Bag = Rucksack (gross) +Bags = Taschen +Bag 1 = Tasche 1 +Bag 2 = Tasche 2 +Bag 3 = Tasche 3 +Bag 4 = Tasche 4 +Small Bag = Kleine Tasche +Medium Bag = Mittelgroße Tasche +Large Bag = Große Tasche ### inernal.lua ### -First page = -Back three pages = -Back one page = -Forward one page = -Forward three pages = -Last page = -No matching items = +First page = Erste Seite +Back three pages = Drei Seiten zurueckblättern +Back one page = Eine Seite zurueckblättern +Forward one page = Eine Seite vorblättern +Forward three pages = Drei Seiten vorblättern +Last page = Letzte Seite +No matching items = Keine passenden Gegenstände Page = Seite %s of %s = %s von %s -Filter = Suche -Search = +Filter = Filter +Search = Suchen +Reset search and display everything = Suche zurücksetzen und alles anzeigen ### register.lua ### Can use the creative inventory = Kann das Kreativinventar nutzen -Home position set to: %s = Ausgangsposition nach: %s gesetzt -Time of day set to 6am = Tageszeit auf 6 Uhr morgens geaendert -You don't have the settime priviledge! = Du hast nicht das "settime" Privileg! -Time of day set to 9pm = Tageszeit auf 9 Uhr abends geaendert -This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist ausserhalb des Kreativmodus deaktiviert um ein versehentliches Loeschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Muellfeld. -Inventory Cleared! = Inventar geleert! -Crafting = Bauen -Trash: = Muell: -Refill: = Nachfuellen: -Crafting Guide = Bauanleitung +Home position set to: %s = Heimatposition nach: %s gesetzt +Time of day set to 6am = Tageszeit auf 6 Uhr geändert +You don't have the settime privilege! = Du hast nicht das „settime“-Privileg! +Time of day set to 9pm = Tageszeit auf 21 Uhr geändert +This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Diese Funktion ist außerhalb des Kreativmodus deaktiviert, um ein versehentliches Löschen des ganzen Inventars zu verhindern.\nNutze stattdessen das Müllfeld. +Inventory cleared! = Inventar geleert! +Crafting = Fertigung +Digging = Graben +Cooking = Kochen +Mixing = Mischen +Trash: = Müll: +Refill: = Nachfüllen: +Crafting Guide = Fertigungsführer Method: = Methode: Result: %s = Ergebnis: %s crafting = Bauen -shapeless crafting = Formloses Bauen +shapeless crafting = Formlose Fertigung cooking = Kochen alloy cooking = Legierung Kochen -Copy to craft grid: = Kopiere ins Baufeld: +Copy to craft grid: = Ins Fertigungsraster kopieren: All = Alles -Recipe %s of %s = Rezept %s von %s Alternate = Alternative -Crafting Grid = +Crafting Grid = Fertigungsraster +Show next recipe = Nächstes Rezept zeigen +Show next usage = Nächste Verwendung zeigen +Show previous recipe = Vorheriges Rezept zeigen +Show previous usage = Vorherige Verwendung zeigen +This recipe is too\nlarge to be displayed. = Dieses Rezept ist zu\ngroß, um angezeigt\nzu werden. +Any item belonging to the %s group = Irgendein Gegenstand, der zur Gruppe %s gehört +Any item belonging to the groups %s = Irgendein Gegenstand, der zu den Gruppen %s gehört +Recipe %d of %d = Rezept %d von %d +Usage %d of %d = Verwendung %d von %d +No recipes = Keine Rezepte +No usages = Keine Verwendungen +Result = Ergebnis +Ingredient = Zutat +Set time to day = Zur Tageszeit wechseln +Set time to night = Zur Nachtzeit wechseln +Set home position = Heimatposition setzen +Go home = Nach Hause gehen +Clear inventory = Inventar leeren +Give me: = Gib mir: +To craft grid: = Ins Fertigungsraster: + +### group.lua ### +\sand\s=\sund\s ### waypoints.lua ### -White = -Yellow = -Red = -Green = -Blue = -Waypoints = -Waypoint active = -Waypoint inactive = -World position = -Name = -HUD text color = -Edit waypoint name = -Rename waypoint = -Change color of waypoint display = -Set waypoint to current location = -Make waypoint visible = -Make waypoint invisible = -Disable display of waypoint coordinates = -Enable display of waypoint coordinates = -Finish editing = -Select Waypoint #%d = +White = Weiß +Yellow = Gelb +Red = Rot +Green = Grün +Blue = Blau +Waypoints = Wegpunkte +Waypoint %d = Wegpunkt Nr. %d +Waypoint active = Wegpunkt aktiv +Waypoint inactive = Wegpunkt inaktiv +World position = Weltposition +Name = Name +HUD text color = HUD-Textfarbe +Edit waypoint name = Name des Wegpunkts ändern +Rename waypoint = Wegpunkt umbenennen +Change color of waypoint display = Farbe der Darstellung der Wegpunkte ändern +Set waypoint to current location = Setze Wegpunkt zur derzeitigen Position +Make waypoint visible = Wegpunkt sichtbar machen +Make waypoint invisible = Wegpunkt verstecken +Disable display of waypoint coordinates = Anzeige der Wegpunktkoordinaten deaktivieren +Enable display of waypoint coordinates = Anzeige der Wegpunktkoordinaten aktivieren +Finish editing = Bearbeitung abschließen +Select Waypoint #%d = Wegpunkt Nr. %d auswählen diff --git a/locale/es.txt b/locale/es.txt old mode 100644 new mode 100755 index 9382c79..26508fb --- a/locale/es.txt +++ b/locale/es.txt @@ -31,7 +31,7 @@ Time of day set to 6am = Hora del día cambiada a 6AM You don't have the settime priviledge! = ¡No tienes el privilegio `settime'! Time of day set to 9pm = Hora del día cambiada a 9PM This button has been disabled outside of creative mode to prevent accidental inventory trashing. Use the trash slot instead. = Éste botón ha sido deshabilitado para prevenir la destrucción accidental del inventario.\nUsa la ranura para basura en su lugar. -Inventory Cleared! = ¡Inventario limpio! +Inventory cleared! = ¡Inventario limpio! Crafting = Elaboración Trash: = Basura: Refill: = Rellenar: diff --git a/locale/fr.txt b/locale/fr.txt old mode 100644 new mode 100755 index 01e975e..e4923a0 --- a/locale/fr.txt +++ b/locale/fr.txt @@ -31,7 +31,7 @@ Time of day set to 6am = Heure fixée à 6h You don't have the settime priviledge! = Vous n'avez pas le privilège 'settime' ! Time of day set to 9pm = Heure fixée à 21h This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Ce bouton a été désactivé en dehors du mode créatif pour éviter des saccages dans l'inventaire.\nUtilisez plutôt la case poubelle. -Inventory Cleared! = Inventaire vidé ! +Inventory cleared! = Inventaire vidé ! Crafting = Création Trash: = Poubelle : Refill: = Remplir : diff --git a/locale/pl.txt b/locale/pl.txt old mode 100644 new mode 100755 index 33003d8..6173a5f --- a/locale/pl.txt +++ b/locale/pl.txt @@ -30,7 +30,7 @@ Time of day set to 6am = Czas ustawiony na 6:00 You don't have the settime priviledge! = Nie masz uprawnien do zmiany czasu (settime)! Time of day set to 9pm = Czas ustawiony na 21:00 This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = -Inventory Cleared! = +Inventory cleared! = Crafting = Trash: = Smietnik: Refill: = Uzupelnianie: diff --git a/locale/ru.txt b/locale/ru.txt old mode 100644 new mode 100755 index 1948155..821f2b1 --- a/locale/ru.txt +++ b/locale/ru.txt @@ -31,7 +31,7 @@ Time of day set to 6am = Установлено время 6 утра You don't have the settime priviledge! = Вам не разрешено устанавливать время! Time of day set to 9pm = Установлено время 9 вечера This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Эта кнопка отключена вне творческого режима, чтобы предотвратить случайное уничтожение предметов.\nИспользуйте слот корзины вместо нее. -Inventory Cleared! = Инвентарь очищен! +Inventory cleared! = Инвентарь очищен! Crafting = Крафт Trash: = Корзина: Refill: = Размножить: diff --git a/locale/template.txt b/locale/template.txt old mode 100644 new mode 100755 index ae382e3..bd27f2f --- a/locale/template.txt +++ b/locale/template.txt @@ -1,5 +1,8 @@ # Translation by +### api.lua ### +Digging (by chance) = + # Template ### bags.lua ### Bags = @@ -23,16 +26,21 @@ Page = %s of %s = Filter = Search = +Reset search and display everything = ### register.lua ### Can use the creative inventory = +Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally = Home position set to: %s = Time of day set to 6am = You don't have the settime priviledge! = Time of day set to 9pm = This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = -Inventory Cleared! = +Inventory cleared! = Crafting = +Digging = +Cooking = +Mixing = Trash: = Refill: = Crafting Guide = @@ -44,9 +52,35 @@ cooking = alloy cooking = Copy to craft grid: = All = -Recipe %s of %s = Alternate = Crafting Grid = +Show next recipe = +Show next usage = +Show previous recipe = +Show previous usage = +# Shown for huge crafting recipes; try to keep the line length short and use multiple line breaks as needed +This recipe is too\nlarge to be displayed. = +# %s = group name (e.g. wool) +Any item belonging to the %s group = +# %s = List of “and”-concatenated group names +Any item belonging to the groups %s = +Recipe %d of %d = +Usage %d of %d = +No recipes = +No usages = +Result = +Ingredient = +Set time to day = +Set time to night = +Set home position = +Go home = +Clear inventory = +Give me: = +To craft grid: = + +### group.lua ### +# Logical connective, example: “Any item belonging to the groups foo and bar” +\sand\s = ### waypoints.lua ### White = @@ -55,6 +89,7 @@ Red = Green = Blue = Waypoints = +Waypoint %d = Waypoint active = Waypoint inactive = World position = diff --git a/locale/tr.txt b/locale/tr.txt new file mode 100755 index 0000000..138e66c --- /dev/null +++ b/locale/tr.txt @@ -0,0 +1,72 @@ +# Translation by Mahmutelmas06@hotmail.com + +# Template +### bags.lua ### +Bags = Çantalarım +Bag 1 = 1. Çanta +Bag 2 = 2. Çanta +Bag 3 = 3. Çanta +Bag 4 = 4. Çanta +Small Bag = Küçük Çanta +Medium Bag = Çanta +Large Bag = Büyük Çanta + +### inernal.lua ### +First page = İlk Sayfa +Back three pages = 3 Sayfa Gerile +Back one page = Geri +Forward one page = İleri +Forward three pages = 3 Sayfa İlerile +Last page = Son Sayfa +No matching items = Eşleşme yok +Page = Sayfa +%s of %s = %s dan %s +Filter = Süzgeç +Search = Ara + +### register.lua ### +Can use the creative inventory = Yaratıcı envanteri kullanabilir +Home position set to: %s = Yeni eviniz: %s +Time of day set to 6am = Saat 06:00 olarak ayarlandı +You don't have the settime priviledge = Saati düzenleme yetkiniz yok! +Time of day set to 9pm = Saat 19:00 olarak ayarlandı +This button has been disabled outside of creative mode to prevent accidental inventory trashing.\nUse the trash slot instead. = Yaratıcı modu dışında iken bu tuş kullanılamaz. +Inventory cleared! = Envanter temizlendi! +Crafting = Üretim +Trash: = Çöp +Refill: = Doldur +Crafting Guide = Kılavuz +Method: = Yöntem +Result: %s = Çıktı: %s +crafting = üretim +shapeless crafting = şekilsiz üretim +cooking = pişirme +alloy cooking = karıştırma +Copy to craft grid: = Üretim tablosuna kopyala +All = Tümü +Recipe %s of %s = %s dan %s tarifi +Alternate = Altarnatif +Crafting Grid = Üretim tablosu + +### waypoints.lua ### +White = Beyaz +Yellow = Sarı +Red = Kırmızı +Green = Yeşil +Blue = Mavi +Waypoints = Konum Noktaları +Waypoint active = Konum Etkin +Waypoint inactive = Konum Devredışı +World position = Dünya konumu +Name = İsim +HUD text color = Metin rengi +Edit waypoint name = Konum Noktasını Düzenle +Rename waypoint = Konum Noktasını Adlandır +Change color of waypoint display = Konum Gösterge Rengi +Set waypoint to current location = Bulunduğun noktayı işaretle +Make waypoint visible = Konumlar görünür +Make waypoint invisible = Konumlar gözükmez +Disable display of waypoint coordinates = Koordinatları gizle +Enable display of waypoint coordinates = Koordinatları göster +Finish editing = Düzenleme bitti +Select Waypoint #%d = #%d konum noktası seç diff --git a/mod.conf b/mod.conf new file mode 100644 index 0000000..26a8af6 --- /dev/null +++ b/mod.conf @@ -0,0 +1 @@ +name = unified_inventory diff --git a/register.lua b/register.lua old mode 100644 new mode 100755 index bc379ee..344f389 --- a/register.lua +++ b/register.lua @@ -1,15 +1,17 @@ -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = unified_inventory.gettext +local F = unified_inventory.fgettext minetest.register_privilege("creative", { - description = "Can use the creative inventory", + description = S("Can use the creative inventory"), give_to_singleplayer = false, }) +minetest.register_privilege("ui_full", { + description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"), + give_to_singleplayer = false, +}) + + local trash = minetest.create_detached_inventory("trash", { --allow_put = function(inv, listname, index, stack, player) -- if unified_inventory.is_creative(player:get_player_name()) then @@ -29,40 +31,67 @@ trash:set_size("main", 1) unified_inventory.register_button("craft", { type = "image", image = "ui_craft_icon.png", - tooltip = S("Crafting Grid") + tooltip = S("Crafting Grid"), + show_with = false, --Modif MFF (Crabman 30/06/2015) }) unified_inventory.register_button("craftguide", { type = "image", image = "ui_craftguide_icon.png", - tooltip = S("Crafting Guide") + tooltip = S("Crafting Guide"), + show_with = false, --Modif MFF (Crabman 30/06/2015) }) +--[[ unified_inventory.register_button("home_gui_set", { type = "image", image = "ui_sethome_icon.png", tooltip = S("Set home position"), + hide_lite=true, + show_with = "interact", --Modif MFF (Crabman 30/06/2015) action = function(player) - local player_name = player:get_player_name() - unified_inventory.set_home(player, player:getpos()) - local home = unified_inventory.home_pos[player_name] - if home ~= nil then - minetest.sound_play("dingdong", - {to_player=player_name, gain = 1.0}) - minetest.chat_send_player(player_name, - S("Home position set to: %s"):format(minetest.pos_to_string(home))) - end - end, + if home.sethome(player:get_player_name()) == true then --modif MFF + minetest.sound_play("dingdong", + {to_player=player:get_player_name(), gain = 1.0}) + end + end, }) unified_inventory.register_button("home_gui_go", { type = "image", image = "ui_gohome_icon.png", tooltip = S("Go home"), + hide_lite=true, + show_with = "interact", --Modif MFF (Crabman 30/06/2015) action = function(player) - minetest.sound_play("teleport", + if home.tohome(player:get_player_name()) == true then --modif MFF + minetest.sound_play("teleport", {to_player=player:get_player_name(), gain = 1.0}) - unified_inventory.go_home(player) + end + end, +}) +--]] +if minetest.get_modpath("news") then + unified_inventory.register_button("news", { + type = "image", + image = "ui_news_icon.png", + tooltip = S("News"), + hide_lite = true, + show_with = "interact", + action = function(player) + core.chatcommands["news"].func(player:get_player_name()) + end, + }) +end + +unified_inventory.register_button("home_gui_set", { --new h2omes + type = "image", + image = "ui_gohome_icon.png", + tooltip = S("My Homes"), + hide_lite=true, + show_with = "home", --Modif MFF (Crabman 30/06/2015) + action = function(player) + h2omes.show_formspec_home(player:get_player_name()) end, }) @@ -70,6 +99,8 @@ unified_inventory.register_button("misc_set_day", { type = "image", image = "ui_sun_icon.png", tooltip = S("Set time to day"), + hide_lite=true, + show_with = "settime", --Modif MFF (Crabman 30/06/2015) action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then @@ -80,7 +111,7 @@ unified_inventory.register_button("misc_set_day", { S("Time of day set to 6am")) else minetest.chat_send_player(player_name, - S("You don't have the settime priviledge!")) + S("You don't have the settime privilege!")) end end, }) @@ -89,6 +120,8 @@ unified_inventory.register_button("misc_set_night", { type = "image", image = "ui_moon_icon.png", tooltip = S("Set time to night"), + hide_lite=true, + show_with = "settime", --Modif MFF (Crabman 30/06/2015) action = function(player) local player_name = player:get_player_name() if minetest.check_player_privs(player_name, {settime=true}) then @@ -99,7 +132,7 @@ unified_inventory.register_button("misc_set_night", { S("Time of day set to 9pm")) else minetest.chat_send_player(player_name, - S("You don't have the settime priviledge!")) + S("You don't have the settime privilege!")) end end, }) @@ -108,6 +141,7 @@ unified_inventory.register_button("clear_inv", { type = "image", image = "ui_trash_icon.png", tooltip = S("Clear inventory"), + show_with = "creative", --Modif MFF (Crabman 30/06/2015) action = function(player) local player_name = player:get_player_name() if not unified_inventory.is_creative(player_name) then @@ -119,39 +153,39 @@ unified_inventory.register_button("clear_inv", { return end player:get_inventory():set_list("main", {}) - minetest.chat_send_player(player_name, 'Inventory Cleared!') + minetest.chat_send_player(player_name, S('Inventory cleared!')) minetest.sound_play("trash_all", {to_player=player_name, gain = 1.0}) end, }) unified_inventory.register_page("craft", { - get_formspec = function(player, formspec) + get_formspec = function(player, perplayer_formspec) + + local formspecy = perplayer_formspec.formspec_y + local formheadery = perplayer_formspec.form_header_y + local player_name = player:get_player_name() - local formspec = "background[0,1;8,3;ui_crafting_form.png]" - formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]" - formspec = formspec.."label[0,0;Crafting]" + local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]" + formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" + formspec = formspec.."label[0,"..formheadery..";" ..F("Crafting").."]" formspec = formspec.."listcolors[#00000000;#00000000]" - formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]" - formspec = formspec.."list[current_player;craft;2,1;3,3;]" - formspec = formspec.."label[7,2.5;" .. S("Trash:") .. "]" - formspec = formspec.."list[detached:trash;main;7,3;1,1;]" + formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]" + formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]" + formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F("Trash:") .. "]" + formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]" + formspec = formspec.."listring[current_name;craft]" + formspec = formspec.."listring[current_player;main]" if unified_inventory.is_creative(player_name) then - formspec = formspec.."label[0,2.5;" .. S("Refill:") .. "]" - formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,3;1,1;]" + formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F("Refill:") .. "]" + formspec = formspec.."list[detached:"..minetest.formspec_escape(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]" end return {formspec=formspec} end, }) - -- stack_image_button(): generate a form button displaying a stack of items -- --- Normally a simple item_image_button[] is used. If the stack contains --- more than one item, item_image_button[] doesn't have an option to --- display an item count in the way that an inventory slot does, so --- we have to fake it using the label facility. --- -- The specified item may be a group. In that case, the group will be -- represented by some item in the group, along with a flag indicating -- that it's a group. If the group contains only one item, it will be @@ -161,7 +195,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item) local name = item:get_name() local count = item:get_count() local show_is_group = false - local displayitem = name + local displayitem = name.." "..count local selectitem = name if name:sub(1, 6) == "group:" then local group_name = name:sub(7) @@ -170,18 +204,30 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item) displayitem = group_item.item or "unknown" selectitem = group_item.sole and displayitem or name end - local label = string.format("\n\n%s%7d", show_is_group and "G" or " ", count):gsub(" 1$", " .") - if label == "\n\n ." then label = "" end - return string.format("item_image_button[%u,%u;%u,%u;%s;%s;%s]", + local label = show_is_group and "G" or "" + local buttonname = minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)) + local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]", x, y, w, h, - minetest.formspec_escape(displayitem), - minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)), - label) + minetest.formspec_escape(displayitem), buttonname, label) + if show_is_group then + local groupstring, andcount = unified_inventory.extract_groupnames(name) + local grouptip + if andcount == 1 then + grouptip = string.format(S("Any item belonging to the %s group"), groupstring) + elseif andcount > 1 then + grouptip = string.format(S("Any item belonging to the groups %s"), groupstring) + end + grouptip = minetest.formspec_escape(grouptip) + if andcount >= 1 then + button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip) + end + end + return button end local recipe_text = { - recipe = "Recipe", - usage = "Usage", + recipe = "Recipe %d of %d", + usage = "Usage %d of %d", } local no_recipe_text = { recipe = "No recipes", @@ -191,22 +237,40 @@ local role_text = { recipe = "Result", usage = "Ingredient", } +local next_alt_text = { + recipe = "Show next recipe", + usage = "Show next usage", +} +local prev_alt_text = { + recipe = "Show previous recipe", + usage = "Show previous usage", +} local other_dir = { recipe = "usage", usage = "recipe", } unified_inventory.register_page("craftguide", { - get_formspec = function(player) + get_formspec = function(player, perplayer_formspec) + + local formspecy = perplayer_formspec.formspec_y + local formheadery = perplayer_formspec.form_header_y + local craftresultx = perplayer_formspec.craft_result_x + local craftresulty = perplayer_formspec.craft_result_y + local player_name = player:get_player_name() + local player_privs = minetest.get_player_privs(player_name) local formspec = "" - formspec = formspec.."background[0,4.5;8,4;ui_main_inventory.png]" - formspec = formspec.."label[0,0;" .. S("Crafting Guide") .. "]" + formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]" + formspec = formspec.."label[0,"..formheadery..";" .. F("Crafting Guide") .. "]" formspec = formspec.."listcolors[#00000000;#00000000]" local item_name = unified_inventory.current_item[player_name] if not item_name then return {formspec=formspec} end local dir = unified_inventory.current_craft_direction[player_name] + local rdir + if dir == "recipe" then rdir = "usage" end + if dir == "usage" then rdir = "recipe" end local crafts = unified_inventory.crafts_for[dir][item_name] local alternate = unified_inventory.alternate[player_name] local alternates, craft @@ -215,68 +279,212 @@ unified_inventory.register_page("craftguide", { craft = crafts[alternate] end - formspec = formspec.."background[0,1;8,3;ui_craftguide_form.png]" - formspec = formspec.."textarea[0.3,0.6;10,1;;"..minetest.formspec_escape(role_text[dir]..": "..item_name)..";]" + formspec = formspec.."background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]" + formspec = formspec.."textarea["..craftresultx..","..craftresulty + ..";10,1;;"..minetest.formspec_escape(F(role_text[dir])..": "..item_name)..";]" + formspec = formspec..stack_image_button(0, formspecy, 1.1, 1.1, "item_button_" + .. rdir .. "_", ItemStack(item_name)) if not craft then - formspec = formspec.."label[6,3.35;"..minetest.formspec_escape(no_recipe_text[dir]).."]" - local no_pos = dir == "recipe" and 4 or 6 - local item_pos = dir == "recipe" and 6 or 4 - formspec = formspec.."image["..no_pos..",1;1.1,1.1;ui_no.png]" - formspec = formspec..stack_image_button(item_pos, 1, 1.1, 1.1, "item_button_"..other_dir[dir].."_", ItemStack(item_name)) + formspec = formspec.."label[5.5,"..(formspecy + 2.35)..";" + ..minetest.formspec_escape(F(no_recipe_text[dir])).."]" + local no_pos = dir == "recipe" and 4.5 or 6.5 + local item_pos = dir == "recipe" and 6.5 or 4.5 + formspec = formspec.."image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]" + formspec = formspec..stack_image_button(item_pos, formspecy, 1.1, 1.1, "item_button_" + ..other_dir[dir].."_", ItemStack(item_name)) + if player_privs.give == true then + formspec = formspec.."label[0,"..(formspecy + 2.10)..";" .. F("Give me:") .. "]" + .."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" + .."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" + .."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]" + end return {formspec = formspec} end local craft_type = unified_inventory.registered_craft_types[craft.type] or unified_inventory.craft_type_defaults(craft.type, {}) - formspec = formspec.."label[6,3.35;" .. S("Method:") .. "]" - formspec = formspec.."label[6,3.75;" - ..minetest.formspec_escape(craft_type.description).."]" - formspec = formspec..stack_image_button(6, 1, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output)) + if craft_type.icon then + formspec = formspec..string.format(" image[%f,%f;%f,%f;%s]",5.7,(formspecy + 0.05),0.5,0.5,craft_type.icon) + end + formspec = formspec.."label[5.5,"..(formspecy + 1)..";" .. minetest.formspec_escape(craft_type.description).."]" + formspec = formspec..stack_image_button(6.5, formspecy, 1.1, 1.1, "item_button_usage_", ItemStack(craft.output)) local display_size = craft_type.dynamic_display_size and craft_type.dynamic_display_size(craft) or { width = craft_type.width, height = craft_type.height } local craft_width = craft_type.get_shaped_craft_width and craft_type.get_shaped_craft_width(craft) or display_size.width -- This keeps recipes aligned to the right, -- so that they're close to the arrow. - local xoffset = 1 + (3 - display_size.width) + local xoffset = 5.5 + -- Offset factor for crafting grids with side length > 4 + local of = (3/math.max(3, math.max(display_size.width, display_size.height))) + local od = 0 + -- Minimum grid size at which size optimazation measures kick in + local mini_craft_size = 6 + if display_size.width >= mini_craft_size then + od = math.max(1, display_size.width - 2) + xoffset = xoffset - 0.1 + end + -- Size modifier factor + local sf = math.min(1, of * (1.05 + 0.05*od)) + -- Button size + local bsize_h = 1.1 * sf + local bsize_w = bsize_h + if display_size.width >= mini_craft_size then + bsize_w = 1.175 * sf + end + if (bsize_h > 0.35 and display_size.width) then for y = 1, display_size.height do for x = 1, display_size.width do local item if craft and x <= craft_width then item = craft.items[(y-1) * craft_width + x] end + -- Flipped x, used to build formspec buttons from right to left + local fx = display_size.width - (x-1) + -- x offset, y offset + local xof = (fx-1) * of + of + local yof = (y-1) * of + 1 if item then formspec = formspec..stack_image_button( - xoffset + x, y, 1.1, 1.1, + xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h, "item_button_recipe_", ItemStack(item)) else -- Fake buttons just to make grid formspec = formspec.."image_button[" - ..tostring(xoffset + x)..","..tostring(y) - ..";1,1;ui_blank_image.png;;]" + ..tostring(xoffset - xof)..","..tostring(formspecy - 1 + yof) + ..";"..bsize_w..","..bsize_h..";ui_blank_image.png;;]" end end end + else + -- Error + formspec = formspec.."label[" + ..tostring(2)..","..tostring(formspecy) + ..";"..minetest.formspec_escape(S("This recipe is too\nlarge to be displayed.")).."]" + end - if craft_type.uses_crafting_grid then - formspec = formspec.."label[6,1.95;" .. S("Copy to craft grid:") .. "]" - .."button[6,2.5;0.6,0.5;craftguide_craft_1;1]" - .."button[6.6,2.5;0.6,0.5;craftguide_craft_10;10]" - .."button[7.2,2.5;0.6,0.5;craftguide_craft_max;" .. S("All") .. "]" + if craft_type.uses_crafting_grid and display_size.width <= 3 then + formspec = formspec.."label[0,"..(formspecy + 0.9)..";" .. F("To craft grid:") .. "]" + .."button[0, "..(formspecy + 1.5)..";0.6,0.5;craftguide_craft_1;1]" + .."button[0.6,"..(formspecy + 1.5)..";0.7,0.5;craftguide_craft_10;10]" + .."button[1.3,"..(formspecy + 1.5)..";0.8,0.5;craftguide_craft_max;" .. F("All") .. "]" + end + if player_privs.give then + formspec = formspec.."label[0,"..(formspecy + 2.1)..";" .. F("Give me:") .. "]" + .."button[0, "..(formspecy + 2.7)..";0.6,0.5;craftguide_giveme_1;1]" + .."button[0.6,"..(formspecy + 2.7)..";0.7,0.5;craftguide_giveme_10;10]" + .."button[1.3,"..(formspecy + 2.7)..";0.8,0.5;craftguide_giveme_99;99]" end if alternates and alternates > 1 then - formspec = formspec.."label[0,2.6;"..recipe_text[dir].." " - ..tostring(alternate).." of " - ..tostring(alternates).."]" - .."button[0,3.15;2,1;alternate;" .. S("Alternate") .. "]" + formspec = formspec.."label[5.5,"..(formspecy + 1.6)..";" + ..string.format(F(recipe_text[dir]), alternate, alternates).."]" + .."image_button[5.5,"..(formspecy + 2)..";1,1;ui_left_icon.png;alternate_prev;]" + .."image_button[6.5,"..(formspecy + 2)..";1,1;ui_right_icon.png;alternate;]" + .."tooltip[alternate_prev;"..F(prev_alt_text[dir]).."]" + .."tooltip[alternate;"..F(next_alt_text[dir]).."]" end return {formspec = formspec} end, }) -minetest.register_on_player_receive_fields(function(player, formname, fields) +local function craftguide_giveme(player, formname, fields) + local amount + for k, v in pairs(fields) do + amount = k:match("craftguide_giveme_(.*)") + if amount then break end + end + if not amount then return end + + amount = tonumber(amount) + if amount == 0 then return end + + local player_name = player:get_player_name() + + local output = unified_inventory.current_item[player_name] + if (not output) or (output == "") then return end + + local player_inv = player:get_inventory() + + player_inv:add_item("main", {name = output, count = amount}) +end + +-- tells if an item can be moved and returns an index if so +local function item_fits(player_inv, craft_item, needed_item) + local need_group = string.sub(needed_item, 1, 6) == "group:" + if need_group then + need_group = string.sub(needed_item, 7) + end + if craft_item + and not craft_item:is_empty() then + local ciname = craft_item:get_name() + + -- abort if the item there isn't usable + if ciname ~= needed_item + and not need_group then + return + end + + -- abort if no item fits onto it + if craft_item:get_count() >= craft_item:get_definition().stack_max then + return + end + + -- use the item there if it's in the right group and a group item is needed + if need_group then + if minetest.get_item_group(ciname, need_group) == 0 then + return + end + needed_item = ciname + need_group = false + end + end + + if need_group then + -- search an item of the specific group + for i,item in pairs(player_inv:get_list("main")) do + if not item:is_empty() + and minetest.get_item_group(item:get_name(), need_group) > 0 then + return i + end + end + + -- no index found + return + end + + -- search an item with a the name needed_item + for i,item in pairs(player_inv:get_list("main")) do + if not item:is_empty() + and item:get_name() == needed_item then + return i + end + end + + -- no index found +end + +-- modifies the player inventory and returns the changed craft_item if possible +local function move_item(player_inv, craft_item, needed_item) + local stackid = item_fits(player_inv, craft_item, needed_item) + if not stackid then + return + end + local wanted_stack = player_inv:get_stack("main", stackid) + local taken_item = wanted_stack:take_item() + player_inv:set_stack("main", stackid, wanted_stack) + + if not craft_item + or craft_item:is_empty() then + return taken_item + end + + craft_item:add_item(taken_item) + return craft_item +end + +local function craftguide_craft(player, formname, fields) local amount for k, v in pairs(fields) do amount = k:match("craftguide_craft_(.*)") @@ -308,11 +516,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) width = 3 end + amount = tonumber(amount) or 99 + --[[ if amount == "max" then amount = 99 -- Arbitrary; need better way to do this. else amount = tonumber(amount) - end + end--]] for iter = 1, amount do local index = 1 @@ -322,17 +532,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) if needed_item then local craft_index = ((y - 1) * 3) + x local craft_item = craft_list[craft_index] - if (not craft_item) or (craft_item:is_empty()) or (craft_item:get_name() == needed_item) then - itemname = craft_item and craft_item:get_name() or needed_item - local needed_stack = ItemStack(needed_item) - if player_inv:contains_item("main", needed_stack) then - local count = (craft_item and craft_item:get_count() or 0) + 1 - if count <= needed_stack:get_definition().stack_max then - local stack = ItemStack({name=needed_item, count=count}) - craft_list[craft_index] = stack - player_inv:remove_item("main", needed_stack) - end - end + local newitem = move_item(player_inv, craft_item, needed_item) + if newitem then + craft_list[craft_index] = newitem end end index = index + 1 @@ -343,4 +545,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) player_inv:set_list("craft", craft_list) unified_inventory.set_inventory_formspec(player, "craft") +end + +minetest.register_on_player_receive_fields(function(player, formname, fields) + for k, v in pairs(fields) do + if k:match("craftguide_craft_") then + craftguide_craft(player, formname, fields) + return + end + if k:match("craftguide_giveme_") then + craftguide_giveme(player, formname, fields) + return + end + end end) diff --git a/screenshot.png b/screenshot.png new file mode 100644 index 0000000..972cbb4 Binary files /dev/null and b/screenshot.png 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diff --git a/textures/ui_xyz_off_icon.png b/textures/ui_xyz_off_icon.png index 8e45946..bd637cf 100644 Binary files a/textures/ui_xyz_off_icon.png and b/textures/ui_xyz_off_icon.png differ diff --git a/textures/ui_xyz_on_icon.png b/textures/ui_xyz_on_icon.png old mode 100644 new mode 100755 index dabea81..f63333c Binary files a/textures/ui_xyz_on_icon.png and b/textures/ui_xyz_on_icon.png differ diff --git a/waypoints.lua b/waypoints.lua old mode 100644 new mode 100755 index 94f9f11..c6f2352 --- a/waypoints.lua +++ b/waypoints.lua @@ -1,9 +1,5 @@ -local S -if intllib then - S = intllib.Getter() -else - S = function(s) return s end -end +local S = unified_inventory.gettext +local F = unified_inventory.fgettext local hud_colors = { {"#FFFFFF", 0xFFFFFF, S("White")}, @@ -21,10 +17,15 @@ local waypoints_temp = {} unified_inventory.register_page("waypoints", { get_formspec = function(player) local player_name = player:get_player_name() + + -- build a "fake" temp entry if the server took too long + -- during sign-on and returned an empty entry + if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end + local waypoints = datastorage.get(player_name, "waypoints") local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" .. "image[0,0;1,1;ui_waypoints_icon.png]" .. - "label[1,0;" .. S("Waypoints") .. "]" + "label[1,0;" .. F("Waypoints") .. "]" -- Tabs buttons: for i = 1, 5, 1 do @@ -34,13 +35,13 @@ unified_inventory.register_page("waypoints", { "ui_" .. i .. "_icon.png;" .. "select_waypoint" .. i .. ";]" .. "tooltip[select_waypoint" .. i .. ";" - .. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]" + .. (S("Select Waypoint #%d"):format(i)).."]" end local i = waypoints.selected or 1 local waypoint = waypoints[i] or {} local temp = waypoints_temp[player_name][i] or {} - local default_name = "Waypoint "..i + local default_name = string.format(S("Waypoint %d"), i) -- Main buttons: formspec = formspec .. @@ -48,43 +49,43 @@ unified_inventory.register_page("waypoints", { "ui_waypoint_set_icon.png;".. "set_waypoint"..i..";]".. "tooltip[set_waypoint" .. i .. ";" - .. minetest.formspec_escape(S("Set waypoint to current location")).."]" + .. F("Set waypoint to current location").."]" formspec = formspec .. "image_button[5.2,3.7;.8,.8;".. (waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";".. "toggle_waypoint"..i..";]".. "tooltip[toggle_waypoint" .. i .. ";" - .. minetest.formspec_escape(S("Make waypoint " - ..(waypoint.active and "invisible" or "visible"))).."]" + .. F("Make waypoint " + ..(waypoint.active and "invisible" or "visible")).."]" formspec = formspec .. "image_button[5.9,3.7;.8,.8;".. (waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;".. "toggle_display_pos" .. i .. ";]".. "tooltip[toggle_display_pos" .. i .. ";" - .. minetest.formspec_escape(S((waypoint.display_pos and "Disable" or "Enable") - .." display of waypoint coordinates")).."]" + .. F((waypoint.display_pos and "Disable" or "Enable") + .." display of waypoint coordinates").."]" formspec = formspec .. "image_button[6.6,3.7;.8,.8;".. "ui_circular_arrows_icon.png;".. "toggle_color"..i..";]".. "tooltip[toggle_color" .. i .. ";" - .. minetest.formspec_escape(S("Change color of waypoint display")).."]" + .. F("Change color of waypoint display").."]" formspec = formspec .. "image_button[7.3,3.7;.8,.8;".. "ui_pencil_icon.png;".. "rename_waypoint"..i..";]".. "tooltip[rename_waypoint" .. i .. ";" - .. minetest.formspec_escape(S("Edit waypoint name")).."]" + .. F("Edit waypoint name").."]" -- Waypoint's info: if waypoint.active then - formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]" + formspec = formspec .. "label[1,0.8;"..F("Waypoint active").."]" else - formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]" + formspec = formspec .. "label[1,0.8;"..F("Waypoint inactive").."]" end if temp.edit then @@ -95,13 +96,13 @@ unified_inventory.register_page("waypoints", { "ui_ok_icon.png;".. "confirm_rename"..i.. ";]".. "tooltip[confirm_rename" .. i .. ";" - .. minetest.formspec_escape(S("Finish editing")).."]" + .. F("Finish editing").."]" end - formspec = formspec .. "label[1,1.3;"..S("World position")..": " .. + formspec = formspec .. "label[1,1.3;"..F("World position")..": " .. minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" .. - "label[1,1.8;"..S("Name")..": ".. (waypoint.name or default_name) .. "]" .. - "label[1,2.3;"..S("HUD text color")..": " .. + "label[1,1.8;"..F("Name")..": ".. (waypoint.name or default_name) .. "]" .. + "label[1,2.3;"..F("HUD text color")..": " .. hud_colors[waypoint.color or 1][3] .. "]" return {formspec=formspec} @@ -112,6 +113,8 @@ unified_inventory.register_button("waypoints", { type = "image", image = "ui_waypoints_icon.png", tooltip = S("Waypoints"), + hide_lite=true, + show_with = false, --Modif MFF (Crabman 30/06/2015) }) local function update_hud(player, waypoints, temp, i)