Merge pull request #63 from Wuzzy2/search

Improve search and group handling and related usability
This commit is contained in:
Vanessa Ezekowitz 2016-08-14 19:43:08 -04:00 committed by GitHub
commit f6ea3daef7
8 changed files with 81 additions and 8 deletions

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@ -14,9 +14,10 @@ Unified inventory code is licensed under the GNU LGPLv2+.
Licenses for textures:
VanessaE: (WTFPL)
* ui\_group.png
* `ui_group.png`
RealBadAngel: (WTFPL)
* Everything else.
Tango Project: (WTFPL)
* `ui_reset_icon.png

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@ -120,6 +120,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if string.sub(clicked_item, 1, 6) == "group:" then
minetest.sound_play("click", {to_player=player_name, gain = 0.1})
unified_inventory.apply_filter(player, clicked_item, new_dir)
unified_inventory.current_searchbox[player_name] = clicked_item
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
return
end
if new_dir == "recipe"
@ -153,11 +156,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.searchbutton then
unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
unified_inventory.current_searchbox[player_name] = ""
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0})
elseif fields.searchresetbutton then
unified_inventory.apply_filter(player, "", "nochange")
unified_inventory.current_searchbox[player_name] = ""
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
minetest.sound_play("click",
{to_player=player_name, gain = 0.1})
end
-- alternate buttons

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@ -1,3 +1,5 @@
local S = unified_inventory.gettext
function unified_inventory.canonical_item_spec_matcher(spec)
local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) == "group:" then
@ -21,9 +23,36 @@ function unified_inventory.item_matches_spec(item, spec)
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
end
function unified_inventory.extract_groupnames(groupname)
local specname = ItemStack(groupname):get_name()
if specname:sub(1, 6) == "group:" then
local group_names = specname:sub(7):split(",")
if #group_names == 1 then
return group_names[1], 1
end
local s = ""
for g=1,#group_names do
if g > 1 then
-- List connector
s = s .. S(" and ")
end
s = s .. group_names[g]
end
return s, #group_names
else
return nil, 0
end
end
unified_inventory.registered_group_items = {
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
stone = "default:cobble",
wood = "default:wood",
book = "default:book",
sand = "default:sand",
leaves = "default:leaves",
tree = "default:tree",
vessel = "vessels:glass_bottle",
wool = "wool:white",
}

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@ -179,13 +179,19 @@ function unified_inventory.get_formspec(player, page)
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..F("Search") .. "]"
formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F("Search") .. "]"
.. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]"
else
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..F("Search") .. "]"
formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F("Search") .. "]"
.. "tooltip[searchresetbutton;" ..F("Reset search and display everything") .. "]"
end
n = n+2
n = n+3
local no_matches = "No matching items"
if draw_lite_mode then

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@ -25,6 +25,7 @@ Page = Seite
%s of %s = %s von %s
Filter = Filter
Search = Suchen
Reset search and display everything = Suche zurücksetzen und alles anzeigen
### register.lua ###
Can use the creative inventory = Kann das Kreativinventar nutzen
@ -56,6 +57,8 @@ Show next usage = Nächste Verwendung zeigen
Show previous recipe = Vorheriges Rezept zeigen
Show previous usage = Vorherige Verwendung zeigen
This recipe is too\nlarge to be displayed. = Dieses Rezept ist zu\ngroß, um angezeigt\nzu werden.
Any item belonging to the %s group = Irgendein Gegenstand, der zur Gruppe %s gehört
Any item belonging to the groups %s = Irgendein Gegenstand, der zu den Gruppen %s gehört
Recipe %d of %d = Rezept %d von %d
Usage %d of %d = Verwendung %d von %d
No recipes = Keine Rezepte
@ -70,6 +73,9 @@ Clear inventory = Inventar leeren
Give me: = Gib mir:
To craft grid: = Ins Fertigungsraster:
### group.lua ###
\sand\s=\sund\s
### waypoints.lua ###
White = Weiß
Yellow = Gelb

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@ -26,6 +26,7 @@ Page =
%s of %s =
Filter =
Search =
Reset search and display everything =
### register.lua ###
Can use the creative inventory =
@ -59,6 +60,10 @@ Show previous recipe =
Show previous usage =
# Shown for huge crafting recipes; try to keep the line length short and use multiple line breaks as needed
This recipe is too\nlarge to be displayed. =
# %s = group name (e.g. wool)
Any item belonging to the %s group =
# %s = List of “and”-concatenated group names
Any item belonging to the groups %s =
Recipe %d of %d =
Usage %d of %d =
No recipes =
@ -73,6 +78,10 @@ Clear inventory =
Give me: =
To craft grid: =
### group.lua ###
# Logical connective, example: “Any item belonging to the groups foo and bar”
\sand\s =
### waypoints.lua ###
White =
Yellow =

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@ -188,11 +188,24 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
selectitem = group_item.sole and displayitem or name
end
local label = show_is_group and "G" or ""
return string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
local buttonname = minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
x, y, w, h,
minetest.formspec_escape(displayitem),
minetest.formspec_escape(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem)),
label)
minetest.formspec_escape(displayitem), buttonname, label)
if show_is_group then
local groupstring, andcount = unified_inventory.extract_groupnames(name)
local grouptip
if andcount == 1 then
grouptip = string.format(S("Any item belonging to the %s group"), groupstring)
elseif andcount > 1 then
grouptip = string.format(S("Any item belonging to the groups %s"), groupstring)
end
grouptip = minetest.formspec_escape(grouptip)
if andcount >= 1 then
button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
end
end
return button
end
local recipe_text = {

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