forked from minetest-mods/unified_inventory
399 lines
13 KiB
Lua
399 lines
13 KiB
Lua
--loading modules
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modpath=minetest.get_modpath("unified_inventory")
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dofile(modpath.."/bags.lua")
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-- expose api
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unified_inventory = {}
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-- define buttons
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unified_inventory.buttons = {}
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unified_inventory.control_buttons = {}
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unified_inventory.players = {}
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unified_inventory.current_page = {}
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unified_inventory.current_index = {}
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unified_inventory.items_list_size = 0
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unified_inventory.items_list = {}
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unified_inventory.filtered_items_list_size = {}
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unified_inventory.filtered_items_list = {}
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unified_inventory.activefilter = {}
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-- default inventory page
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unified_inventory.default = minetest.setting_get("inventory_default") or "craft"
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local home_gui = {}
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local homepos = {}
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unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home'
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-- register_button
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unified_inventory.register_button = function(player,name,label)
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local player_name = player:get_player_name()
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if unified_inventory.buttons[player_name] == nil then
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unified_inventory.buttons[player_name] = {}
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end
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unified_inventory.buttons[player_name][name] = label
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end
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unified_inventory.register_control_button = function(player,name,label)
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local player_name = player:get_player_name()
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if unified_inventory.control_buttons[player_name] == nil then
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unified_inventory.control_buttons[player_name] = {}
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end
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unified_inventory.control_buttons[player_name][name] = label
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end
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-- set_inventory_formspec
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unified_inventory.set_inventory_formspec = function(player,formspec)
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if minetest.setting_getbool("creative_mode") then
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-- if creative mode is on then wait a bit
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minetest.after(0.01,function()
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player:set_inventory_formspec(formspec)
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end)
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else
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player:set_inventory_formspec(formspec)
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end
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end
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-- get_formspec
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unified_inventory.get_formspec = function(player,page)
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local player_name = player:get_player_name()
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unified_inventory.current_page[player_name]=page
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local formspec = "size[14,10]"
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-- player inventory
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formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
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-- main buttons
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formspec = formspec .. "button[0,9;1.8,.5;craft;Craft]"
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formspec = formspec .. "button[1.6,9;1.8,.5;craftguide;Craft Guide]"
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formspec = formspec .. "button[3.2,9;1.8,.5;bags;Bags]"
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formspec = formspec .. "button[4.8,9;1.8,.5;misc;Misc.]"
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--controls to flip items pages
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local start_x=9.2
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formspec = formspec .. "button["..(start_x+.6*0)..",9;.8,.5;start_list;|<]"
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formspec = formspec .. "button["..(start_x+.6*1)..",9;.8,.5;rewind3;<<]"
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formspec = formspec .. "button["..(start_x+.6*2)..",9;.8,.5;rewind1;<]"
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formspec = formspec .. "button["..(start_x+.6*3)..",9;.8,.5;forward1;>]"
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formspec = formspec .. "button["..(start_x+.6*4)..",9;.8,.5;forward3;>>]"
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formspec = formspec .. "button["..(start_x+.6*5)..",9;.8,.5;end_list;>|]"
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-- search box
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formspec = formspec .. "field[9.195,8.325;3,1;searchbox;;]"
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formspec = formspec .. "button[12,8;1.2,1;searchbutton;Search]"
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if page=="main" then
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return formspec
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end
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-- craft page
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if page=="craft" then
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formspec = formspec.."label[0,0;Crafting]"
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formspec = formspec.."list[current_player;craftpreview;5.25,2;1,1;]"
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formspec = formspec.."list[current_player;craft;1.75,1;3,3;]"
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if minetest.setting_getbool("creative_mode") then
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formspec = formspec.."label[0,2.5;Refill:]"
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formspec = formspec.."list[detached:refill;main;0,3;1,1;]"
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formspec = formspec.."label[7,2.5;Trash:]"
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formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
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end
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end
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-- craft guide page
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if page=="craftguide" then
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formspec = formspec.."label[0,0;Crafting Guide]"
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end
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-- bags
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if page=="bags" then
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formspec = formspec.."label[0,0;Bags]"
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formspec=formspec.."button[0,2;2,0.5;bag1;Bag 1]"
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formspec=formspec.."button[2,2;2,0.5;bag2;Bag 2]"
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formspec=formspec.."button[4,2;2,0.5;bag3;Bag 3]"
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formspec=formspec.."button[6,2;2,0.5;bag4;Bag 4]"
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formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag1;0.5,1;1,1;]"
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formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag2;2.5,1;1,1;]"
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formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag3;4.5,1;1,1;]"
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formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag4;6.5,1;1,1;]"
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end
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for i=1,4 do
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if page=="bag"..i then
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local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image
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formspec=formspec.."image[7,0;1,1;"..image.."]"
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formspec=formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]"
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end
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end
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-- Miscellaneous
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if page=="misc" then
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formspec = formspec.."label[0,0;Miscellaneous]"
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formspec=formspec.."button[0,1;2,0.5;home_gui_set;Set Home]"
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formspec=formspec.."button_exit[2,1;2,0.5;home_gui_go;Go Home]"
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local home = homepos[player:get_player_name()]
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if home ~= nil then
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formspec = formspec
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formspec=formspec.."label[4,.9;Home set to:]"
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formspec=formspec.."label[5.7,.9;("..math.floor(home.x)..","..math.floor(home.y)..","..math.floor(home.z)..")]"
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end
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if minetest.setting_getbool("creative_mode") then
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formspec=formspec.."button[0,2;2,0.5;misc_set_day;Set Day]"
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formspec=formspec.."button[2,2;2,0.5;misc_set_night;Set Night]"
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end
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end
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--Items list
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local list_index=unified_inventory.current_index[player_name]
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local page=math.floor(list_index / (80) + 1)
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local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
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local image
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local item={}
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for y=0,9,1 do
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for x=0,7,1 do
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name=unified_inventory.filtered_items_list[player_name][list_index]
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if minetest.registered_items[name] then
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formspec=formspec.."item_image_button["..(8.2+x*.7)..","..(1+y*.7)..";.81,.81;"..name..";item_button"..list_index..";]"
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list_index=list_index+1
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end
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end
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end
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formspec=formspec.."label[8.2,0;Page:]"
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formspec=formspec.."label[9,0;"..page.."/"..pagemax.."]"
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formspec=formspec.."label[8.2,0.4;Filter:]"
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formspec=formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
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return formspec
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end
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-- trash slot
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unified_inventory.trash = minetest.create_detached_inventory("trash", {
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, nil)
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end,
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})
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unified_inventory.trash:set_size("main", 1)
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-- refill slot
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unified_inventory.refill = minetest.create_detached_inventory("refill", {
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max()))
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end,
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})
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unified_inventory.refill:set_size("main", 1)
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-- register_on_joinplayer
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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table.insert(unified_inventory.players, player_name)
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unified_inventory.current_index[player_name] = 1
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minetest.after(1,function()
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unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
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end)
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unified_inventory.filtered_items_list[player_name] = {}
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unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
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unified_inventory.filtered_items_list_size[player_name]=unified_inventory.items_list_size
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unified_inventory.activefilter[player_name]=""
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end)
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-- register_on_player_receive_fields
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local player_name = player:get_player_name()
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-- main
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if fields.craft then
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
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return
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end
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if fields.craftguide then
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide"))
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return
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end
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if fields.bags then
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"bags"))
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return
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end
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if fields.misc then
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc"))
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return
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end
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-- bags
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for i=1,4 do
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local page = "bag"..i
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if fields[page] then
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if player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots==nil then
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page = "bags"
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end
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,page))
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return
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end
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end
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-- Miscellanous
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if fields.home_gui_set then
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc"))
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unified_inventory.set_home(player, player:getpos())
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end
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if fields.home_gui_go then
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
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unified_inventory.go_home(player)
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end
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if fields.misc_set_day then
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minetest.env:set_timeofday((12000 % 24000) / 24000)
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minetest.chat_send_player(player_name, "Time of day set to noon.")
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end
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if fields.misc_set_night then
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minetest.env:set_timeofday(0)
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minetest.chat_send_player(player_name, "Time of day set to midnight.")
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end
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-- Inventory page controls
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local start_i=math.floor(unified_inventory.current_index[player_name]/80 +1 )
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local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
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if fields.start_list then
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start_i = 1
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end
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if fields.rewind1 then
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start_i = start_i - 1
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end
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if fields.forward1 then
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start_i = start_i + 1
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end
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if fields.rewind3 then
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start_i = start_i - 3
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end
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if fields.forward3 then
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start_i = start_i + 3
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end
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if fields.end_list then
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start_i = pagemax
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end
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if start_i < 1 then
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start_i = 1
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end
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if start_i > pagemax then
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start_i = pagemax
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end
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unified_inventory.current_index[player_name] = (start_i-1)*80+1
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
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local list_index=unified_inventory.current_index[player_name]
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for i=0,80,1 do
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local button="item_button"..list_index
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if fields[button] then
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local input={}
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input=minetest.get_craft_recipe(unified_inventory.filtered_items_list[player_name][list_index])
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print (dump(input))
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if minetest.setting_getbool("creative_mode") then
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local inv = player:get_inventory()
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dst_stack={}
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dst_stack["name"] = unified_inventory.filtered_items_list[player_name][list_index]
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dst_stack["count"]=99
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if inv:room_for_item("main",dst_stack) then
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inv:add_item("main",dst_stack)
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end
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end
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end
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list_index=list_index+1
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end
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if fields.searchbox then
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local size=0
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unified_inventory.filtered_items_list[player_name]={}
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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and def.description and def.description ~= "" then
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if string.find(def.name, fields.searchbox) or string.find(def.description, fields.searchbox) then
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table.insert(unified_inventory.filtered_items_list[player_name], name)
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size=size+1
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end
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end
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end
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table.sort(unified_inventory.filtered_items_list[player_name])
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unified_inventory.filtered_items_list_size[player_name]=size
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unified_inventory.current_index[player_name]=1
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unified_inventory.activefilter[player_name]=fields.searchbox
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unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
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end
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end)
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-- load_home
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local load_home = function()
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local input = io.open(unified_inventory.home_filename..".home", "r")
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if input then
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while true do
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local x = input:read("*n")
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if x == nil then
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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homepos[name:sub(2)] = {x = x, y = y, z = z}
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end
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io.close(input)
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else
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homepos = {}
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end
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end
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load_home() -- run it now
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-- set_home
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unified_inventory.set_home = function(player, pos)
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homepos[player:get_player_name()] = pos
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-- save the home data from the table to the file
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local output = io.open(unified_inventory.home_filename..".home", "w")
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for k, v in pairs(homepos) do
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if v ~= nil then
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output:write(math.floor(v.x).." "..math.floor(v.y).." "..math.floor(v.z).." "..k.."\n")
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end
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end
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io.close(output)
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end
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-- go_home
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unified_inventory.go_home = function(player)
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local pos = homepos[player:get_player_name()]
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if pos~=nil then
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player:setpos(pos)
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end
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end
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-- Create detached creative inventory after loading all mods
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minetest.after(0.01, function()
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unified_inventory.items_list = {}
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for name,def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
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and def.description and def.description ~= "" then
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table.insert(unified_inventory.items_list, name)
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end
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end
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table.sort(unified_inventory.items_list)
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unified_inventory.items_list_size = #unified_inventory.items_list
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print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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end)
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