forked from minetest-mods/unified_inventory
87f502a259
When the craft guide is showing a craft, the output slot is now a button, which causes the craft guide to show ways in which that output can be used. This mirrors the way input slots are buttons that show recipes for the selected ingredient. Usages of an item can be iterated through in the same way as recipes for the item. This incidentally offers some ability to retrace one's steps through a crafting chain, without storing actual history.
218 lines
5.6 KiB
Lua
218 lines
5.6 KiB
Lua
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-- Create detached creative inventory after loading all mods
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minetest.after(0.01, function()
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local rev_aliases = {}
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for source, target in pairs(minetest.registered_aliases) do
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if not rev_aliases[target] then rev_aliases[target] = {} end
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table.insert(rev_aliases[target], source)
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end
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unified_inventory.items_list = {}
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for name, def in pairs(minetest.registered_items) do
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if (not def.groups.not_in_creative_inventory or
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def.groups.not_in_creative_inventory == 0) and
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def.description and def.description ~= "" then
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table.insert(unified_inventory.items_list, name)
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local all_names = rev_aliases[name] or {}
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table.insert(all_names, name)
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for _, name in ipairs(all_names) do
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local recipes = minetest.get_all_craft_recipes(name)
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if recipes then
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for _, recipe in ipairs(recipes) do
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unified_inventory.register_craft(recipe)
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end
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end
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end
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end
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end
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table.sort(unified_inventory.items_list)
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unified_inventory.items_list_size = #unified_inventory.items_list
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print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
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for _, name in ipairs(unified_inventory.items_list) do
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local def = minetest.registered_items[name]
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if type(def.drop) == "string" then
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local dstack = ItemStack(def.drop)
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if not dstack:is_empty() and dstack:get_name() ~= name then
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unified_inventory.register_craft({
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type = "digging",
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items = {name},
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output = def.drop,
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width = 0,
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})
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end
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end
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end
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for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
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for _, recipe in ipairs(recipes) do
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local ingredient_items = {}
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for _, spec in ipairs(recipe.items) do
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local matches_spec = unified_inventory.canonical_item_spec_matcher(spec)
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for _, name in ipairs(unified_inventory.items_list) do
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if matches_spec(name) then
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ingredient_items[name] = true
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end
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end
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end
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for name, _ in pairs(ingredient_items) do
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if unified_inventory.crafts_for.usage[name] == nil then
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unified_inventory.crafts_for.usage[name] = {}
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end
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table.insert(unified_inventory.crafts_for.usage[name], recipe)
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end
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end
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end
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end)
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-- load_home
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local function load_home()
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local input = io.open(unified_inventory.home_filename, "r")
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if input then
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while true do
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local x = input:read("*n")
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if x == nil then
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
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end
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io.close(input)
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else
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unified_inventory.home_pos = {}
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end
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end
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load_home()
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function unified_inventory.set_home(player, pos)
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local player_name = player:get_player_name()
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unified_inventory.home_pos[player_name] = pos
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-- save the home data from the table to the file
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local output = io.open(unified_inventory.home_filename, "w")
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for k, v in pairs(unified_inventory.home_pos) do
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if v ~= nil then
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output:write(math.floor(v.x).." "
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..math.floor(v.y).." "
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..math.floor(v.z).." "
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..k.."\n")
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end
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end
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io.close(output)
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end
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function unified_inventory.go_home(player)
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local pos = unified_inventory.home_pos[player:get_player_name()]
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if pos ~= nil then
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player:setpos(pos)
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end
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end
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-- register_craft
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function unified_inventory.register_craft(options)
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if options.output == nil then
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return
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end
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local itemstack = ItemStack(options.output)
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if itemstack:is_empty() then
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return
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end
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if options.type == "normal" and options.width == 0 then
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options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
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end
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if unified_inventory.crafts_for.recipe[itemstack:get_name()] == nil then
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unified_inventory.crafts_for.recipe[itemstack:get_name()] = {}
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end
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table.insert(unified_inventory.crafts_for.recipe[itemstack:get_name()],options)
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end
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local craft_type_defaults = {
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width = 3,
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height = 3,
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uses_crafting_grid = false,
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}
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function unified_inventory.craft_type_defaults(name, options)
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if not options.description then
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options.description = name
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end
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setmetatable(options, {__index = craft_type_defaults})
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return options
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end
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function unified_inventory.register_craft_type(name, options)
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unified_inventory.registered_craft_types[name] =
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unified_inventory.craft_type_defaults(name, options)
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end
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unified_inventory.register_craft_type("normal", {
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description = "Crafting",
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width = 3,
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height = 3,
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get_shaped_craft_width = function (craft) return craft.width end,
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dynamic_display_size = function (craft)
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local w = craft.width
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local h = math.ceil(table.maxn(craft.items) / craft.width)
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local g = w < h and h or w
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return { width = g, height = g }
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end,
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uses_crafting_grid = true,
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})
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unified_inventory.register_craft_type("shapeless", {
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description = "Mixing",
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width = 3,
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height = 3,
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dynamic_display_size = function (craft)
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local maxn = table.maxn(craft.items)
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local g = 1
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while g*g < maxn do g = g + 1 end
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return { width = g, height = g }
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end,
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uses_crafting_grid = true,
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})
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unified_inventory.register_craft_type("cooking", {
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description = "Cooking",
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width = 1,
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height = 1,
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})
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unified_inventory.register_craft_type("digging", {
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description = "Digging",
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width = 1,
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height = 1,
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})
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function unified_inventory.register_page(name, def)
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unified_inventory.pages[name] = def
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end
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function unified_inventory.register_button(name, def)
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if not def.action then
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def.action = function(player)
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unified_inventory.set_inventory_formspec(player, name)
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end
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end
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def.name = name
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table.insert(unified_inventory.buttons, def)
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end
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function unified_inventory.is_creative(playername)
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if minetest.check_player_privs(playername, {creative=true}) or
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minetest.setting_getbool("creative_mode") then
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return true
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end
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end
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