From 414d72d2a60fd1ae59656673cfcfa8bb1f7ad95b Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Sun, 26 Aug 2018 02:37:58 -0400 Subject: [PATCH] new punch-to-colorize scheme using a tool, the airbrush, for the job point at air/nothing and punch while wielding the airbrush to open the color selection form. --- API.md | 4 - init.lua | 286 ++++++++++++++++++++- textures/unifieddyes_airbrush.png | Bin 0 -> 418 bytes textures/unifieddyes_available_overlay.png | Bin 0 -> 140 bytes textures/unifieddyes_select_overlay.png | Bin 0 -> 176 bytes textures/unifieddyes_white_square.png | Bin 0 -> 101 bytes 6 files changed, 273 insertions(+), 17 deletions(-) create mode 100644 textures/unifieddyes_airbrush.png create mode 100644 textures/unifieddyes_available_overlay.png create mode 100644 textures/unifieddyes_select_overlay.png create mode 100644 textures/unifieddyes_white_square.png diff --git a/API.md b/API.md index 63fab69..50de5d5 100644 --- a/API.md +++ b/API.md @@ -42,10 +42,6 @@ These two are used to re-orient `wallmounted` nodes after placing. The former al This serves the same purpose as the `fix_rotation_nsew`, but is used to restrict the node's rotation after it's been hit with the screwdriver. -**`unifieddyes.select_node(pointed_thing)`** - -Just what it says on the tin. :-) This function returns a position and node definition of whatever is being pointed at. - **`unifieddyes.is_buildable_to(placer_name, ...)`** Again, another obvious one, returns whether or not the pointed node is `buildable_to` (can be overwritten by another node). diff --git a/init.lua b/init.lua index b736656..8ebbd23 100644 --- a/init.lua +++ b/init.lua @@ -153,6 +153,9 @@ local default_dyes = { "yellow" } +unifieddyes.player_current_dye = {} +unifieddyes.player_selected_dye = {} + -- if a node with a palette is placed in the world, -- but the itemstack used to place it has no palette_index (color byte), -- create something appropriate to make it officially white. @@ -344,19 +347,6 @@ function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param end end -function unifieddyes.select_node(pointed_thing) - local pos = pointed_thing.under - local node = minetest.get_node_or_nil(pos) - local def = node and minetest.registered_nodes[node.name] - - if not def or not def.buildable_to then - pos = pointed_thing.above - node = minetest.get_node_or_nil(pos) - def = node and minetest.registered_nodes[node.name] - end - return def and pos, def -end - function unifieddyes.is_buildable_to(placer_name, ...) for _, pos in ipairs({...}) do local node = minetest.get_node_or_nil(pos) @@ -643,6 +633,274 @@ function unifieddyes.getpaletteidx(color, palette_type) end end +-- punch-to-recolor + +function unifieddyes.on_airbrush(itemstack, player, pointed_thing) + local player_name = player:get_player_name() + local painting_with = nil + + if unifieddyes.player_current_dye[player_name] and minetest.registered_items[unifieddyes.player_current_dye[player_name]] then + painting_with = unifieddyes.player_current_dye[player_name] + end + + local pos = minetest.get_pointed_thing_position(pointed_thing) + if not pos then unifieddyes.show_airbrush_form(player) return end + if not painting_with then return end + + local node = minetest.get_node(pos) + local def = minetest.registered_items[node.name] + if not def then return end + + if not def.palette then + minetest.chat_send_player(player_name, "That node can't be colored.") + return + end + + local palette = nil + local fdir = 0 + if def.palette == "unifieddyes_palette_extended.png" then + palette = "extended" + elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then + palette = "wallmounted" + fdir = node.param2 % 8 + elseif def.palette ~= "unifieddyes_palette.png" then + palette = true + fdir = node.param2 % 32 + end + + local idx, hue = unifieddyes.getpaletteidx(painting_with, palette) + + local inv = player:get_inventory() + if (not creative or not creative.is_enabled_for(player_name)) and not inv:contains_item("main", painting_with) then + local suff = "" + if not idx then + suff = " Besides, "..string.sub(painting_with, 5).." can't be applied to that node." + end + minetest.chat_send_player(player_name, "You're in survival mode, and you're out of "..string.sub(painting_with, 5).."."..suff) + return + end + + if not idx then + minetest.chat_send_player(player_name, string.sub(painting_with, 5).." can't be applied to that node.") + return + end + + local oldidx = node.param2 - fdir + if idx == oldidx then + minetest.chat_send_player(player_name, "That node is already "..string.sub(painting_with, 5)..".") + return + end + + minetest.swap_node(pos, {name = node.name, param2 = fdir + idx}) + if not creative or not creative.is_enabled_for(player_name) then + inv:remove_item("main", painting_with) + return + end +end + +function unifieddyes.show_airbrush_form(player) + if not player then return end + local player_name = player:get_player_name() + local creative = creative and creative.is_enabled_for(player_name) + local inv = player:get_inventory() + + local base_form = "size[15,8.5]label[7,-0.25;Select a color:]" + local size="0.75,0.75;" + local hps=0.6 + local vps=1.3 + local vs=0.3 + + for v = 0, 6 do + local val = unifieddyes.VALS_EXTENDED[v+1] + + local sat = "" + local v2=(v/2) + + for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do + local hue = h[1] + local hp=hi-0.5 + + local r = h[2] + local g = h[3] + local b = h[4] + + local factor = 40 + if v > 3 then + factor = 75 + v2 = (v-2) + end + + local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) + local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) + local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) + + local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2) + local dye = "dye:"..val..hue..sat + local overlay = "" + if not creative and inv:contains_item("main", dye) then + overlay = "^unifieddyes_available_overlay.png" + end + + if dye == unifieddyes.player_selected_dye[player_name] then + overlay = "^unifieddyes_select_overlay.png" + end + + local colorize = minetest.formspec_escape("^[colorize:#"..color..":255") + base_form = base_form.."image_button[".. + (hp*hps)..","..(v2*vps+vs)..";".. + size.. + "unifieddyes_white_square.png"..colorize..overlay..";".. + val..hue..sat..";]".. + "tooltip["..val..hue..sat..";"..val..hue..sat.."]" + + end + + if v > 3 then + sat = "_s50" + v2 = (v-1.5) + + for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do + local hue = h[1] + local hp=hi-0.5 + + local r = h[2] + local g = h[3] + local b = h[4] + + local factor = 75 + + local pr = 0.299 + local pg = 0.587 + local pb = 0.114 + + local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) + local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) + local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) + + local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb) + local r3 = math.floor(p+(r2-p)*0.5) + local g3 = math.floor(p+(g2-p)*0.5) + local b3 = math.floor(p+(b2-p)*0.5) + + local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3) + local dye = "dye:"..val..hue..sat + + local overlay = "" + if not creative and inv:contains_item("main", dye) then + overlay = "^unifieddyes_available_overlay.png" + end + + if dye == unifieddyes.player_selected_dye[player_name] then + overlay = "^unifieddyes_select_overlay.png" + end + + local colorize = minetest.formspec_escape("^[colorize:#"..color..":255") + + base_form = base_form.."image_button[".. + (hp*hps)..","..(v2*vps+vs)..";".. + size.. + "unifieddyes_white_square.png"..colorize..overlay..";".. + val..hue..sat..";]".. + "tooltip["..val..hue..sat..";"..val..hue..sat.."]" + end + end + end + + local v2=5 + for y = 0, 15 do + + local hp=(15-y)+0.5 + + local grey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17) + local grey2 = "grey_"..y + + if y == 0 then grey2 = "black" + elseif y == 4 then grey2 = "dark_grey" + elseif y == 8 then grey2 = "grey" + elseif y == 11 then grey2 = "light_grey" + elseif y == 15 then grey2 = "white" + end + + local dye = "dye:"..grey2 + + local overlay = "" + if not creative and inv:contains_item("main", dye) then + overlay = "^unifieddyes_available_overlay.png" + end + + if dye == unifieddyes.player_selected_dye[player_name] then + overlay = "^unifieddyes_select_overlay.png" + end + + local colorize = minetest.formspec_escape("^[colorize:#"..grey..":255") + base_form = base_form.."image_button[".. + (hp*hps)..","..(v2*vps+vs)..";".. + size.. + "unifieddyes_white_square.png"..colorize..overlay..";".. + grey2..";]tooltip["..grey2..";"..grey2.."]" + + end + + if not creative then + base_form = base_form.. + "image[10.3,"..(vps*5+vs)..";"..size.. + "unifieddyes_available_overlay.png]".. + "label[11.0,"..(vps*5.1+vs)..";Dyes on hand]".. + "image[12.5,"..(vps*5+vs)..";"..size.. + "unifieddyes_select_overlay.png]".. + "label[13.2,"..(vps*5.1+vs)..";Your selection]" + end + + base_form = base_form.. + "button_exit[11,8;2,1;cancel;Cancel]".. + "button_exit[13,8;2,1;accept;Accept]" + + if unifieddyes.player_selected_dye[player_name] then + base_form = base_form.. + "label[1,"..(7.5+vs)..";Selected dye: ".. + unifieddyes.player_selected_dye[player_name].."]" + end + + minetest.show_formspec(player_name, "unifieddyes:dye_select_form", base_form) +end + +minetest.register_tool("unifieddyes:airbrush", { + description = S("Dye Airbrush"), + inventory_image = "unifieddyes_airbrush.png", + use_texture_alpha = true, + tool_capabilities = { + full_punch_interval=0.1, + }, + range = 12, + on_use = unifieddyes.on_airbrush +}) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname == "unifieddyes:dye_select_form" then + local player_name = player:get_player_name() + local s1 = string.sub(minetest.serialize(fields), 11) + local s3 = string.sub(s1,1, string.find(s1, '"')-1) + if s3 == "cancel" then + unifieddyes.player_selected_dye[player_name] = nil + return + elseif s3 == "accept" and unifieddyes.player_selected_dye[player_name] then + local dye = unifieddyes.player_selected_dye[player_name] + unifieddyes.player_current_dye[player_name] = dye + unifieddyes.player_selected_dye[player_name] = nil + minetest.chat_send_player(player_name, "Selected "..string.sub(dye, 5).." for the airbrush.") + return + else + local inv = player:get_inventory() + local creative = creative and creative.is_enabled_for(player_name) + local dye = "dye:"..s3 + if minetest.registered_items[dye] and (creative or inv:contains_item("main", dye)) then + unifieddyes.player_selected_dye[player_name] = dye + unifieddyes.show_airbrush_form(player) + end + end + end +end) + -- build a table to convert from classic/89-color palette to extended palette -- the first five entries are for the old greyscale - white, light, grey, dark, black @@ -928,6 +1186,8 @@ minetest.register_craft( { }, }) +-- aliases + minetest.register_alias("dye:light_red", "dye:pink") 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