forked from mtcontrib/vector_extras
vector.triangle: (try to) avoid holes in neighbouring triangles
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@ -3,3 +3,4 @@ TODO:
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* Figure out and implement 3D scanline search
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* Add vector.hollowsphere, less positions than WorldEdit hollowsphere
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* Add unit tests
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* Use %a string format for vector.serialize so that it is reversible
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