forked from mtcontrib/watershed
106 lines
3.1 KiB
Lua
106 lines
3.1 KiB
Lua
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minetest.register_node("watershed:needles", {
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description = "WS Pine Needles",
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tiles = {"paragen_needles.png"},
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is_ground_content = false,
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groups = {snappy=3, leafdecay=3},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("watershed:jungleleaf", {
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description = "WS Jungletree Leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {"default_jungleleaves.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy=3, leafdecay=4, flammable=2, leaves=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("watershed:grass", {
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description = "WS Grass",
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tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
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is_ground_content = false,
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groups = {crumbly=3,soil=1},
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drop = "default:dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.25},
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}),
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})
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minetest.register_node("watershed:redstone", {
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description = "WS Red Stone",
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tiles = {"default_desert_stone.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("watershed:stone", {
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description = "WS Stone",
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tiles = {"default_stone.png"},
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("watershed:water", {
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description = "WS Water Source",
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inventory_image = minetest.inventorycube("default_water.png"),
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drawtype = "liquid",
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tiles = {
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{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
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},
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alpha = WATER_ALPHA,
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "watershed:waterflow",
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liquid_alternative_source = "watershed:water",
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 3,
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post_effect_color = {a=64, r=100, g=100, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1},
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})
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minetest.register_node("watershed:waterflow", {
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description = "WS Flowing Water",
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inventory_image = minetest.inventorycube("default_water.png"),
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drawtype = "flowingliquid",
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tiles = {"default_water.png"},
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special_tiles = {
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{
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image="default_water_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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{
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image="default_water_flowing_animated.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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},
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alpha = WATER_ALPHA,
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paramtype = "light",
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paramtype2 = "flowingliquid",
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is_ground_content = false,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "watershed:waterflow",
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liquid_alternative_source = "watershed:water",
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liquid_viscosity = WATER_VISC,
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liquid_renewable = false,
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liquid_range = 3,
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post_effect_color = {a=64, r=100, g=100, b=200},
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groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
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})
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