watershed/nodes.lua

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minetest.register_node("watershed:needles", {
description = "WS Pine Needles",
tiles = {"paragen_needles.png"},
is_ground_content = false,
groups = {snappy=3, leafdecay=3},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("watershed:jungleleaf", {
description = "WS Jungletree Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_jungleleaves.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy=3, leafdecay=4, flammable=2, leaves=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("watershed:grass", {
description = "WS Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
is_ground_content = false,
groups = {crumbly=3,soil=1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
minetest.register_node("watershed:redstone", {
description = "WS Red Stone",
tiles = {"default_desert_stone.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("watershed:stone", {
description = "WS Stone",
tiles = {"default_stone.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("watershed:water", {
description = "WS Water Source",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles = {
{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
},
alpha = WATER_ALPHA,
paramtype = "light",
is_ground_content = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "watershed:waterflow",
liquid_alternative_source = "watershed:water",
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 3,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1},
})
minetest.register_node("watershed:waterflow", {
description = "WS Flowing Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles = {"default_water.png"},
special_tiles = {
{
image="default_water_flowing_animated.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
{
image="default_water_flowing_animated.png",
backface_culling=true,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
},
},
alpha = WATER_ALPHA,
paramtype = "light",
paramtype2 = "flowingliquid",
is_ground_content = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "watershed:waterflow",
liquid_alternative_source = "watershed:water",
liquid_viscosity = WATER_VISC,
liquid_renewable = false,
liquid_range = 3,
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
})