forked from mtcontrib/watershed
Noise buffer memory optimisation. Remove inventorycube. Remove 'hot' group from lava. Add floodable to cloud/fog. Code cleanup
This commit is contained in:
306
init.lua
306
init.lua
@ -1,10 +1,3 @@
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-- watershed 0.6.6 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default stairs bucket
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-- License: code WTFPL, textures CC BY-SA
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-- re-add z=1 for z component of 2D noisemap size to fix crashes
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-- Parameters
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local YMIN = -33000 -- Approximate base of realm stone
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@ -21,7 +14,8 @@ local XLSAMP = 0.1 -- Extra large scale height variation amplitude
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local BASAMP = 0.3 -- Base terrain amplitude
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local MIDAMP = 0.1 -- Mid terrain amplitude
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local CANAMP = 0.4 -- Canyon terrain maximum amplitude
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local ATANAMP = 1.1 -- Arctan function amplitude, smaller = more and larger floatlands above ridges
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local ATANAMP = 1.1 -- Arctan function amplitude,
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-- smaller = more and larger floatlands above ridges
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local BLENEXP = 2 -- Terrain blend exponent
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local TSTONE = 0.02 -- Density threshold for stone, depth of soil at TERCEN
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@ -29,7 +23,8 @@ local TRIVER = -0.028 -- Densitybase threshold for river surface
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local TRSAND = -0.035 -- Densitybase threshold for river sand
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local TSTREAM = -0.004 -- Densitymid threshold for stream surface
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local TSSAND = -0.005 -- Densitymid threshold for stream sand
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local TLAVA = 2 -- Maximum densitybase threshold for lava, small because grad is non-linear
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local TLAVA = 2 -- Maximum densitybase threshold for lava,
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-- small because grad is non-linear
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local TFIS = 0.01 -- Fissure threshold, controls width
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local TSEAM = 0.2 -- Seam threshold, width of seams
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local ORESCA = 512 -- Seam system vertical scale
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@ -37,13 +32,15 @@ local ORETHI = 0.002 -- Ore seam thickness tuner
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local BERGDEP = 32 -- Maximum iceberg depth
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local TFOG = -0.04 -- Fog top densitymid threshold
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local HITET = 0.35 -- High temperature threshold
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local LOTET = -0.35 -- Low ..
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local ICETET = -0.7 -- Ice ..
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local HIHUT = 0.35 -- High humidity threshold
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local LOHUT = -0.35 -- Low ..
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local FOGHUT = 1.0 -- Fog ..
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local BLEND = 0.02 -- Biome blend randomness
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local biomeparams = {
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HITET = 0.35, -- High temperature threshold
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LOTET = -0.35, -- Low ..
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ICETET = -0.7, -- Ice ..
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HIHUT = 0.35, -- High humidity threshold
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LOHUT = -0.35, -- Low ..
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FOGHUT = 1.0, -- Fog ..
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BLEND = 0.02, -- Biome blend randomness
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}
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local flora = {
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PINCHA = 36, -- Pine tree 1/x chance per node
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@ -67,7 +64,7 @@ local flora = {
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local np_terrain = {
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offset = 0,
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scale = 1,
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spread = {x=384, y=192, z=384},
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spread = {x = 384, y = 192, z = 384},
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seed = 593,
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octaves = 5,
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persist = 0.67
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@ -78,7 +75,7 @@ local np_terrain = {
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local np_fissure = {
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offset = 0,
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scale = 1,
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spread = {x=256, y=512, z=256},
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spread = {x = 256, y = 512, z = 256},
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seed = 20099,
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octaves = 5,
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persist = 0.5
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@ -89,7 +86,7 @@ local np_fissure = {
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local np_temp = {
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offset = 0,
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scale = 1,
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spread = {x=1024, y=1024, z=1024},
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spread = {x = 1024, y = 1024, z = 1024},
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seed = 9130,
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octaves = 3,
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persist = 0.5
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@ -100,7 +97,7 @@ local np_temp = {
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local np_humid = {
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offset = 0,
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scale = 1,
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spread = {x=1024, y=1024, z=1024},
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spread = {x = 1024, y = 1024, z = 1024},
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seed = -55500,
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octaves = 3,
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persist = 0.5
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@ -111,7 +108,7 @@ local np_humid = {
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local np_seam = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=512, z=512},
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spread = {x = 512, y = 512, z = 512},
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seed = -992221,
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octaves = 2,
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persist = 0.5
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@ -122,7 +119,7 @@ local np_seam = {
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local np_strata = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=512, z=512},
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spread = {x = 512, y = 512, z = 512},
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seed = 92219,
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octaves = 3,
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persist = 0.5
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@ -135,7 +132,7 @@ local np_strata = {
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local np_mid = {
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offset = 0,
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scale = 1,
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spread = {x=768, y=768, z=768},
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spread = {x = 768, y = 768, z = 768},
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seed = 85546,
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octaves = 5,
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persist = 0.5
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@ -146,7 +143,7 @@ local np_mid = {
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local np_base = {
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offset = 0,
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scale = 1,
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spread = {x=4096, y=4096, z=4096},
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spread = {x = 4096, y = 4096, z = 4096},
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seed = 8890,
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octaves = 3,
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persist = 0.33
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@ -157,7 +154,7 @@ local np_base = {
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local np_xlscale = {
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offset = 0,
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scale = 1,
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spread = {x=8192, y=8192, z=8192},
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spread = {x = 8192, y = 8192, z = 8192},
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seed = -72,
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octaves = 3,
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persist = 0.33
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@ -168,16 +165,19 @@ local np_xlscale = {
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local np_magma = {
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offset = 0,
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scale = 1,
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spread = {x=128, y=128, z=128},
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spread = {x = 128, y = 128, z = 128},
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seed = -13,
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octaves = 2,
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persist = 0.5
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}
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-- Stuff
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-- Do files
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-- initialize 3D and 2D noise objects to nil
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dofile(minetest.get_modpath("watershed") .. "/nodes.lua")
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dofile(minetest.get_modpath("watershed") .. "/functions.lua")
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-- Initialize 3D and 2D noise objects to nil
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local nobj_terrain = nil
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local nobj_fissure = nil
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@ -191,8 +191,20 @@ local nobj_base = nil
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local nobj_xlscale = nil
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local nobj_magma = nil
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dofile(minetest.get_modpath("watershed").."/nodes.lua")
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dofile(minetest.get_modpath("watershed").."/functions.lua")
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-- Localise noise buffers
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local nbuf_terrain
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local nbuf_fissure
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local nbuf_temp
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local nbuf_humid
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local nbuf_seam
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local nbuf_strata
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local nbuf_mid
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local nbuf_base
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local nbuf_xlscale
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local nbuf_magma
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-- Mapchunk generation function
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@ -240,12 +252,14 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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local c_wscloud = minetest.get_content_id("watershed:cloud")
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local c_wsluxore = minetest.get_content_id("watershed:luxore")
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local c_wsicydirt = minetest.get_content_id("watershed:icydirt")
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-- perlinmap stuff
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local sidelen = x1 - x0 + 1 -- chunk sidelength
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local chulensxyz = {x=sidelen, y=sidelen+2, z=sidelen} -- chunk dimensions, '+2' for overgeneration
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local chulensxz = {x=sidelen, y=sidelen, z=1} -- here x = map x, y = map z
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local minposxyz = {x=x0, y=y0-1, z=z0}
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local minposxz = {x=x0, y=z0} -- here x = map x, y = map z
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local sidelen = x1 - x0 + 1
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local chulensxyz = {x = sidelen, y = sidelen + 2, z = sidelen}
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local chulensxz = {x = sidelen, y = sidelen, z = 1}
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local minposxyz = {x = x0, y = y0 - 1, z = z0}
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local minposxz = {x = x0, y = z0}
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-- 3D and 2D noise objects created once on first mapchunk generation only
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nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulensxyz)
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nobj_fissure = nobj_fissure or minetest.get_perlin_map(np_fissure, chulensxyz)
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@ -258,32 +272,36 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulensxz)
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nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np_xlscale, chulensxz)
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nobj_magma = nobj_magma or minetest.get_perlin_map(np_magma, chulensxz)
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-- 3D and 2D perlinmaps created per mapchunk
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local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz)
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local nvals_fissure = nobj_fissure:get3dMap_flat(minposxyz)
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local nvals_temp = nobj_temp:get3dMap_flat(minposxyz)
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local nvals_humid = nobj_humid:get3dMap_flat(minposxyz)
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local nvals_seam = nobj_seam:get3dMap_flat(minposxyz)
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local nvals_strata = nobj_strata:get3dMap_flat(minposxyz)
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local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz, nbuf_terrain)
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local nvals_fissure = nobj_fissure:get3dMap_flat(minposxyz, nbuf_fissure)
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local nvals_temp = nobj_temp :get3dMap_flat(minposxyz, nbuf_temp)
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local nvals_humid = nobj_humid :get3dMap_flat(minposxyz, nbuf_humid)
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local nvals_seam = nobj_seam :get3dMap_flat(minposxyz, nbuf_seam)
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local nvals_strata = nobj_strata :get3dMap_flat(minposxyz, nbuf_strata)
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local nvals_mid = nobj_mid:get2dMap_flat(minposxz)
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local nvals_base = nobj_base:get2dMap_flat(minposxz)
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local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz)
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local nvals_magma = nobj_magma:get2dMap_flat(minposxz)
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local nvals_mid = nobj_mid :get2dMap_flat(minposxz, nbuf_mid)
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local nvals_base = nobj_base :get2dMap_flat(minposxz, nbuf_base)
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local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz, nbuf_xlscale)
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local nvals_magma = nobj_magma :get2dMap_flat(minposxz, nbuf_magma)
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-- ungenerated chunk below?
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local viu = area:index(x0, y0-1, z0)
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local viu = area:index(x0, y0 - 1, z0)
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local ungen = data[viu] == c_ignore
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-- mapgen loop
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local nixyz = 1 -- 3D and 2D perlinmap indexes
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local nixz = 1
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local stable = {} -- stability table of true/false. is node supported from below by 2 stone or nodes on 2 stone?
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local under = {} -- biome table. biome number of previous fine material placed in column
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for z = z0, z1 do -- for each xy plane progressing northwards
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for y = y0 - 1, y1 + 1 do -- for each x row progressing upwards
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local vi = area:index(x0, y, z) -- voxelmanip index for first node in this x row
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local viu = area:index(x0, y-1, z) -- index for under node
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for x = x0, x1 do -- for each node do
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local stable = {} -- stability table of true/false.
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-- is node supported from below by 2 stone or nodes on 2 stone?
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local under = {} -- biome table.
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-- biome number of previous fine material placed in column
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for z = z0, z1 do
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for y = y0 - 1, y1 + 1 do
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local vi = area:index(x0, y, z)
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local viu = area:index(x0, y - 1, z)
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for x = x0, x1 do
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local si = x - x0 + 1 -- stable, under tables index
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-- noise values for node
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local n_absterrain = math.abs(nvals_terrain[nixyz])
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@ -322,26 +340,32 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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end
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local biome = false -- select biome for node
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if n_temp < LOTET + (math.random() - 0.5) * BLEND then
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if n_humid < LOHUT + (math.random() - 0.5) * BLEND then
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if n_temp < biomeparams.LOTET +
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(math.random() - 0.5) * biomeparams.BLEND then
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if n_humid < biomeparams.LOHUT +
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(math.random() - 0.5) * biomeparams.BLEND then
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biome = 1 -- tundra
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elseif n_humid > HIHUT + (math.random() - 0.5) * BLEND then
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elseif n_humid > biomeparams.HIHUT +
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(math.random() - 0.5) * biomeparams.BLEND then
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biome = 3 -- taiga
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else
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biome = 2 -- snowy plains
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end
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elseif n_temp > HITET + (math.random() - 0.5) * BLEND then
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if n_humid < LOHUT + (math.random() - 0.5) * BLEND then
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elseif n_temp > biomeparams.HITET +
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(math.random() - 0.5) * biomeparams.BLEND then
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if n_humid < biomeparams.LOHUT +
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(math.random() - 0.5) * biomeparams.BLEND then
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biome = 7 -- desert
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elseif n_humid > HIHUT + (math.random() - 0.5) * BLEND then
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elseif n_humid > biomeparams.HIHUT +
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(math.random() - 0.5) * biomeparams.BLEND then
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biome = 9 -- rainforest
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else
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biome = 8 -- savanna
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end
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else
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if n_humid < LOHUT then
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if n_humid < biomeparams.LOHUT then
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biome = 4 -- dry grassland
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elseif n_humid > HIHUT then
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elseif n_humid > biomeparams.HIHUT then
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biome = 6 -- deciduous forest
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else
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biome = 5 -- grassland
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@ -360,22 +384,22 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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else -- scan top layer of chunk below
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local nodid = data[vi]
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if nodid == c_wsstone
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or nodid == c_wsredstone
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or nodid == c_wsdirt
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or nodid == c_wspermafrost
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or nodid == c_wsluxore
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or nodid == c_sand
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or nodid == c_desand
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or nodid == c_mese
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or nodid == c_stodiam
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or nodid == c_stogold
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or nodid == c_stocopp
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or nodid == c_stoiron
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or nodid == c_stocoal
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or nodid == c_sandstone
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or nodid == c_gravel
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or nodid == c_clay
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or nodid == c_obsidian then
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or nodid == c_wsredstone
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or nodid == c_wsdirt
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or nodid == c_wspermafrost
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or nodid == c_wsluxore
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or nodid == c_sand
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or nodid == c_desand
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or nodid == c_mese
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or nodid == c_stodiam
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or nodid == c_stogold
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or nodid == c_stocopp
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or nodid == c_stoiron
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or nodid == c_stocoal
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or nodid == c_sandstone
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or nodid == c_gravel
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or nodid == c_clay
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or nodid == c_obsidian then
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stable[si] = 2
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else
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stable[si] = 0
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@ -390,56 +414,74 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
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stable[si] = 0
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under[si] = 0
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elseif densitybase >= tlava - math.min(0.6 + density * 6, 0.6)
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and density < tstone then -- obsidian
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and density < tstone then -- obsidian
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data[vi] = c_obsidian
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stable[si] = 1
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under[si] = 0
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elseif density >= tstone and nofis -- stone cut by fissures
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or (density >= tstone and density < TSTONE * 1.2 and y <= YWAT) -- stone around water
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or (density >= tstone and density < TSTONE * 1.2 and densitybase >= triver ) -- stone around river
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or (density >= tstone and density < TSTONE * 1.2 and densitymid >= tstream ) then -- stone around stream
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or (density >= tstone and density < TSTONE * 1.2 and
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y <= YWAT) -- stone around water
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or (density >= tstone and density < TSTONE * 1.2 and
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densitybase >= triver ) -- stone around river
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or (density >= tstone and density < TSTONE * 1.2 and
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densitymid >= tstream ) then -- stone around stream
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local densitystr = n_strata * 0.25 + (TERCEN - y) / ORESCA
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local densityper = densitystr - math.floor(densitystr) -- periodic strata 'density'
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-- periodic strata 'density'
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local densityper = densitystr - math.floor(densitystr)
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if (densityper >= 0.05 and densityper <= 0.09) -- sandstone strata
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or (densityper >= 0.25 and densityper <= 0.28)
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or (densityper >= 0.45 and densityper <= 0.47)
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or (densityper >= 0.74 and densityper <= 0.76)
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or (densityper >= 0.77 and densityper <= 0.79)
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or (densityper >= 0.84 and densityper <= 0.87)
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or (densityper >= 0.95 and densityper <= 0.98) then
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or (densityper >= 0.25 and densityper <= 0.28)
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or (densityper >= 0.45 and densityper <= 0.47)
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or (densityper >= 0.74 and densityper <= 0.76)
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or (densityper >= 0.77 and densityper <= 0.79)
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or (densityper >= 0.84 and densityper <= 0.87)
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or (densityper >= 0.95 and densityper <= 0.98) then
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data[vi] = c_sandstone
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elseif biome == 7 and density < TSTONE * 3 then -- desert stone as surface layer
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elseif biome == 7 and density < TSTONE * 3 then
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-- desert stone as surface layer
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data[vi] = c_wsredstone
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elseif math.abs(n_seam) < TSEAM then
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if densityper >= 0 and densityper <= ORETHI * 4 then -- ore seams
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-- ore seams
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if densityper >= 0 and
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densityper <= ORETHI * 4 then
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data[vi] = c_stocoal
|
||||
elseif densityper >= 0.3 and densityper <= 0.3 + ORETHI * 4 then
|
||||
elseif densityper >= 0.3 and
|
||||
densityper <= 0.3 + ORETHI * 4 then
|
||||
data[vi] = c_stocoal
|
||||
elseif densityper >= 0.5 and densityper <= 0.5 + ORETHI * 4 then
|
||||
elseif densityper >= 0.5 and
|
||||
densityper <= 0.5 + ORETHI * 4 then
|
||||
data[vi] = c_stocoal
|
||||
elseif densityper >= 0.8 and densityper <= 0.8 + ORETHI * 4 then
|
||||
elseif densityper >= 0.8 and
|
||||
densityper <= 0.8 + ORETHI * 4 then
|
||||
data[vi] = c_stocoal
|
||||
elseif densityper >= 0.55 and densityper <= 0.55 + ORETHI * 2 then
|
||||
elseif densityper >= 0.55 and
|
||||
densityper <= 0.55 + ORETHI * 2 then
|
||||
data[vi] = c_gravel
|
||||
elseif densityper >= 0.1 and densityper <= 0.1 + ORETHI * 2 then
|
||||
elseif densityper >= 0.1 and
|
||||
densityper <= 0.1 + ORETHI * 2 then
|
||||
data[vi] = c_wsluxore
|
||||
elseif densityper >= 0.2 and densityper <= 0.2 + ORETHI * 2
|
||||
and math.random(2) == 2 then
|
||||
elseif densityper >= 0.2 and
|
||||
densityper <= 0.2 + ORETHI * 2 and
|
||||
math.random(2) == 2 then
|
||||
data[vi] = c_stoiron
|
||||
elseif densityper >= 0.65 and densityper <= 0.65 + ORETHI * 2
|
||||
and math.random(2) == 2 then
|
||||
elseif densityper >= 0.65 and
|
||||
densityper <= 0.65 + ORETHI * 2 and
|
||||
math.random(2) == 2 then
|
||||
data[vi] = c_stoiron
|
||||
elseif densityper >= 0.4 and densityper <= 0.4 + ORETHI * 2
|
||||
and math.random(3) == 2 then
|
||||
elseif densityper >= 0.4 and
|
||||
densityper <= 0.4 + ORETHI * 2 and
|
||||
math.random(3) == 2 then
|
||||
data[vi] = c_stocopp
|
||||
elseif densityper >= 0.6 and densityper <= 0.6 + ORETHI
|
||||
and math.random(5) == 2 then
|
||||
elseif densityper >= 0.6 and
|
||||
densityper <= 0.6 + ORETHI and
|
||||
math.random(5) == 2 then
|
||||
data[vi] = c_stogold
|
||||
elseif densityper >= 0.7 and densityper <= 0.7 + ORETHI
|
||||
and math.random(7) == 2 then
|
||||
elseif densityper >= 0.7 and
|
||||
densityper <= 0.7 + ORETHI and
|
||||
math.random(7) == 2 then
|
||||
data[vi] = c_mese
|
||||
elseif densityper >= 0.9 and densityper <= 0.9 + ORETHI
|
||||
and math.random(11) == 2 then
|
||||
elseif densityper >= 0.9 and
|
||||
densityper <= 0.9 + ORETHI and
|
||||
math.random(11) == 2 then
|
||||
data[vi] = c_stodiam
|
||||
else
|
||||
data[vi] = c_wsstone
|
||||
@ -449,7 +491,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
end
|
||||
stable[si] = stable[si] + 1
|
||||
under[si] = 0
|
||||
elseif density >= 0 and density < tstone and stable[si] >= 2 then -- fine materials
|
||||
-- fine materials
|
||||
elseif density >= 0 and density < tstone and stable[si] >= 2 then
|
||||
if y == YWAT - 2 and math.abs(n_temp) < 0.05 then -- clay
|
||||
data[vi] = c_clay
|
||||
elseif y <= ysand then -- seabed/beach/dune sand not cut by fissures
|
||||
@ -495,8 +538,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
under[si] = 0
|
||||
end
|
||||
elseif y >= YWAT - bergdep and y <= YWAT + bergdep / 8 -- icesheet
|
||||
and n_temp < ICETET and density < tstone
|
||||
and math.abs(n_fissure) > 0.01 then
|
||||
and n_temp < biomeparams.ICETET and density < tstone
|
||||
and math.abs(n_fissure) > 0.01 then
|
||||
data[vi] = c_ice
|
||||
under[si] = 12
|
||||
stable[si] = 0
|
||||
@ -504,8 +547,9 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
data[vi] = c_water
|
||||
under[si] = 0
|
||||
stable[si] = 0
|
||||
elseif densitybase >= triver and density < tstone then -- river water not in fissures
|
||||
if n_temp < ICETET then
|
||||
-- river water not in fissures
|
||||
elseif densitybase >= triver and density < tstone then
|
||||
if n_temp < biomeparams.ICETET then
|
||||
data[vi] = c_wsfreshice
|
||||
else
|
||||
if y == YWAT + 1 then
|
||||
@ -516,8 +560,9 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
end
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
elseif densitymid >= tstream and density < tstone then -- stream water not in fissures
|
||||
if n_temp < ICETET then
|
||||
-- stream water not in fissures
|
||||
elseif densitymid >= tstream and density < tstone then
|
||||
if n_temp < biomeparams.ICETET then
|
||||
data[vi] = c_wsfreshice
|
||||
else
|
||||
if y == YWAT + 1 then
|
||||
@ -528,7 +573,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
end
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
elseif density < 0 and y >= YWAT and under[si] ~= 0 then -- air above surface node
|
||||
-- air above surface node
|
||||
elseif density < 0 and y >= YWAT and under[si] ~= 0 then
|
||||
local fnoise = n_fissure -- noise for flower colours
|
||||
if under[si] == 1 then
|
||||
data[viu] = c_wsicydirt
|
||||
@ -568,7 +614,7 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
data[vi] = c_grass5
|
||||
end
|
||||
end
|
||||
elseif under[si] == 7 and n_temp < HITET + 0.1 then
|
||||
elseif under[si] == 7 and n_temp < biomeparams.HITET + 0.1 then
|
||||
if math.random(flora.CACCHA) == 2 then
|
||||
watershed_cactus(x, y, z, area, data)
|
||||
elseif math.random(flora.DRYCHA) == 2 then
|
||||
@ -594,20 +640,22 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
end
|
||||
elseif under[si] == 10 then -- dunes
|
||||
if math.random(flora.DUGCHA) == 2 and y > YSAV
|
||||
and biome >= 4 then
|
||||
and biome >= 4 then
|
||||
data[vi] = c_wsgoldengrass
|
||||
end
|
||||
elseif under[si] == 11 and n_temp > HITET then -- hot biome riverbank
|
||||
elseif under[si] == 11 and n_temp > biomeparams.HITET then -- hot biome riverbank
|
||||
if math.random(flora.PAPCHA) == 2 then
|
||||
watershed_papyrus(x, y, z, area, data)
|
||||
end
|
||||
elseif under[si] == 12
|
||||
and n_humid > LOHUT + (math.random() - 0.5) * BLEND then -- snowy iceberg
|
||||
-- snowy iceberg
|
||||
elseif under[si] == 12 and n_humid > biomeparams.LOHUT +
|
||||
(math.random() - 0.5) * biomeparams.BLEND then
|
||||
data[vi] = c_snowblock
|
||||
end
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
elseif density < 0 and densitymid > TFOG and n_humid > FOGHUT then -- fog
|
||||
elseif density < 0 and densitymid > TFOG and
|
||||
n_humid > biomeparams.FOGHUT then -- fog
|
||||
data[vi] = c_wscloud
|
||||
stable[si] = 0
|
||||
under[si] = 0
|
||||
@ -626,7 +674,8 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
under[si] = 0
|
||||
end
|
||||
elseif y == y1 + 1 then -- plane of nodes above chunk
|
||||
if density < 0 and y >= YWAT and under[si] ~= 0 then -- if air above fine materials
|
||||
-- if air above fine materials
|
||||
if density < 0 and y >= YWAT and under[si] ~= 0 then
|
||||
if under[si] == 1 then -- add surface nodes to chunk top layer
|
||||
data[viu] = c_wsicydirt
|
||||
elseif under[si] == 2 then
|
||||
@ -648,7 +697,7 @@ function watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
end
|
||||
end
|
||||
end
|
||||
nixyz = nixyz + 1 -- increment perlinmap and voxelarea indexes along x row
|
||||
nixyz = nixyz + 1
|
||||
nixz = nixz + 1
|
||||
vi = vi + 1
|
||||
viu = viu + 1
|
||||
@ -690,7 +739,7 @@ minetest.register_chatcommand("regen",{
|
||||
local pos1 = {x = x0, y = y0 - 1, z = z0}
|
||||
local pos2 = {x = x1, y = y1 + 1, z = z1}
|
||||
local emin, emax = vm:read_from_map(pos1, pos2)
|
||||
local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
||||
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
|
||||
local data = vm:get_data()
|
||||
|
||||
watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
@ -700,7 +749,7 @@ minetest.register_chatcommand("regen",{
|
||||
vm:update_map()
|
||||
|
||||
local chugent = math.ceil((os.clock() - t1) * 1000)
|
||||
print ("[watershed] "..chugent.." ms")
|
||||
print ("[watershed] " .. chugent .. " ms")
|
||||
end
|
||||
})
|
||||
|
||||
@ -720,11 +769,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
local x0 = minp.x
|
||||
local y0 = minp.y
|
||||
local z0 = minp.z
|
||||
|
||||
print ("[watershed] generate mapchunk minp ("..x0.." "..y0.." "..z0..")")
|
||||
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
|
||||
local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
|
||||
local data = vm:get_data()
|
||||
|
||||
watershed_chunkgen(x0, y0, z0, x1, y1, z1, area, data)
|
||||
@ -735,6 +782,5 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
||||
vm:update_liquids()
|
||||
|
||||
local chugent = math.ceil((os.clock() - t1) * 1000)
|
||||
print ("[watershed] "..chugent.." ms")
|
||||
print ("[watershed] " .. chugent .. " ms")
|
||||
end)
|
||||
|
||||
|
Reference in New Issue
Block a user