forked from mtcontrib/watershed
Snowy berg if humid. Harmonic noise returns. Flatter lowlands. New node icydirt: tundra surface
This commit is contained in:
70
init.lua
70
init.lua
@ -1,11 +1,17 @@
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-- watershed 0.3.11 by paramat
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-- watershed 0.3.12 by paramat
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-- For latest stable Minetest and back to 0.4.8
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-- Depends default bucket
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-- License: code WTFPL, textures CC BY-SA
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-- Red cobble texture CC BY-SA by brunob.santos
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-- bugfix spawn function
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-- 2 iron ore layers
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-- snowy iceberg only if humid enough
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-- add rough alt, smooth alt noises for harmonic noise
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-- persistence to 0.67 for rough noises
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-- half scale of smooth noise for flatter lowlands
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-- 1 less octave for smooth noise
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-- fix sea ice in tundra at y = 47
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-- removed snow from tundra
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-- New icydirt surface node in tundra
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-- Parameters
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@ -63,7 +69,7 @@ local np_rough = {
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spread = {x=512, y=512, z=512},
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seed = 593,
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octaves = 6,
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persist = 0.63
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persist = 0.67
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}
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-- 3D noise for smooth terrain
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@ -73,7 +79,29 @@ local np_smooth = {
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scale = 1,
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spread = {x=512, y=512, z=512},
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seed = 593,
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octaves = 5,
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persist = 0.33
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}
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-- 3D noise for alt rough terrain
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local np_roughalt = {
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offset = 0,
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scale = 1,
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spread = {x=414, y=414, z=414},
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seed = -9003,
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octaves = 6,
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persist = 0.67
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}
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-- 3D noise for alt smooth terrain
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local np_smoothalt = {
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offset = 0,
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scale = 1,
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spread = {x=414, y=414, z=414},
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seed = -9003,
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octaves = 5,
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persist = 0.33
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}
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@ -232,6 +260,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local c_wsfreshice = minetest.get_content_id("watershed:freshice")
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local c_wscloud = minetest.get_content_id("watershed:cloud")
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local c_wsluxoreoff = minetest.get_content_id("watershed:luxoreoff")
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local c_wsicydirt = minetest.get_content_id("watershed:icydirt")
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-- perlinmap stuff
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local sidelen = x1 - x0 + 1 -- chunk sidelength
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local chulens = {x=sidelen, y=sidelen+2, z=sidelen} -- chunk dimensions, '+2' for overgeneration
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@ -240,6 +269,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- 3D and 2D perlinmaps
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local nvals_rough = minetest.get_perlin_map(np_rough, chulens):get3dMap_flat(minposxyz)
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local nvals_smooth = minetest.get_perlin_map(np_smooth, chulens):get3dMap_flat(minposxyz)
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local nvals_roughalt = minetest.get_perlin_map(np_roughalt, chulens):get3dMap_flat(minposxyz)
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local nvals_smoothalt = minetest.get_perlin_map(np_smoothalt, chulens):get3dMap_flat(minposxyz)
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local nvals_fissure = minetest.get_perlin_map(np_fissure, chulens):get3dMap_flat(minposxyz)
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local nvals_temp = minetest.get_perlin_map(np_temp, chulens):get3dMap_flat(minposxyz)
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local nvals_humid = minetest.get_perlin_map(np_humid, chulens):get3dMap_flat(minposxyz)
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@ -268,6 +299,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- noise values for node
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local n_rough = nvals_rough[nixyz]
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local n_smooth = nvals_smooth[nixyz]
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local n_roughalt = nvals_roughalt[nixyz]
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local n_smoothalt = nvals_smoothalt[nixyz]
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local n_fissure = nvals_fissure[nixyz]
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local n_temp = nvals_temp[nixyz]
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local n_humid = nvals_humid[nixyz]
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@ -281,8 +314,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local grad = math.atan((TERCEN - y) / TERSCA) * ATANAMP -- vertical density gradient
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local densitybase = (1 - math.abs(n_base)) * BASAMP + n_xlscale * XLSAMP + grad -- base terrain
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local terblen = math.max(1 - math.abs(n_base), 0) -- canyon terrain blend of rough and smooth
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local density = densitybase
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+ math.abs(n_rough * terblen + n_smooth * (1 - terblen)) ^ CANEXP * CANAMP -- add canyon terrain
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local density = densitybase + -- add canyon terrain
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math.abs((n_rough + n_roughalt) * 0.5 * terblen +
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(n_smooth + n_smoothalt) * 0.25 * (1 - terblen)) ^ CANEXP * CANAMP
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-- other values
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local triv = TRIV * (1 - terblen) -- river threshold
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local tsand = TSAND * (1 - terblen) -- sand threshold
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@ -495,15 +529,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if y > YWAT and under[si] ~= 0 then
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local fnoise = n_fissure -- noise for flower colours
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if under[si] == 1 then
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if math.random(121) == 2 then
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data[viu] = c_snowblock
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elseif math.random(121) == 2 then
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data[viu] = c_wsfreshice
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else
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data[viu] = c_wsdrygrass
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if math.random(DRYCHA) == 2 then
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data[vi] = c_dryshrub
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end
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data[viu] = c_wsicydirt
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if math.random(DRYCHA) == 2 then
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data[vi] = c_dryshrub
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end
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elseif under[si] == 2 then
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data[viu] = c_dirtsnow
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@ -573,11 +601,11 @@ minetest.register_on_generated(function(minp, maxp, seed)
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and biome >= 4 then
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data[vi] = c_wsgoldengrass
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end
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elseif under[si] == 11 and n_temp > HITET then -- riverbank
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elseif under[si] == 11 and n_temp > HITET then -- hot biome riverbank
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if math.random(PAPCHA) == 2 then
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watershed_papyrus(x, y, z, area, data)
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end
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elseif under[si] == 12 then -- iceberg
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elseif under[si] == 12 and n_humid > LOHUT then -- snowy iceberg
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data[vi] = c_snowblock
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end
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end
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@ -587,13 +615,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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elseif y == y1 + 1 then -- plane of nodes above chunk
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if density < 0 and y >= YWAT + 1 and under[si] ~= 0 then -- if air above fine materials
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if under[si] == 1 then -- add surface nodes to chunk top layer
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if math.random(121) == 2 then
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data[viu] = c_dirtsnow
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elseif math.random(121) == 2 then
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data[viu] = c_ice
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else
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data[viu] = c_wsdrygrass
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end
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data[viu] = c_wsicydirt
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elseif under[si] == 2 then
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data[viu] = c_dirtsnow
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elseif under[si] == 3 then
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